[RQ-Rules] RE: Wizardry

grogthing grogthing at yahoo.com
Fri Aug 5 11:37:02 PDT 2005


I guess I'm missing something. I don't understand what
is missing.

You don't have to use the "spells" that are listed in
Elric!, just the rules governing how spells work.

IE.. you can remeber up to Itelligence number of
spells at one (showing how many specific spell
formulas you can keep in accessable memory at one
time)

And that all it takes is some study time (of your
choosing) to open up your spell book, decide to forget
one of the spells youve been concentrating on
remembering, and load into memory a new one from your
book.

Spells cost MP to cast. Price and Affect of spell, up
to GM.

You can take a "Cone of Cold" spell (straight out of
D&D if there is one) assign a MP cost, decide on its
affect. 

Make it available to learn in your game. 

If a player learns it through proper research time and
a succesfull spell casting/million spheres (or whatere
ever skill you decides controls this knowledge in your
game) roll, then the spell is "understood" and can be
transcribed into the players "spellbook" and memorized
at will according to above rules.

This still controls spell usage through MP
expenditure. 

It still limits immediately available spells to whats
in memory. 

It allows some logical flexability for tha magic
character to change his spells allocated after a
reasonable study time rather than just setting an
arbitrary and unmeaning 24 time period.

Spell flavor, MP cost, and spell affect are entirely
up to you.

What are you trying to achieve that the above does not
allow?

Greg


--- Leon Kirshtein <leonbk at yahoo.com> wrote:

> >Have you considered using the sorcery system from
> Elric!? 
> 
> Yes, but it does not do what I want. Elric spells
> are
> just a gloried versions of Spirit Magic. They do not
> have progression/stacking I am looking for.
> 
> Under Elric rules you can not realy simulate a Cone
> of
> Cold and similar spells. Under the system I am
> putting
> together you should be able to.
> 
> Leon
> 
> 
> 		
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