[RQ-Rules] Re: Magic Item Costs

Simon Phipp soltakss at yahoo.com
Sun Aug 7 08:56:19 PDT 2005


Ryan Moore:

> In my Runequest 2 book it has a page that shows that cost for buying
> various spirit/battle magic spells.  I seem to remember something about
> costs for matrices and potions as well but I couldn't find it.  Is there a
> formula or guidelines for the cost of spirit magic potions/matrices?

Andrew Mellinger:
> I think I saw it in Runequest Cities but basically enchantments are (if my 
> memory serves me right) 1000 per point of POW.  So matricies arae based on 
> POW cost.

In RQ2 you had the Matrix Creation spell which was 1 point one-use and you
could use it to create a spell matrix. Cost was 1000L per point of spell,
i.e. per POW spent. In RQ3 the same principles should apply - 1000L per point
of spell for any enchantment. I think the costs were in Plunder, but I don't
have it any more so can't check.

> Now, for me I usually put potions in the 50 to 1000 range.  Simpler 
> effects start at 50 and double every level increase.  More complex effects 
> start higher and still double.

That sounds fairly reasonable. Isn't there a price list in RQ2? There is a
price list for everything else. The cost to make the potion is the same
regardless of the spell. I think we used to play that the cost of a potion
was a percentage of the cost of the spell, but I can't remember the
percentage we used, maybe 1 percent.

> For example, and 'oil of bladesharp' being fairly common might start at 40 
> for a level 1 doubling thereafter.  In a large city it might be as low as 
> 25/point.  In a backwoods area with high demand as high as a starting 
> price of 80.

Yep, that is where the RQ3 idea of different costs for different cultural
levels comes in.

> Of course this is where bargain comes in...

Simon




		
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