[RQ-Rules] RE: Wizardry

Leon Kirshtein leonbk at yahoo.com
Mon Aug 8 08:39:27 PDT 2005


The problem with those rules, is that they are very
general and my players like things defined for them.
Besides, my goal was to bring D&D spells to my game
and not just to develop a different sorcery system.

Leon
--- rq-rules-bounces at crashbox.com
<degordon3000 at btconnect.com> wrote:
> In Unknown East Elrc! supplement there is a very
good Sorcery system which
> involves the use of spheres and runes.  It has a
stackable system and the
> spells in Elric! are translated into this system in
that supplement. I
> highly recommend it.  The system is not as prone to
failure than RQ3 sorcery
> is at low levels.
> 
> 
> Date: Fri, 5 Aug 2005 10:03:40 -0700 (PDT)
> From: Leon Kirshtein <Subject: [RQ-Rules] RE:
Wizardry
> To: rq-rules at crashbox.com
> Content-Type: text/plain; charset=iso-8859-1
> 
> >Have you considered using the sorcery system from
> Elric!?
> 
> Yes, but it does not do what I want. Elric spells
are
> just a gloried versions of Spirit Magic. They do not
> have progression/stacking I am looking for.
> 
> Under Elric rules you can not realy simulate a Cone
of
> Cold and similar spells. Under the system I am
putting
> together you should be able to.
> 
> Leon
> 
> 
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