[RQ-Rules] RE: Wizardry
Leon Kirshtein
leonbk at yahoo.com
Mon Aug 8 08:39:27 PDT 2005
The problem with those rules, is that they are very
general and my players like things defined for them.
Besides, my goal was to bring D&D spells to my game
and not just to develop a different sorcery system.
Leon
--- rq-rules-bounces at crashbox.com
<degordon3000 at btconnect.com> wrote:
> In Unknown East Elrc! supplement there is a very
good Sorcery system which
> involves the use of spheres and runes. It has a
stackable system and the
> spells in Elric! are translated into this system in
that supplement. I
> highly recommend it. The system is not as prone to
failure than RQ3 sorcery
> is at low levels.
>
>
> Date: Fri, 5 Aug 2005 10:03:40 -0700 (PDT)
> From: Leon Kirshtein <Subject: [RQ-Rules] RE:
Wizardry
> To: rq-rules at crashbox.com
> Content-Type: text/plain; charset=iso-8859-1
>
> >Have you considered using the sorcery system from
> Elric!?
>
> Yes, but it does not do what I want. Elric spells
are
> just a gloried versions of Spirit Magic. They do not
> have progression/stacking I am looking for.
>
> Under Elric rules you can not realy simulate a Cone
of
> Cold and similar spells. Under the system I am
putting
> together you should be able to.
>
> Leon
>
>
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