[RQ-Rules] RE: Wizardry

Hibbs, Phil phil.hibbs at capgemini.com
Thu Aug 18 01:42:42 PDT 2005


I think to do D&D style wizardry in RQ, you have to get away from Magic
Points. D&D wizards are more like channeling wizards whereas magic points
are essence, to steal a term from Rolemaster (although that system bottles
out on the concept completely, as essence and channeling have access to
identical power levels). D&D wizards get more spells as they advance in
skill, not as they acquire more magic batteries. Maybe this progression
could be simulated by having a relatively high MP cost (comparable to spirit
magic), but have the spell cost only 1MP if a special success is rolled, and
zero for a critical. The justification here is that the power for the spell
is supposed to come from the material components.

Phil Hibbs.

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