[RQ-Rules] RE: Wizardry
Leon Kirshtein
leonbk at yahoo.com
Thu Aug 18 08:26:35 PDT 2005
Hmm, how about a progression by school?
School skill/10 as the number of spells of a
particular level(pionts) which can be memorized. I
could still keep the INT restriction, but make
memorizing same spells take up only 1 point of INT.
For example:
Evocation 30% would allow one to memorize 3 x 1 point
Evocation spells, 1 x 2 point Evocation spell, and 1 x
3 point Evocation spell. If the character chooses to
memorize 3 uses of Magic Missle it would still onlt
take a 1 point of INT.
This method would allow for specialization and make
some wizards much better at some things than other.
Leon
--- rq-rules-bounces at crashbox.com
<grogthing at yahoo.com> wrote:
> Well if a person really wants the D&D magick system
in
> RQ, the only thing that that D&D has that Rq doesn't
> is levels.
>
> So you just have to have a wizardry skill % / level
> conversion.
>
> Here is the wizard spells per day progression chart
> from the SRD.
>
> Instead of this being a per level chart covering 20
> levels of progression, you divide 100% by the 20
> levels provided to give you the % value of each
> progression = 5%.
>
> So you change the level chart to a skill percentage
> chart. Each full 5% of skill in Wiazardry takes you
up
> a level on the chart and you can use the D&D spells
> right out of the book.
>
> | Spells Per Day |
> |0/1/2/3/4/5/6/7/8/9|
> |3/1////////|01-05%
> |4/2////////|06-10%
> |4/2/1///////|11-15%
> |4/3/2///////|16-20%
> |4/3/2/1//////|21-25%
> |4/3/3/2//////|26-30%
> |4/4/3/2/1/////|31-35%
> |4/4/3/3/2/////|36-40%
> |4/4/4/3/2/1////|41-45%
> |4/4/4/3/3/2////|46-50%
> |4/4/4/4/3/2/1///|51-55%
> |4/4/4/4/3/3/2///|56-60%
> |4/4/4/4/4/3/2/1//|61-65%
> |4/4/4/4/4/3/3/2//|66-70%
> |4/4/4/4/4/4/3/2/1/|71-75%
> |4/4/4/4/4/4/3/3/2/|76-80%
> |4/4/4/4/4/4/4/3/2/1|81-85%
> |4/4/4/4/4/4/4/3/3/2|86-90%
> |4/4/4/4/4/4/4/4/3/3|91-95%
> |4/4/4/4/4/4/4/4/4/4|96-00%
>
> Greg
>
> --- Leon Kirshtein <leonbk at yahoo.com> wrote:
>
> > I am convinced that the spells should not depend
on
> > magic points, but having the spells cost less on a
> > special does not really help. I am still looking
for
> > a
> > nice progression system, which would allow a
wizard
> > to
> > learn and cast more spells as time goes on. What I
> > am
> > using now is a combination of the characters INT,
> > which also serves to limit the characters access
to
> > spirit magic and sorcery, and decrease chance of
> > memorizing an additional spell of the same type.
> > But,
> > these do not prevent a character to memorizing
only
> > the most powerful spells. I am still open to
> > suggestions on that.
> >
> > Leon
> > --- rq-rules-bounces at crashbox.com
> > <phil.hibbs at capgemini.com> wrote:
> > >
> > > I think to do D&D style wizardry in RQ, you have
> > to
> > get away from Magic
> > > Points. D&D wizards are more like channeling
> > wizards
> > whereas magic points
> > > are essence, to steal a term from Rolemaster
> > (although that system bottles
> > > out on the concept completely, as essence and
> > channeling have access to
> > > identical power levels). D&D wizards get more
> > spells
=== Message Truncated ===
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