[RQ-Rules] RE: Wizardry

Peter Brink peter.brink at brinkdata.se
Thu Aug 18 09:07:15 PDT 2005


Leon Kirshtein skrev:
 > I am convinced that the spells should not depend on
 > magic points, but having the spells cost less on a
 > special does not really help. I am still looking for
 > a nice progression system, which would allow a wizard
 > to learn and cast more spells as time goes on. What I
 > am using now is a combination of the characters INT,
 > which also serves to limit the characters access to
 > spirit magic and sorcery, and decrease chance of
 > memorizing an additional spell of the same type.
 > But, these do not prevent a character to memorizing
 > only the most powerful spells. I am still open to
 > suggestions on that.

Well, one way of thinking is to assume that wizards use the magical 
energies around them instead of their own, when they cast spells. As 
they grow more and more proficient they learn to use the energy more 
efficiently. From this POW a Fireball spell does not really consume more 
energy than a Gate spell but it takes more skill to be able to manifest 
such a high level spell, and also to be able to fine tune ones control 
over the magic energies needed. As long as the wizard is able to control 
a spell he can make use of the energies around him, if he fails then 
part of the energies used is taken from his power reservoir. Whenever a 
wizard tries casts a spell which he has more than 50% chance of failing 
to cast, he is gambling with his own life force. That alone ought to 
stop players from trying on too powerful spells.

As for limiting access to other types of magic, I would in my game, rule 
that Spell spirits would refuse to teach "tainted" persons their spells. 
As for Sorcery, I'd guess that a practical player would realise that the 
effort needed for learning sorcery would be far more than the potential 
gains, so I don't see that as a problem. But if you feel a need for it, 
why not impose a limit on how powerful spells a PC may memorize, based 
on his skill level in the school. For example you could use Skill/10 as 
the maximum spell difficulty level the PC may memorize.


/Peter Brink




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