[RQ-Rules] Maintaining sorcery spells and other stories
Hibbs, Phil
phil.hibbs at capgemini.com
Mon Aug 22 06:52:42 PDT 2005
Maintaining a spell just happens. A sorceror can maintain a number of points
of spell up to his current Presence rating. So if I have a Presence of 20, I
can have Damage Boosting 10 and Damage Resistance 10 up and running. If I
want to have Spirit Resistance, I have to drop one of the existing spells, I
might consider re-casting them at 7, 7 and 6. This is in contrast to RQ3,
where the number of spells is not limited, but you have to put points into
Duration.
The 2:1 Spirit to Divine ratio is a rule of thumb, it is particularly used
for dispel and dismiss type effects. Divine magic can be anywhere between 2
and 10 times a powerful point per point, but it's a subjective comparison.
__________________________________________________
Phil Hibbs | Capgemini | Rotherham
Technical Consultant
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