[Rq-rules] Re: after the end/Question about sorcery
Simon Phipp
soltakss at yahoo.com
Thu Dec 1 02:37:49 PST 2005
Steve Perrin:
> > It is interesting that AH were slagged off for bringing out the RQ2 stuff
> > again for RQ3, but Rick Meintz is lauded for bringing out reprints of the
> > RQ2
> > material.
>
> It has been a good many more years since the material was first published.
> Rick is doing a very nice service. Thank you, Rick.
Don't get me wrong, I think the Gloranthan Classics are, by far, the best
Gloranthan material that has been published in many a year, which itself is a
comment on the state of Glorantha. (Possibly the Dragon Pass book is the only
product to even come close)
It is just interesting to see what a difference 20 years makes.
Steve Davies:
> Thanks to all for the spirited responses to my "which
> edition is it" question! In case anyone's curious, my
> copy appears to be first edition.
>
> I've been using RQIII to run for a while, but wanted
> Walktapi to throw at a party that had stranded itself
> on an island. So I pulled down my original book, then
> started wondering which edition it was. The web
> references I found were difficult to pin down exactly,
> so this list was invaluable. Thanks.
Aren't waltapi in RQ3, then? I thought they were. Maybe they are in the
Gloranthan Bestiary. They're jolly good fun, though. I used a
Scorpion-Walktapus in Glorantha, notable for having exactly 20 hit locations,
loads of attacks and a useful regeneration ability.
Phil Hibbs:
> Clive Wickens:
> >Now what happens if the person with the sword heads off
> >on a round the world trip leaving the sorcerer behind ?
>
> >Here's the big question: this would also apply to
> >spells with a negative or unwanted effect as well ?
>
> I raised this question with Sandy, and one idea that I suggested was that
> some spells should have their range measured from the caster (and so drop
> when the spell target goes out of range), and other spells should have
> their
> range measured from the target, so the effect goes with them when they
> travel. Another idea would be for active spells (such as dominate) to
> become
> passive (and therefore their effects be suppressed) when they go out of
> range, and passive spells (such as damage boosting) should just keep on
> working.
Looking at other types of magic, not just sorcery, for comparison, if you
cast Bladesharp on a sword and give it to someone who runs out of range, the
Bladesharp definitely does not go down. If you cast demoralise on someone who
runs away out of range, the demoralise again does not go down. So, generally,
the Range is the casting range.
However, I can see the argument for Active spells needing to stay within
range for the active component to work.
> If you dominate a creature with a range of 100m, you should not be able to
> instruct it to go to another city and kill someone.
I awlays played Dominate as an active spell, perhaps it really is, so if the
sorcerer lost concentration then he lost control. He couldn't just say "go
off and kill someone", he had to make the person go to a town, make him find
the person and then make him kill the person. As this could take a while,
long-duration Dominates are very difficult to maintain.
> As to whether you could use spells as a form of communicaton is another
> matter - "I'll cast a one point spell on this stick, you dispel it if you
> need me to come and help you", for instance. Does the caster immediately
> know that a point of presence has been freed up? I don't think so, not
> instantly anyway.
Now, this one is trickier. I don't use Sandy's sorcery rules, so I am not
sure how things are freed up, anyway, but the same principle applies to the
Spell Trading spell. If someone trades for one of my spells and agrees that
he will cast it only when he needs my help, then I would know when he has
cast it, because the spell explicitly says I do (I think). Even if it
doesn't, if I know he might need me for a week or so, then I can try to
repray the spell every day and see if it comes back, if so then I hightail it
down to him.
The same principle probably applies to Sorcery. If I can use the Presence to
cast another spell then I know the spell has been dispelled.
> Phil Hibbs | Capgemini | Rotherham
Rotherham? So, you're not in Water Orton any more, then?
See Ya
Simon
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