[Rq-rules] general ramble about rune metals + Distemper MK 2
Clive Wickens
clive.wickens at btopenworld.com
Sun Dec 4 15:32:41 PST 2005
Leon said
> In addition, I have to point out again that the
>user of the runic item sacrificed POW to attune it. >he
>has therefore forged some sort of a link with the
>item. This is link you are trying to interfere with,
>therefore there should be a resistance roll against
>the person who is attuned to the item and an
>additional resistance roll if the item in question
>contains a spirit.
I think I'd disagree with this, certainly the person has
Sacrificed POW, but why does that mean they're
Attuned to the item? All that has happened is
That they have altered the object and it cost them
POW to do so. Unless they have set conditions
(eg: only I can use this item) anybody can pick
It up and use it. To me 'attuning' an item means
establishing some form of link to it. With an
Enchantment it's a simple trade off:
POW(cause) for magical property (effect)
done deal, end of story.
On the subject of sharpness and strength I think
they're two very different things. Two reasons for
this, one Real World(tm) and one in game.
The real life example comes out of some reading
I did a while back about early technology,
eg flint knapping,early bronze smithing etc etc.
In order to fashion flint tools researchers virtually had
to re-invent flint knapping techniques, and they found
something interesting. A good flint or chert tool had
an incredibly sharp edge,comparable to some
modern results and certainly very favourable compared
to early metallurgy and smithing technology.
But...the tools couldn't KEEP the edge, they
blunted quickly chipped, broke shattered etc.
Where early bronze tools and weapons had the edge(ha!)
was that they retained a sharpedge better and were
generally more durable.
The game example is from the secrets book ( p35) in the
divine magic spell Enchant (metal) it says
"The metal should be forged ( with a craft/smith skill roll ) into
the desired form before this spell is cast"
In other words the edge/blade etc is already forged to
Whatever sharpness it has - the spell gives it more AP
and allows it to keep that edge and have certain magical abilities.
Incidentally this means my spell name is misleading
And I shall have to think of another (bugger!)
On the subject of Lead it's all a bit confusing. Secrets book
says:" even in it's unenchanted form this soft dull metal
neither clanks or reflects ,so lead armour never detracts
from the users stealth skills"Implication is that Trolls do
use unenchanted lead for armour,( for cultural or mythological reasons maybe?)
but no value for AP is given.
Troll Gods says in the section on Karrgs sons that they
are given special sets of lead armour which: "...unlike the
heavier enchanted lead armouravailable for most troll cult
runemasters, this superb armour is no heavier than bronze
armour in ENC, and absorbs 1 extra pointof armour"
So standard enchanted lead armour still has an ENC malus,
so whats the point of owning it ?(apart from status etc )
answer: increased AP, which would kind of tie in with the Secrets
book comment.
So it would appear that there are three kinds of troll lead armour
1] unenchanted - more ENC, less AP
2] standard enchanted - more ENC , bonus AP
3] special Karrgs sons armour - reduced ENC, bonus AP + 1
On the subject of resistance rolls I'm torn both ways,
part of me agrees with Nik and says" tough",
part of me agrees with Leon, either way unless the object Has a
bound spirit in it I'd say the RR has to be based on ENC. I guess
it's ultimately down to the GM. Anyway without further ado here is
Distemper mk 2 aka.
----------------------------
MASK VIRTUE OF ( RUNE METAL )
ranged, passive. This spell is cast on objects forged of rune metals. Intensitymust equal the ENC of the object to be affected. For the durationof the spell any special properties that the forged rune metal statusbestows are negated, and the object is considered to be in it's raw state .Physical shape is not affected ( ie an Iron breastplate remains an iron breastplate ) but special properties eg: increased armour points etc are lost. Due to the intrinsically magical nature of enchanted metals gamesmasters may wish to rule that a resistance roll is made in order for this spell to be effective. In such cases the intensity of the spell is matchedagainst the ENC of the target object. The caster may boost the spell with additional intensity to ensure success. A family of closely related spells exists each specific to an individual rune metal eg:Mask virtue of Iron, Mask virtue of Lead etc
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