[Rq-rules] Heal and xenoheal

Newton Philis nphillis at shaw.ca
Tue Dec 27 20:57:31 PST 2005


I guess you can ask 3 questions (applies to all rules):

- Does this rule help suspend the belief (in your fantasy world) for your
players?

- Does this rule help with game balance in any way?

- Does this rule make the game more fun for the players?

My answer was "no" to all three.

Newt.

> -----Original Message-----
> >From: Peter Johansson <pmj at comhem.se>
> >Sent: Dec 27, 2005 2:28 PM
> >To: "RuneQuest rules discussion." <rq-rules at crashbox.com>
> >Subject: [Rq-rules] Heal and xenoheal
> >
> >Hi!
> >
> >Several years ago I did away with the spell Xnoheal, instead using Heal
> >to work on all species and creatures. Are there people on the list still
> >using Xenoheal and if so, what is the logic behind it? As I see it, is
> >quite strange that you have one spell that works for your own species
> >(and only your species) and one that can be used for all other species
> >(which acually makes Xenoheal a much more powerful spell than Heal).
> >
> >Cheers,
> >
> >    /Peter J
>
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