[Rq-rules] Re: Heal and xenoheal

Simon Phipp soltakss at yahoo.com
Thu Dec 29 06:04:29 PST 2005


I'm catching up with my emails, so someone else has probably said the same
thing ...

Peter Johansson:
> Several years ago I did away with the spell Xnoheal, instead using Heal 
> to work on all species and creatures. Are there people on the list still 
> using Xenoheal and if so, what is the logic behind it? As I see it, is 
> quite strange that you have one spell that works for your own species 
> (and only your species) and one that can be used for all other species 
> (which acually makes Xenoheal a much more powerful spell than Heal).

We use Heal, as in RQ3, which heals other creatures at Heal 2 heals 1 HP. 

However, Steve Martin, in Drastic:Prax, has a spell Heal (Specific Herd
Beast) which works on a specific typoe of herd beast and heals 1 for 1.

Why is this needed? Well, even with a big Heal spell, you can't do much
healing on a herd beast, as your spell is halved. In combat, particularly, it
is important to be able to heal a big chunk at once.

I would have two healing spells - Heal, which works on the caster's species
and half on anyone else, and Heal (Species) which heals the species concerned
and is halved for every other species.

So, a human and a troll could both use the same Heal Matrix on themselves to
heal normally, but if they cast the spell on each other, its effects would be
halved. If the troll had Heal (Troll) he could cast it on himself as normal,
but it would be halved when cast on the human. If they had a Heal (Troll)
matrix, then the human could cast it on himself, but the effects would be
halved.

The GM couldbe a bugger and say that Heal (Species) only works on that
Species, so Heal (Troll) only works on trolls.

See Ya

Simon




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