[RQ-Rules] Re: New RQ

Alban de ROSTOLAN aluban at yahoo.fr
Sun Jul 10 04:02:39 PDT 2005


Gianni <gianni at basicrps.com> a écrit :

I've received a copy of the Mongoose RQ playtest pack. I've just skimmed
through the rules (I'm on holiday right now and forgot my copy of the rules
in Paris) so what follows has to be read with the caveat that I've only read
through chapters I and II.

I also got my copy, so I can share my opinions with you (I hope I won't reveal more than I'm allowed to...)


My first impressions are:
1/ with regard to the Glorantha vs non-Glorantha debate, the Mongoose version
seems to be driven by a "have your cake and eat it" philosophy: the game has
both orcs and ducks, and hence caters for both publics.

No orcs but ogres, actually, which are a Gloranthan race.

However, there are stats for Halflings.

2/ the rules look like re-worded RuneQuest III (there is fatigue and dodge,
and there is no defence), with apparently a major upheaval of the actual
combat mechanics.

I'm not familiar with RQ2, but I can see lots of difference with RQ3 in this new project.

And I haven't read the chapter about Magic yet.

As there is no magic rules in the pack, it is no surprise ;)

3/ the overall impression is that the rules were written by a true fan of
RuneQuest, and not by someone trying to make an easy buck (or quid) out of
the name "RuneQuest", which anyway isn't too familiar to today's rolegamers
(alas).


I feel the same. 


So overall my impression is good. Apparently, I'll be able to play in both
Glorantha and Bronze Age China using these rules.
Personnally, those rules didn't really hook me. 
Right now, I see no reason to ditch my own version of BRPS in favor of this new RQ.
To me, the authors'main concern seems to be speeding up combat, not keeping rules consistancy.
 
Alban

		
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