[RQ-Rules] Re: New RQ

Peter Brink peter.brink at brinkdata.se
Tue Jul 12 04:08:02 PDT 2005


I've just read an interesting discussion on a Swedish RPG forum 
(forum.rollspel.nu). A guy had just bough RQ3 with the intention of 
stealing an idea or two for his house-rule set. He was very surprised 
when he found out that RQ, even though it's an almost 20 year old game, 
solved many problems in better ways than the more recent Swedish BRP 
spin-offs have done. The discussion then moved on to talk about why the 
Swedish games had drifted off so much from the original.

 From this lists perspective it's however another question that's 
interesting and that is: why is it that people still get hooked on RQ, 
after all it's an old game. What are the enduring qualities of RQ?

The answers to those questions would perhaps answer the question of 
whether Mongoose's RQ project is needed or not.

I think that one of the reasons RQ can still be seen as a "fresh" game 
is that it has a small core set of rules and that those rules does the 
job well.  The rules are not bloated, they are simple but yet elegant 
and because of that there is little need of any "modernisation" so I 
think Mongoose needs to be careful so that they don't "overdevelop" 
their new version of RQ.


/Peter Brink




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