[RQ-Rules] Performance improvements

Andrew Mellinger andrew at crashbox.com
Tue Jul 12 10:16:58 PDT 2005


Everyone,

   A few years ago I started engineering my own set of rules for a RQ like 
homebrew.  One of the areas I focused on was performance improvements. 
Like how do I roll fewer dice, or resolve a conflict easier.

   For example one thing we have done is to switch to a d20 instead of %. 
We then had to make a mechanism to deal with skill increase and whatnot 
provide the same sort of increase granularity, but otherwise the 
conversion was pretty straiglforward.  We found that adding modifiers and 
dealing with the math and even rolling is much faster.

   What sort of things have you guys done?

-Andrew



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