[RQ-Rules] Performance improvements

David Smart jurrubin at earthlink.net
Tue Jul 12 14:34:22 PDT 2005


Andrew,

Would you happen to have your modifications available on a website anywhere? My group's gaming time has become severely restricted and we're looking for ways to speed up combat without losing the BRP flavor we all enjoy.

David

-----Original Message-----
From: Andrew Mellinger <andrew at crashbox.com>
Sent: Jul 12, 2005 12:16 PM
To: rq-rules at crashbox.com
Subject: [RQ-Rules] Performance improvements

Everyone,

   A few years ago I started engineering my own set of rules for a RQ like 
homebrew.  One of the areas I focused on was performance improvements. 
Like how do I roll fewer dice, or resolve a conflict easier.

   For example one thing we have done is to switch to a d20 instead of %. 
We then had to make a mechanism to deal with skill increase and whatnot 
provide the same sort of increase granularity, but otherwise the 
conversion was pretty straiglforward.  We found that adding modifiers and 
dealing with the math and even rolling is much faster.

   What sort of things have you guys done?




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