[RQ-Rules] Performance improvements

zeitgeistgeist at yahoo.com zeitgeistgeist at yahoo.com
Tue Jul 12 16:55:11 PDT 2005


Meanwhile, I've been complicating things.  I've
increased the die roll to a D1,000,000.  This way I
can represent the proverbial one in a million shot...



--- Andrew Mellinger <andrew at crashbox.com> wrote:

> Everyone,
> 
>    A few years ago I started engineering my own set
> of rules for a RQ like 
> homebrew.  One of the areas I focused on was
> performance improvements. 
> Like how do I roll fewer dice, or resolve a conflict
> easier.
> 
>    For example one thing we have done is to switch
> to a d20 instead of %. 
> We then had to make a mechanism to deal with skill
> increase and whatnot 
> provide the same sort of increase granularity, but
> otherwise the 
> conversion was pretty straiglforward.  We found that
> adding modifiers and 
> dealing with the math and even rolling is much
> faster.
> 
>    What sort of things have you guys done?
> 
> -Andrew
> _______________________________________________
> RQ-Rules mailing list
> RQ-Rules at crashbox.com
> http://www.crashbox.com/rq-rules
>
http://www.crashbox.com/mailman/listinfo.cgi/rq-rules
> 


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