[RQ-Rules] Performance improvements
zeitgeistgeist at yahoo.com
zeitgeistgeist at yahoo.com
Tue Jul 12 16:55:11 PDT 2005
Meanwhile, I've been complicating things. I've
increased the die roll to a D1,000,000. This way I
can represent the proverbial one in a million shot...
--- Andrew Mellinger <andrew at crashbox.com> wrote:
> Everyone,
>
> A few years ago I started engineering my own set
> of rules for a RQ like
> homebrew. One of the areas I focused on was
> performance improvements.
> Like how do I roll fewer dice, or resolve a conflict
> easier.
>
> For example one thing we have done is to switch
> to a d20 instead of %.
> We then had to make a mechanism to deal with skill
> increase and whatnot
> provide the same sort of increase granularity, but
> otherwise the
> conversion was pretty straiglforward. We found that
> adding modifiers and
> dealing with the math and even rolling is much
> faster.
>
> What sort of things have you guys done?
>
> -Andrew
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>
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