[RQ-Rules] More magic in RQ
Stephen Perrin
steve at perrinworlds.com
Tue Jul 12 21:57:41 PDT 2005
My current ideas on magic is that a spell that fails to go off does not cost
MP. A spell that fumbles, of course, does. If the spell has some kind of
outside activator, such as a projectile spell that needs a successful throw
roll, if the spell roll is successful and the throw is not, too bad.
Steve Perrin
----- Original Message -----
From: "Andrew Mellinger" <andrew at crashbox.com>
To: <rq-rules at crashbox.com>
Sent: Tuesday, July 12, 2005 10:56 AM
Subject: [RQ-Rules] More magic in RQ
> Everyone,
>
> I generally prefer more magic in RQ than the default rules provide. So
> for example we do things like spells don't cost MP unless they go off or
> something like that.
>
> Has anyone else done anything like this?
>
> -Andrew
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