[RQ-Rules] Performance improvements
Andrew Mellinger
andrew at crashbox.com
Wed Jul 13 05:18:54 PDT 2005
Yes and no. Unfortunately my homebrew is *significantly* changed. It has
semblances to RQ but also has a ton of Harn and Ars Magica thrown in. It
is currently at 250 pages so sifting through would probably be tedious for
you.
I can send the whole PDF if you want to try it.
-ANdrew
On Tue, 12 Jul 2005, David Smart wrote:
> Date: Tue, 12 Jul 2005 16:34:22 -0500 (GMT-05:00)
> From: David Smart <jurrubin at earthlink.net>
> To: RuneQuest rules discussion. <rq-rules at crashbox.com>
> Subject: Re: [RQ-Rules] Performance improvements
>
> Andrew,
>
> Would you happen to have your modifications available on a website anywhere? My group's gaming time has become severely restricted and we're looking for ways to speed up combat without losing the BRP flavor we all enjoy.
>
> David
>
> -----Original Message-----
> From: Andrew Mellinger <andrew at crashbox.com>
> Sent: Jul 12, 2005 12:16 PM
> To: rq-rules at crashbox.com
> Subject: [RQ-Rules] Performance improvements
>
> Everyone,
>
> A few years ago I started engineering my own set of rules for a RQ like
> homebrew. One of the areas I focused on was performance improvements.
> Like how do I roll fewer dice, or resolve a conflict easier.
>
> For example one thing we have done is to switch to a d20 instead of %.
> We then had to make a mechanism to deal with skill increase and whatnot
> provide the same sort of increase granularity, but otherwise the
> conversion was pretty straiglforward. We found that adding modifiers and
> dealing with the math and even rolling is much faster.
>
> What sort of things have you guys done?
>
> _______________________________________________
> RQ-Rules mailing list
> RQ-Rules at crashbox.com
> http://www.crashbox.com/rq-rules
> http://www.crashbox.com/mailman/listinfo.cgi/rq-rules
>
More information about the RQ-Rules
mailing list