[RQ-Rules] More magic in RQ
zomben
zomben at yahoo.com
Wed Jul 13 08:47:09 PDT 2005
Steve,
On a fumble, do you charge the full MP cost, or just
one point?
--- Stephen Perrin <steve at perrinworlds.com> wrote:
> My current ideas on magic is that a spell that fails
> to go off does not cost
> MP. A spell that fumbles, of course, does. If the
> spell has some kind of
> outside activator, such as a projectile spell that
> needs a successful throw
> roll, if the spell roll is successful and the throw
> is not, too bad.
>
> Steve Perrin
>
> ----- Original Message -----
> From: "Andrew Mellinger" <andrew at crashbox.com>
> To: <rq-rules at crashbox.com>
> Sent: Tuesday, July 12, 2005 10:56 AM
> Subject: [RQ-Rules] More magic in RQ
>
>
> > Everyone,
> >
> > I generally prefer more magic in RQ than the
> default rules provide. So
> > for example we do things like spells don't cost MP
> unless they go off or
> > something like that.
> >
> > Has anyone else done anything like this?
> >
> > -Andrew
> > _______________________________________________
> > RQ-Rules mailing list
> > RQ-Rules at crashbox.com
> > http://www.crashbox.com/rq-rules
> >
>
http://www.crashbox.com/mailman/listinfo.cgi/rq-rules
> >
>
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Ben Monroe
Certified Zombie Expert
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