[RQ-Rules] More magic in RQ

zomben zomben at yahoo.com
Wed Jul 13 08:47:09 PDT 2005


Steve,

On a fumble, do you charge the full MP cost, or just
one point?

--- Stephen Perrin <steve at perrinworlds.com> wrote:

> My current ideas on magic is that a spell that fails
> to go off does not cost 
> MP. A spell that fumbles, of course, does. If the
> spell has some kind of 
> outside activator, such as a projectile spell that
> needs a successful throw 
> roll, if the spell roll is successful and the throw
> is not, too bad.
> 
> Steve Perrin
> 
> ----- Original Message ----- 
> From: "Andrew Mellinger" <andrew at crashbox.com>
> To: <rq-rules at crashbox.com>
> Sent: Tuesday, July 12, 2005 10:56 AM
> Subject: [RQ-Rules] More magic in RQ
> 
> 
> > Everyone,
> >
> >   I generally prefer more magic in RQ than the
> default rules provide.  So 
> > for example we do things like spells don't cost MP
> unless they go off or 
> > something like that.
> >
> >   Has anyone else done anything like this?
> >
> > -Andrew
> > _______________________________________________
> > RQ-Rules mailing list
> > RQ-Rules at crashbox.com
> > http://www.crashbox.com/rq-rules
> >
>
http://www.crashbox.com/mailman/listinfo.cgi/rq-rules
> > 
> 
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>
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> 


Ben Monroe
Certified Zombie Expert

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