[Rq-rules] re: after the end

Bjorn Stolen stolenbjorn at hotmail.com
Wed Nov 23 06:57:18 PST 2005


I've bothered this mail-list about this topic before, but I like to repeat 
myself, so here we go:

I've only ever played RQ3, never RQ2
It was my first RPG that I played, and the first RPG that I GM'ed in
I totally loved the extensive and detailed Gloranthan world and the liberty 
it gave in character creation and cultural background.
I hated that nothing seemed to happen (publications that never came, etc) 
-but in the long run, it made me take over Glorantha. I use Glorantha as I 
wish, and I only let the "official" Glorantha inspire me, not dictate me.
Now I own the rulebook of HeroQuest, and I like some of the feel in that 
book (the saga/myth-twist it have got; more Beowulf'ish than acurate 
history'ish -if you know what I mean), and I think that that book will be my 
guide to the so called Hero-level in my Glorantha-campagins.
I think that fits perfectly:
The ordinary would; realistic rules in "realistic" settings (IE. RQ3 and 
Glorantha)
The Hero-plane; mythic/saga feel with creative and elastic rules (IE. Hero 
Quest and the "new" Glorantha feel in that book and setting)

>From: Nick.Middleton at invensys.com
>Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>Subject: Re: [Rq-rules] re: after the end
>Date: Wed, 23 Nov 2005 14:21:49 +0000
>
>
> >Re the topic of that discussion, while I always liked Glorantha I found 
>it
>rather too contrived for my own tastes,
> >and Peter's comments about the 80's-90's Gregging (into the current day)
>by Gloranthaphile scholars essentially
> > turned me off it despite my own meagre contributions to the published
>work.
>
>I have a huge nostalgic fondness for early RQII Glorantha - not from
>playing or running it directly, but from reading about it in early White
>Dwarf and ransacking the supplements (Cults of Prax, Cults of Terror,
>Pavis, Griffin Mountain) for inspiration for my own games in worlds of my
>own invention.
>
>Whilst I liked some of the RQII material, the AH boxed sets did seem a
>rather obvious repackaging to maximise profit approach and I rather stopped
>following what was going on in the latter part of the eighties, and didn't
>pay proper attention until the late nineties... So I missed the whole
>scholars thing, but was increasingly uncomfortable with Hero Wars and the
>Glorantha it was describing (or rather, trying to describe in the case of
>Hero Wars itself...)  I fairly rapidly realised that, like Hero wars/Quest,
>Glorantha in its current form is a setting I have little sympathy for or
>interest in, so I've been quietly completing my RQ collection via eBay and
>buying up the Gloranthan Classics and largely ignoring where "modern"
>Glorantha (and Hero Quest)  are going.
>
> >I prefer my fantasy slightly familiar to the totally fantastic - Tolkien
>instead of Jorune, if that doesn't date me too much.
>
>:D I happen to love both, the former to read, the later to game in. And
>funnily enough, I love reading about Tekumel as well, but like
>Middle-Earth, the idea of running a game there has never really appealed.
>But then both are settings ultimately built around their creators passion
>for languages... Where as I adore gaming in Jorune (a setting built from
>the ground up for gaming in), and Michael Moorcock's multivers , which (at
>least in it's 60's/70's incarnation) seems ideally suited to RPG's to me.
>
> > Glorantha just got to be too rococo for my tastes.
>
>And (IMO) at the same time seems to have come over all po-faced and
>humourless: as happened a quarter of a century ago, I think I'll stick with
>my homebrew setting... ;-) But then, I think Glorantha gets over-hyped as
>an achievement in the history of roleplaying (and Pendragon under-hyped, to
>be fair to Greg Stafford).
>
> >But that's why I continue to lurk here, since I think the mechanics of RQ
>(props to Perrin)
> >were and still are one of the best systems ever, despite its being 
>hitched
>to Glorantha.
>
>As I did on the BRP Yahoo group, allow me to quote from my copy of Call of
>Cthulhu hardback Edition 5.6, the
>Acknowledgement section of the Clear Credit sidebar on the copyright page:
>
>"Thanks are also due to the original authors (especially Steve Perrin)
>and play group connected with the 1978 roleplaying game RuneQuest, now
>owned by Hasbro#, from which the mechanics of Call of Cthulhu were
>adapted via the intermediary and out-of-print Basic Roleplaying. Mark
>Morrison has remarked that when he wishes to see how some problem of
>physical action is handled in a game, he turns first to RuneQuest. He
>is not the only one."
>
>#This was of course written before Hasbro relinquished the rights to the
>text of RQIII back to Chaosium and didn't dispute Issaries Inc's
>registering of the "RuneQuest" trademark.
>
>Cheers,
>
>Nick Middleton
>
>
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