[Rq-rules] re: after the end

Stephen Perrin steve at perrinworlds.com
Thu Nov 24 11:57:39 PST 2005


> Nick Middleton:
>> Whilst I liked some of the RQII material, the AH boxed sets did seem a
>> rather obvious repackaging to maximise profit approach and I rather 
>> stopped
>> following what was going on in the latter part of the eighties, and 
>> didn't
>> pay proper attention until the late nineties... <snip>>
Simon
> Well, everyone who played RQ in those days agreed that AH ripped people 
> off
> by re-releasing all the RQ2 products as RQ3 ones. But, there are still 
> loads
> of good stuff for RQ3 and HW/HQ that can be used in RQ.

In those days, all this material was produced by the Chaosium. It was a 
conscious effort to bring the best of RQ2 into RQ3, and theoretically get 
stuff out quicker because all the work had been done. It didn't work; we all 
wanted to "improve" everything and ended up doing about as much work as we 
would have on new products.

Then it turned out that Avalon Hill considered one release a quarter to be a 
maximum, not a minimum. They had no idea of what was needed to be a 
successful RPG.

> It is interesting that AH were slagged off for bringing out the RQ2 stuff
> again for RQ3, but Rick Meintz is lauded for bringing out reprints of the 
> RQ2
> material.

It has been a good many more years since the material was first published. 
Rick is doing a very nice service. Thank you, Rick.

Steve Perrin 




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