[Rq-rules] Re: Distemper

Leon Kirshtein leonbk at yahoo.com
Wed Nov 30 06:34:36 PST 2005


Dullblade only requires a resistence roll if the
target weapon contains a spirit.

I believe unattuned iron still does double damage to
elves and trolls. At least we always played it that
way. BTW, we have always played that unattuned gold
would also double Light spells.

I would rule that unattuned lead scimitar would do 1d6
damage and be a crushing weapon. It would also take
damage if used as such. Lead and silver weapons and
armor should have at most 1/3 the armor points of
bronze. These metals are just too soft to offer any
meaningfull protection while unattuned.

Leon
--- rq-rules-bounces at crashbox.com <soltakss at yahoo.com>
wrote:
> Clive Wickens:
> 
> > I'll openly admit I'm crap at writing spells, the
following is a sorcery
> > idea I've been mulling over recently.
> 
> Not that crap after all.
> 
> > DISTEMPER
> > 
> > Ranged, passive.
> > 
> >  
> > 
> > This spell is cast on objects forged of rune
metals. Intensity must equal
> > the ENC of the object to be affected. For the
duration of the spell any
> > special properties that the forged rune metal
status bestows are negated,
> > and the object is considered to be in it's raw
state
> 
> Nikk Effingham:
> > Good stuff. Do you think that it requires a magic
points veruss magic
> > points? A
> > resistance roll if cast on, say, a weapon someone
is wielding? I'd suggest
> > not
> > (mainly because the effect of the spell isn't that
powerful).
> 
> It is probably as powerful as, say, Dullblade which
requires a Magic
> Resistance roll.
> 
> Leon Kirshtein:
> 
> > I have a problem with this spell and I do consider
it
> > very powerful. Imagine someone casting it on an
> > attuned alluminium shield. 
> > 
> > For a few magic points, the shield is now not only
> > useless for the combat, but easily destroyed since
its
> > armor points are negligable. Cast on iron it has
an
> > effect of lowering the chance of any spell being
cast
> > by the target. And, what happens to a lead
scimitar?
> > 
> > It took POW to enchant these things, there should
> > definently be some sort of a resistance roll
involved
> > and I would consider making this spell substance
> > specific such as Distemper Silver, Distemper Iron,
and
> > so on.
> 
> Since the spell's effects are not permanent, and
presumably can be dispelled
> anyway, I don't think this is too powerful at all. 
> 
> In the examples, an aluminium shield would have
reduced APs and its ENC would
> count underwater, but apart from that the shield is
still usable.
> 
> Unenchanted Iron does reduce the chance of casting
spells, but not by much,
> so I wouldn't think this is too much of a
game-breaker. It would also
> increase the ENC of the Iron (if you use the RQ2-ish
interpretation).
> 
> I like the idea of having metal-specific versions of
the spell. It makes it
> slightly less powerful and slightly more Gloranthan.
> 
> Clive Wickens:
> 
> > This was why I asked for help. For some metals eg
gold
> > the effects are minor, ie: no 'glow', no double
bonus
> > for light spells. Others are more drastic - iron I
don't
> > have a problem with, it's precisely what I had in
mind
> > when thinking about it, but as Leon points out the

> > problem comes when you're dealing with possible
> > permanent effects. A silver or aluminium object
> > would be rendered soft as putty, and thus easily
> > breakable with the result the enchantment would
> > be broken. Unfortunately the Genertala secrets
> > book isn't very forthcoming about the strength or
> > durability of metals in their raw state.
> 
> I wouldn't say as soft as putty, they would probably
only have half the APs
> of bronze.
> 
> > Does the fact something gains as many armour
> > points as Bronze mean that it can take an edge
> > like bronze ? Just because it's as strong as
Bronze
=== Message Truncated === 



		
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