[Rq-rules] (no subject)
Nikk Effingham
phl0nje at leeds.ac.uk
Wed Nov 30 07:31:08 PST 2005
I've also played that dullblade requires no resistance roll, and would be
tempted to do the same here. Considering the points raised, it seems sensible
to limit the spell to affect only one type of metal (as already suggested).
Simon is right that your aluminium shield will get bashed in, but I'm tempted to
say 'tough' : ) That's just an upside of the spell, we can mangle your nicely
enchanted ceremonial armour and weapons. This is no problem for iron, and
whilst you lose the extra armour points and get the penalty to magic this is
not a big problem in my eyes - iron is so amazing normally that the fact that
Distempered iron would be a bugger to deal with is no problem just as long as
Distemper is a rare spell (which is fine). So only every now and again would
Distempered get cast on your PCs. As for your PCs casting it on the enemy, make
sure getting that spell is tricky (and it'd also take a while to affect the
iron plate, say, that'd be a pretty high intensity to knock off). So it's not a
big deal if you take the pain after the sorceror has spent two or three full
rounds casting a spell that affects all my armour so I take the iron penalty to
magic and lose the armour points bonus. Again, I'm tempted to say 'ditto' for
cults which use other metals, although I must admit IMG all cults use iron
whenever they can so an enchanted tin shield getting the crap beaten out of it
would be rare anyhow.
The problem would be lead, at least for me. Lead is commonly used (by trolls at
least) and is mushy and pliable when unenchanted. Given that I'd be tempeted to
say that Distemper only eliminates 'special features' and not the strengthening
that makes it as strong as lead. At worst, this is a bit ad hoc. But it's
magic. Magic can be ad hoc if you want it to.
Nikk
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