[Rq-rules] SF BRP - [was: nudging conversations about the rules]
Dan Zappone
dzappone at metamythos.net
Wed Oct 26 11:08:14 PDT 2005
Heya-
I did a total conversion of the RQ3 rules to a Traveller style SF setting a
about 7-8 years ago. I'll see what I can dig up (might take me a few days
to locate if I still have it on a CD) and forward it to you if you are
interested.
Of course Other Suns is pretty much the same thing - but in some ways a
little too flighty for me as far as the alien races went.
We actually used the rules to play a Call of Cthulhu campaign that took
place in a galactic empire 5000 years in the future on far away worlds.
> What is different is campaign/world-specific rather than generic.
> So, you would need stats, but not necessarily new rules, for:
> 1. New species (including new aliens, or men with funny masks) 2. New
> weapons (blasters, lightsabres etc) 3. New powers (psionics, new magic
> systems) 4. New skills (Astrophysics, Computer Use etc) 5. Hyperspace
> rules (These are different for every Sci-Fi setting) 6. Ship Stats
> (including rules for ship-to-ship combat, movement etc)
These are the types of information I am most like to still have floating
around.
Dan
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