[Rq-rules] Speaking of revival
Frank Filz
ffilz-lists at mindspring.com
Wed Oct 26 14:50:59 PDT 2005
I'm about to start a new Rune Quest campaign. I prefer 1st/2nd edition to
3rd. I have a big issue though, I have decided to never again use random
character generation, so I'd like to use a point build system, the problem
is that the various attributes are very unbalanced. INT, which is one of two
attributes that can't be increased (SIZ is the other), applies to almost
every skill (and is often one of the most important attributes), plus of
course it's the number of spirit spells a character can keep ready. DEX is
also very important. CON is almost least important (especially if one goes
with SIZ based hit points - though CON is used to resist poisons and such).
STR doesn't factor into many skills, but is important for which weapons are
useable and one's damage bonus. POW of course has it's own importance, and
adds in a minor way to lots of skills. CHA hangs out as the least useful.
I've looked at 5th ed Stormbringer, but with that system, attributes play
almost not at all into skills (and there is no penalty of a large size).
Further, excepting previous experience (which I did borrow some ideas from
3rd ed. for), all characters are going to look awfully the same at the
start.
Has anyone worked up a good point buy system? Preferably I'd like to have
balanced attributes so they can all cost the same.
Frank
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