[Rq-rules] nudging conversations about the rules --

Niall C. Shapero nshapero at ix.netcom.com
Wed Oct 26 16:50:31 PDT 2005


On Tuesday, 25 October 2005 at 9:16 PM, Jhell'Bek <jhellbek at chromebob.com> said:
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question for those assembled:  what other worlds have you 
hi-jacked the RuneQuest rules to run in?  i'm interested in 
hearing about pre-published worlds as well as homebrews.
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Well, I've been running a science-fictional campaign using a variant of RQ rules (no, it's NOT the OTHER SUNS background, nor is it strictly speaking the OS or the RQ rules, but rather a further derivation of both).  Set around a hundred years from now, after a "biological revolution" has taken place (think "industrial revolution" but with genetic engineering and brain-computer-interface technology).  No, it's not cyberpunk, although there are some aspects of that genre (in the slightly dystopian world view).

The basic skill-based/learn from experience, training, or self-education approach is one I've used for quite a few years in a variety of campaign backgrounds (including a high magic one, where I ruddy well threw out the battlemagic/runemagic approach and added my own build-your-own-spell system).  Worked quite well for the ten or so years that I ran it.

-- N. C. Shapero

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