[Rq-rules] nudging conversations about the rules --
Steve Davies
sdavies2720 at yahoo.com
Thu Oct 27 13:57:06 PDT 2005
> On Tuesday, 25 October 2005 at 9:16 PM, Jhell'Bek
> <jhellbek at chromebob.com> said:
>
===============================================================
> question for those assembled: what other worlds
> have you
> hi-jacked the RuneQuest rules to run in? i'm
> interested in
> hearing about pre-published worlds as well as
> homebrews.
>
========================================================
Not too much original here: Fantasy world, teetering
down into dark ages after the Wizards were overthrown
& Ritual Magic banned. Churches & Military control
production of spell stones (needed to cast battle
magic) and burned all the books (and magicians) at the
end of the war. New civilization (gods and spirit
magic) is emerging in the barbarian plains, but the
characters haven't gotten there yet.
Using modified RQ3 rules, homebrewed Ritual Magic (mix
of Chivalry & Sorcery, Authentic Thaumaturgy, with a
provision to find & bind runes to gain skills). A few
other house rules to give characters a chance to
survive even in a limited-spell game.
Steve
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