[RQ-Rules] Re: RQ-Rules Digest, Vol 21, Issue 1

Glorantha glorantha at hemulen.demon.co.uk
Mon Sep 5 09:53:40 PDT 2005


Phil Hibbs wote:

 > Maintaining a spell just happens. A sorcerer can maintain a number of
 > points of spell up to his current Presence rating. So if I have a 
Presence of 20, > I can have Damage Boosting 10 and Damage Resistance 10 
up and running. If
 > I want to have Spirit Resistance, I have to drop one of the existing 
spells, I
 > might consider re-casting them at 7, 7 and 6. This is in contrast to 
RQ3,
 > where the number of spells is not limited, but you have to put points 
into
 > Duration.

Interestingly enough, all versions of Sandy's sorcery rules that I've 
seen say:

"If a sorcerer has more total levels in effect that his Presence, he 
cannot cast any spells, until enough of his spells have been dropped to 
reduce the total levels below his Presence."

Strictly speaking, this reads that you can cast a spell of any size and 
maintain it, as long as you have at least 1 spare Presence, since it's 
only when your Presence is overextended that you are prevented from 
casting any more. I've never been sure if this was intended or a typo.

cheers,

Mark
-- 
Mark Buckley

Always start what you finish



More information about the RQ-Rules mailing list