[RQ-Rules] Any news of Mongoose RQ?
Stephen Perrin
steve at perrinworlds.com
Tue Sep 27 19:13:10 PDT 2005
I'm still seeing a lot of similarity, and I am involved, after all.
The BRP issue is a big one, however. If Chaosium wasn't doing DRP, it would
probably not be an issue.
I am rather anxiously awaiting Greg Lynch's iteration of the rules and
meanwhile working on the magic, which seems to have met with his approval
and has a lot in common with the old rules, while being entirely different
and actually giving some meaning to Rune Quest. :)
Steve
----- Original Message -----
From: "David" <magicfirewheel at yahoo.com.au>
To: "RuneQuest rules discussion." <rq-rules at crashbox.com>
Sent: Tuesday, September 27, 2005 5:48 PM
Subject: Re: [RQ-Rules] Any news of Mongoose RQ?
> Must be a bit frustrating to be a playtester who primarily would like to
> see an updated RQII or a tweaked RQIII. I wonder why Mongoose chose to
> take this approach? If the game is not really an update of RQII/III but
> something new, it is just another generic fantasy game. To me the game
> needs to have a high level of compatibility with old RQ material at the
> least.
> And surely the old BRP rules were sufficiently well designed that with
> some tweaking, newer players would not really feel them to be dated. No
> need for a ground-up redesign. It seems that either a) the game designer
> wanted to write his own kewl game, RQ heritage be damned, or b) copyright
> issues made the redesign necessary. While the copyright was always going
> to be an issue, I was still hoping that the core rules could be kept.
>
> I'll give the new game a fair hearing, but now pretty much expect to keep
> playing RQIII. Or maybe Deluxe BRP when it comes out.
>
> David G.
>
>
>
>
>
> Nick.Middleton at invensys.com wrote:
>
>>
>>No one in the "open playtest" group has actually signed a formal NDA as
>>far
>>as I am aware, but we were told that if any of the playtest files became
>>public, that group would be shut down. So I'll not be quoting specifics,
>>and the playtest is not yet finished - Greg Lynch (the writer assigned to
>>the project) has said he expects to put at least one more iteration out to
>>the playtest group and the group consensus would seem to be that there is
>>a
>>lot still to be done... But assuming Mongooses typical production cycle,
>>there isn't much time.
>>
>>
>>I hate to say this David, but leaving aside Chaosium's BRP monographs, the
>>game you and I (and everyone on this list) know as "RuneQuest" _is_ "a
>>defunct artifact of the 1980s" because whatever else Mongoose's new games
>>is, it is NOT a new version of the old RuneQuest by an commonsense
>>definition of "new version".
>>
>>The current game (playtest draft 1.4) is NOT a RQI - RQII step change,
>>it's
>>not even an RQII - RQIII. It's closest analogy is the difference between
>>Classic (Little Black Book) Traveller and Marc Miller's Traveller (T4): a
>>lot of similar concepts, same sort of dice, some shared terms. But _not_
>>the same game.
>>
>>Whether it is a good game is harder to answer - it's not finished yet for
>>one, and various members of the playtest group (myself included) are still
>>unhappy about a lot of details. On the other hand, there are some nice
>>large scale touches which have generally been well received (including
>>several significant contributions from Mr S Perrin...) and the groups
>>views
>>against some earlier ideas (in drafts 1.1 and 1.2 for example) have been
>>taken on board : and I at least am under no illusions that the entire
>>playtest group will be completely happy with the final version. But we
>>are,
>>in general, happier with 1.4 than 1.3, and with 1.3 over 1.2, so it's been
>>moving in the right direction.
>>
>>So we shall have to see where it goes.
>>
>>Cheers,
>>
>>Nick Middleton
>>
>>
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>>
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