[RQ-Rules] Any news of Mongoose RQ?

David magicfirewheel at yahoo.com.au
Tue Sep 27 20:39:31 PDT 2005


I am thankful that you are so involved with the game Steve. That 
certainly lends it more credibility.

Couple more questions, for those in the know:

a) What are Greg Lynch's prior game design credits?
b) What is Mongoose's primary intention for the game? To revive an old 
school classic for the fans, or create a new generic fantasy vehicle? 
Seems like they are not overly concerned about the former, and I am not 
sure there is a great need in the marketplace for the latter, but who 
knows... Someone blogged that the very revival of RQ heralded a shift 
away from the d20 monolith in terms of marketing strategy for mid-tier 
gaming houses like Mongoose. Of course, they may not have a strategy at 
all, apart from leveraging the RQ name to sell a couple thousand books :-\

David G.



Stephen Perrin wrote:

> I'm still seeing a lot of similarity, and I am involved, after all.
>
> The BRP issue is a big one, however.  If Chaosium wasn't doing DRP, it 
> would probably not be an issue.
>
> I am rather anxiously awaiting Greg Lynch's iteration of the rules and 
> meanwhile working on the magic, which seems to have met with his 
> approval and has a lot in common with the old rules, while being 
> entirely different and actually giving some meaning to Rune Quest. :)
>
> Steve
>
>

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