[RQ-Rules] Any news of Mongoose RQ?

Lev Lafayette lev_lafayette at yahoo.com.au
Tue Sep 27 20:54:29 PDT 2005



--- David <magicfirewheel at yahoo.com.au> wrote:

> I am thankful that you are so involved with the game
> Steve. That 
> certainly lends it more credibility.
> 
> Couple more questions, for those in the know:
> 
> a) What are Greg Lynch's prior game design credits?

A couple of modules and sourcebooks (Conan RPG, Tome
of Drow Lore) and the Wars system, afiak.

> b) What is Mongoose's primary intention for the
> game? To revive an old 
> school classic for the fans, or create a new generic
> fantasy vehicle? 

A cynical person may suggest that they've got a
trademark and they're going to use it. But they *are*
a business. Of course that said if they write a *very*
good new game they'll sell more than a couple of
thousand...

My feelings on RQM are pretty neutral. It's going to
be initially released as a fairly short book; more
about RQII length, or at least that was the plan. As
such an idea much of the detail (such as character
backgrouns in RQ III) is lost, which is a shame imo,
but there are limits of course.

The new proposed spell system is quite adaptable and
it really is about questing for runes, which is a lot
of fun.

Glorantha has a fairly prominent place in the system.
Not as strong as RQ II, not as weak as RQ III.

All the best,


Lev

Lev Lafayette
lev_lafayette at yahoo.com.au
http://au.geocities.com/lev_lafayette


	
		
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