From pmaranci at gmail.com Tue Apr 4 09:01:43 2006 From: pmaranci at gmail.com (Peter Maranci) Date: Tue Apr 4 09:01:58 2006 Subject: [Rq-rules] Suggestions needed: Chaos Project collection Message-ID: I brought this up long ago, I think, but once again I'm thinking about trying to organize the Chaos Project on my site into some more useful format. The ideal would be some sort of online sortable database, but that's beyond my abilities. So how about a set of Excel worksheets? Can everybody use those? I'd have to expand them, of course, adding additional fields for sorting purposes; an "Indoor/Outdoor/Any" field for Found Items, for example. Actually, if anyone wants to suggest what types of fields would be most helpful for sorting purposes, that would be really helpful. I don't dare dream that anyone would want to help me on this project, of course. :D http://www.runequest.org/chaosproj.htm ->Peter -- Peter Maranci - pmaranci@gmail.com Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm The Diary of An Invisible Man: http://bobquasit.livejournal.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060404/6038397d/attachment.html From arthur_mathias at hotmail.com Sat Apr 8 09:13:08 2006 From: arthur_mathias at hotmail.com (Arthur Mathias) Date: Sat Apr 8 09:13:20 2006 Subject: [Rq-rules] Suggestions needed: Chaos Project collection In-Reply-To: Message-ID: Peter, Great idea! I would like to volenteer my mediocre mySQL/PHP/XHTML skills to the project. I have been looking for something to sink my teeth into for a year now. I started playing RQ back in Jr. Hi ('83) but haven't been active with it since. Though I have been playing many other online RPG's/MMOP games but more of modern warfare stuff. Now I am wanting to get back to my gaming/rpg fantasy roots. I have some other ideas for some other online applications (random generators, experience and hit point systems, magik tables) but will wait to start that on another string. Looking forward to your response. Art aka - Wikki >From: "Peter Maranci" >Reply-To: "Discussion of RuneQuest rules." >To: RuneQuest-Rules >Subject: [Rq-rules] Suggestions needed: Chaos Project collection >Date: Tue, 4 Apr 2006 12:01:43 -0400 >MIME-Version: 1.0 >Received: from mini.thinbits.net ([70.98.108.194]) by >bay0-mc7-f15.bay0.hotmail.com with Microsoft SMTPSVC(6.0.3790.1830); Tue, 4 >Apr 2006 09:02:16 -0700 >Received: from localhost (localhost [127.0.0.1])by mini.thinbits.net >(Postfix) with ESMTP id 363C05C513C;Tue, 4 Apr 2006 09:02:03 -0700 (PDT) >Received: from mini.thinbits.net ([127.0.0.1]) by localhost >(mini.thinbits.net [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id >00925-06; Tue, 4 Apr 2006 09:02:01 -0700 (PDT) >Received: from mini.thinbits.net (localhost [127.0.0.1])by >mini.thinbits.net (Postfix) with ESMTP id 589135C5116;Tue, 4 Apr 2006 >09:01:58 -0700 (PDT) >Received: from localhost (localhost [127.0.0.1])by mini.thinbits.net >(Postfix) with ESMTP id 18F9C5C50EAfor ; Tue, >4 Apr 2006 09:01:50 -0700 (PDT) >Received: from mini.thinbits.net ([127.0.0.1])by localhost >(mini.thinbits.net [127.0.0.1]) (amavisd-new, port 10024)with ESMTP id >00930-04 for ;Tue, 4 Apr 2006 09:01:49 -0700 >(PDT) >Received: from nproxy.gmail.com (nproxy.gmail.com [64.233.182.184])by >mini.thinbits.net (Postfix) with ESMTP id 1202E5C50E0for >; Tue, 4 Apr 2006 09:01:48 -0700 (PDT) >Received: by nproxy.gmail.com with SMTP id m18so635007nfcfor >; Tue, 04 Apr 2006 09:01:43 -0700 (PDT) >Received: by 10.48.205.5 with SMTP id c5mr508710nfg;Tue, 04 Apr 2006 >09:01:43 -0700 (PDT) >Received: by 10.48.206.13 with HTTP; Tue, 4 Apr 2006 09:01:43 -0700 (PDT) >X-Message-Info: m0MZ22IVDAUmkstEH1g5p8jnkV0oOHx8cQ5SwuJt390= >X-Original-To: rq-rules@mini.thinbits.net >Delivered-To: rq-rules@mini.thinbits.net >DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; >d=gmail.com;h=received:message-id:date:from:to:subject:mime-version:content-type;b=bJyxZXz1S48wTXbzxK8InWNwvz+KpBzRXAvLKDR5ouUPcQN7ecckA685JmEmuKjyTujmH/Gt1KUy2Qlvv+kG3KmO2ZSuBHnQLkju1GSFDjbh+Z79jTDFBw50GhorWezcdPaD7VLPk1UmfQ+3CXdOuUTDk7sHsplZkk35OBoYkbg= >X-Spam-Status: No, hits=1.017 tagged_above=-999 required=5 >tests=AWL,BAYES_50, HTML_20_30, HTML_MESSAGE, RCVD_BY_IP >X-Spam-Level: * >X-BeenThere: rq-rules@crashbox.com >X-Mailman-Version: 2.1.5 >Precedence: list >List-Id: "Discussion of RuneQuest rules." >List-Unsubscribe: >, >List-Archive: >List-Post: >List-Help: >List-Subscribe: >, >Errors-To: rq-rules-bounces@crashbox.com >Return-Path: rq-rules-bounces@crashbox.com >X-OriginalArrivalTime: 04 Apr 2006 16:02:16.0840 (UTC) >FILETIME=[252AA080:01C65801] > >I brought this up long ago, I think, but once again I'm thinking about >trying to organize the Chaos Project on my site into some more useful >format. > >The ideal would be some sort of online sortable database, but that's beyond >my abilities. So how about a set of Excel worksheets? Can everybody use >those? > >I'd have to expand them, of course, adding additional fields for sorting >purposes; an "Indoor/Outdoor/Any" field for Found Items, for example. >Actually, if anyone wants to suggest what types of fields would be most >helpful for sorting purposes, that would be really helpful. > >I don't dare dream that anyone would want to help me on this project, of >course. :D > >http://www.runequest.org/chaosproj.htm >->Peter >-- >Peter Maranci - pmaranci@gmail.com >Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm >The Diary of An Invisible Man: http://bobquasit.livejournal.com/ >_______________________________________________ >RQ-Rules mailing list >RQ-Rules@crashbox.com >http://crashbox.com/mailman/listinfo/rq-rules _________________________________________________________________ FREE pop-up blocking with the new MSN Toolbar – get it now! http://toolbar.msn.click-url.com/go/onm00200415ave/direct/01/ From sdavies2720 at yahoo.com Sun Apr 9 11:38:41 2006 From: sdavies2720 at yahoo.com (Steve Davies) Date: Sun Apr 9 11:39:04 2006 Subject: [Rq-rules] DBRP Status In-Reply-To: <20060308051506.7EB4E4DEACF@mini.thinbits.net> Message-ID: <20060409183841.14571.qmail@web53906.mail.yahoo.com> Can anyone give me an update on the status of DBRP? I'm thinking there are supposed to be some game demos coming up, which should mean the rules are in good shape, but I've lost sight of this (through the Mongoose RQ haze). If there is a planned release date, I'd love to know. The Chaosium site is quiet on the subject. Thanks! Steve __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From ncford at gmail.com Sun Apr 9 11:47:35 2006 From: ncford at gmail.com (Neil Ford) Date: Sun Apr 9 11:47:46 2006 Subject: [Rq-rules] DBRP Status In-Reply-To: <20060409183841.14571.qmail@web53906.mail.yahoo.com> References: <20060308051506.7EB4E4DEACF@mini.thinbits.net> <20060409183841.14571.qmail@web53906.mail.yahoo.com> Message-ID: <655db9e10604091147v79b987exdd2d89532fc706d6@mail.gmail.com> On 4/9/06, Steve Davies wrote: > Can anyone give me an update on the status of DBRP? > I'm thinking there are supposed to be some game demos > coming up, which should mean the rules are in good > shape, but I've lost sight of this (through the > Mongoose RQ haze). If there is a planned release > date, I'd love to know. The Chaosium site is quiet on > the subject. > > Thanks! > > Steve It's still in playtest but it is proceeding apace. Jason Durall may have a better idea on the release date. Chaosium are currently taking submissions for supporting adventures and monographs, so you can expect quite a bit of support. Neil. From pmaranci at gmail.com Sun Apr 9 20:19:37 2006 From: pmaranci at gmail.com (Peter Maranci) Date: Sun Apr 9 20:19:50 2006 Subject: [Rq-rules] Re: Suggestions needed: Chaos Project collection Message-ID: Okay, I AM going to be following up with this; right now I have an embarrassment of riches, since three different people have volunteered to help. Speaking of which: thanks guys; really. When I'm slightly less asleep (i.e. tomorrow) I'll write to you. But I can see that one thing I really need to get from the members here, if possible, is some idea of what categories the data should be broken into. In other words, how would you, the most likely users, want to be able to filter this data? For found items, I imagine potential location would be high on the list. But I don't know if it should be on a relatively abstract level (i.e. indoor/outdoor/any) or more detailed (perhaps city/wilderness/village/underground/any). My dream is to make something that can be used as an online tool, a quick way to generate a random found item or magic item or chaotic feature. Or a *list* of handy items/features. It would be nice if the tool could be downloaded and used off-line, although since it would continue to be updated, that would only be a snapshot. And ideally, it would be possible for users to enter their own material online - although given the way that spammers took down my RuneQuest wiki, I'd probably need to have some sort of registration process in place. It's a relatively small number of people who've regularly added to the project, anyway. So...if anyone is familiar with the Chaos Project, what I'd really like to know is what would be the most useful filters for sorting? For example, Chaotic Features: I'm stumped. Perhaps they could somehow be separated into general threat levels, such as "minor/major/extreme"? And magic items; how would you divide them up? Sorry to ask so many questions and to take up so much bandwidth here, but I'm honestly puzzled. Any feedback will be MUCH appreciated. ->Peter -- Peter Maranci - pmaranci@gmail.com Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm The Diary of An Invisible Man: http://bobquasit.livejournal.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060409/ffcb2852/attachment-0001.html From soltakss at yahoo.com Mon Apr 10 04:02:38 2006 From: soltakss at yahoo.com (Simon Phipp) Date: Mon Apr 10 04:03:04 2006 Subject: [Rq-rules] *** JUNK MAIL ***Re: Suggestions needed: Chaos Project collection/DBRP Status In-Reply-To: <20060410031954.0AF535F4D4F@mini.thinbits.net> Message-ID: <20060410110238.7605.qmail@web51006.mail.yahoo.com> Peter Maranci: > I brought this up long ago, I think, but once again I'm thinking about > trying to organize the Chaos Project on my site into some more useful > format. > > The ideal would be some sort of online sortable database, but that's beyond > my abilities. So how about a set of Excel worksheets? Can everybody use > those? Didn't you do something like this a while ago? I remember that the descriptions used to be in a single-item format, which was very hard to use when looking for multiple items/abilities. The way you organise it at the moment, with everything on a single page, is far better, in my opinion. Of course, Excel Workbooks are also very useful, as I have found out myself recently. They are better for character sheets than magic item/found item/chaos features, though. However, having said that, they are just tables and would suit the one-line items. > I'd have to expand them, of course, adding additional fields for sorting > purposes; an "Indoor/Outdoor/Any" field for Found Items, for example. > Actually, if anyone wants to suggest what types of fields would be most > helpful for sorting purposes, that would be really helpful. You'd need a field that indicates "One of a Kind/Rare/Common", another to show who normally wants the item, another to show who normally hates the item, perhaps another to show where the item is normally found, another to show what the item is commonly worth. > But I can see that one thing I really need to get from the members here, if > possible, is some idea of what categories the data should be broken into. > > In other words, how would you, the most likely users, want to be able to > filter this data? I'd like a split between Treasures (as in Plunder, named one-of-a-kind or rare items, such as Scala's Lance or Scarlet Scimitars) and Items (generic or minor items, such as a rock that glows green when broos approach or a sling with a speedart matrix). Some kind of found item table, with percentages, would be nice, but that would have to be of the nested tables kind. So, the first table has references to table 2, table 3, table 4, table 5 and so on, where each of the other tables has tightly focussed items of a similar power level. Was that clear, I'm not sure. So, you might have 1-40 Scabby Item Table, 41-60 Reasonable Item Table, 61-80 Good Item Table, 81-90 Excellent Item Table, 91-95 Treasure Table, 96-00 Cursed Item Table, or whatever. You'd also need to include all the items in a single document, for those GMs who like to cherry-pick items for different scenarios. I'd keep the split between Found Items and Magic Items, though, although you can find magic items as well. > For found items, I imagine potential location would be high on the list. But > I don't know if it should be on a relatively abstract level (i.e. > indoor/outdoor/any) or more detailed (perhaps > city/wilderness/village/underground/any). The trouble with this is that most of the items could be found anywhere. There are very few that would be out of place in a town or in the wilderness. > My dream is to make something that can be used as an online tool, a quick > way to generate a random found item or magic item or chaotic feature. Or a > *list* of handy items/features. It would be nice if the tool could be > downloaded and used off-line, although since it would continue to be > updated, that would only be a snapshot. And ideally, it would be possible > for users to enter their own material online - although given the way that > spammers took down my RuneQuest wiki, I'd probably need to have some sort of > registration process in place. It's a relatively small number of people > who've regularly added to the project, anyway. So, put some tables together, link them to other tables, link the entries in the tables to item/features and let people roll them up themselves. Doing it this way enables you to have a load of different front-end tables using the same reference list. > So...if anyone is familiar with the Chaos Project, what I'd really like to > know is what would be the most useful filters for sorting? For example, > Chaotic Features: I'm stumped. Perhaps they could somehow be separated into > general threat levels, such as "minor/major/extreme"? And magic items; how > would you divide them up? I wouldn't use minor/major/extreme, I'd use functional categories.So, you might have body parts, immunities, vulnerabilities, invisibility, magical abilities, enhanced characteristics and so on. > Sorry to ask so many questions and to take up so much bandwidth here, but > I'm honestly puzzled. Any feedback will be MUCH appreciated. It's one of those areas where everyone will have their opinions on how to do it. How not to do it, in my opinion, is to have to download 296 HTML files for 296 chaos features, though. By the way, I've never contributed to the Chaos Project, not because I don't like the idea but I've got items and abilities on my own web site. However, if you ever like anything on my website, then feel free to copy it into the Chaos Project - I don't mind as long as it says it came from me, and I don't need to be asked, either. Arthur Mathias: > I have some other ideas for some other online applications (random > generators, experience and hit point systems, magik tables) but will wait to > start that on another string. I did something once to generate treasure using the tables from Plunder, based on Treasure Factors. I think it was in Pascal and worked reasonably well. You could do it in Excel fairly easily, I thibnk. Steve Davies: > Can anyone give me an update on the status of DBRP? > I'm thinking there are supposed to be some game demos > coming up, which should mean the rules are in good > shape, but I've lost sight of this (through the > Mongoose RQ haze). If there is a planned release > date, I'd love to know. The Chaosium site is quiet on > the subject. They were talking about getting something done for Continuum/Gencon (?) in July. I'm not sure if that is set in stone, or just wishful thinking. It looks as though it is possible, from the current state of the rules. See Ya Simon -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060410/e12ef92d/attachment.html From steve at perrinworlds.com Mon Apr 10 10:47:53 2006 From: steve at perrinworlds.com (steve) Date: Mon Apr 10 10:48:14 2006 Subject: [Rq-rules] Re: Suggestions needed: Chaos Project collection Message-ID: <20060410174754.29433.qmail@ibusy.com> An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060410/5fe52d7e/attachment.html From langley at carlotcanada.com Mon Apr 10 11:23:15 2006 From: langley at carlotcanada.com (Langley) Date: Mon Apr 10 11:23:32 2006 Subject: [Rq-rules] Re: Suggestions needed: Chaos Project collection In-Reply-To: <20060410174754.29433.qmail@ibusy.com> Message-ID: <00b701c65ccb$d58b7200$0c0fb70a@GMCA30158W2KDOM.GMA.GMCANADA.COM> If you are looking at database, the best for a web application (as it stable, fast and free) is MySQL. You need some programming ability with vb.net, java or php to get it done, but I have just completed my first php/MySQL app for a couple of dealerships internal web site, and it works great. Just my 2cents. Langley Van Der Kley www.carlotcanada.com www.cars4cops.com www.cars4firefighters.com www.brennanpotiac.com www.dixiechrysler.com (416) 488-6100 or (866) CARLOTC _____ From: rq-rules-bounces@crashbox.com [mailto:rq-rules-bounces@crashbox.com] On Behalf Of steve Sent: April 10, 2006 1:48 PM To: rq-rules@crashbox.com Subject: [Rq-rules] Re: Suggestions needed: Chaos Project collection Peter and others, have you considered setting this up as a true data base? Using Access, you can set up a massive master table that has all the information. The potential user fills out a form that asks for anything found in the desert and the program generates a list. Not the easiest thing in the world, but I learned to set up an Access database in hours and ended up doing the entire database for an electrical contracting company whose business had suddenly expanded tenfold due to a major maintenance contract. Strange things a tech writer finds himself doing. And the master table can be an Excel Spreadsheet. Just thinking Steve Perrin -----Original Message----- From: pmaranci@gmail.com To: rq-rules@crashbox.com Subject: [Rq-rules] Re: Suggestions needed: Chaos Project collection Date: Sun, 9 Apr 2006 23:19:37 -0400 Okay, I AM going to be following up with thi s; right now I have an embarrassment of riches, since three different people have volunteered to help. Speaking of which: thanks guys; really. When I'm slightly less asleep (i.e. tomorrow) I'll write to you. But I can see that one thing I really need to get from the members here, if possible, is some idea of what categories the data should be broken into. In other words, how would you, the most likely users, want to be able to filter this data? For found items, I imagine potential location would be high on the list. But I don't know if it should be on a relatively abstract level (i.e. indoor/outdoor/any) or more detailed (perhaps city/wilderness/village/underground/any). My dream is to make something that can be used as an online tool, a quick way to generate a random found item or magic item or chaotic feature. Or a *list* of handy items/features. It would be nice if the tool could be downloaded and used off-line, although sinc e it would continue to be updated, that would only be a snapshot. And ideally, it would be possible for users to enter their own material online - although given the way that spammers took down my RuneQuest wiki, I'd probably need to have some sort of registration process in place. It's a relatively small number of people who've regularly added to the project, anyway. So...if anyone is familiar with the Chaos Project, what I'd really like to know is what would be the most useful filters for sorting? For example, Chaotic Features: I'm stumped. Perhaps they could somehow be separated into general threat levels, such as "minor/major/extreme"? And magic items; how would you divide them up? Sorry to ask so many questions and to take up so much bandwidth here, but I'm honestly puzzled. Any feedback will be MUCH appreciated. ->Peter -- Peter Maranci - pmaranci@gmail.com Pete's R uneQuest & Roleplaying! http://www.runequest.org/rq.htm The Diary of An Invisible Man: http://bobquasit.livejournal.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060410/633b9e7f/attachment-0001.html From peter.brink at brinkdata.se Mon Apr 10 11:37:27 2006 From: peter.brink at brinkdata.se (Peter Brink) Date: Mon Apr 10 11:37:39 2006 Subject: [Rq-rules] Re: Suggestions needed: Chaos Project collection In-Reply-To: <00b701c65ccb$d58b7200$0c0fb70a@GMCA30158W2KDOM.GMA.GMCANADA.COM> References: <00b701c65ccb$d58b7200$0c0fb70a@GMCA30158W2KDOM.GMA.GMCANADA.COM> Message-ID: <443AA5E7.7010608@brinkdata.se> Langley skrev: > If you are looking at database, the best for a web application (as it > stable, fast and free) is MySQL. You need some programming ability with > vb.net, java or php to get it done, but I have just completed my first > php/MySQL app for a couple of dealerships internal web site, and it works > great. A DB might be a significant leap in complexity and from my POW it's also an unnecessary one. I would use XML and XSLT for this type of work. Have a look at http://www.andargor.com for examples of how the d20 SRD has been converted to XML files. Something similar could easily be done for various types of RQ data. /Peter Brink From Tony.Den at standardbank.co.za Tue Apr 25 01:20:44 2006 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Tue Apr 25 01:21:03 2006 Subject: [Rq-rules] Palladium Message-ID: Not RQ related but bears a read: http://forums.palladium-megaverse.com/viewtopic.php?t=57048 T¨’ny __________________________________________________________________________________________________________________________________ Standard Bank Disclaimer and Confidentiality Note This e-mail, its attachments and any rights attaching hereto are, unless the context clearly indicates otherwise, the property of Standard Bank Group Limited and/or its subsidiaries ("the Group"). It is confidential, private and intended for the addressee only. Should you not be the addressee and receive this e-mail by mistake, kindly notify the sender, and delete this e-mail, immediately and do not disclose or use same in any manner whatsoever. Views and opinions expressed in this e-mail are those of the sender unless clearly stated as those of the Group. The Group accepts no liability whatsoever for any loss or damages whatsoever and howsoever incurred, or suffered, resulting, or arising, from the use of this email or its attachments. The Group does not warrant the integrity of this e-mail nor that it is free of errors, viruses, interception or interference. Licensed divisions of the Standard Bank Group are authorised financial services providers in terms of the Financial Advisory and Intermediary Services Act, No 37 of 2002 (FAIS). For information about the Standard Bank Group Limited visit our website http://www.standardbank.co.za ___________________________________________________________________________________________________________________________________ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060425/e3a4c346/attachment.html From phil.hibbs at capgemini.com Thu Apr 27 05:28:33 2006 From: phil.hibbs at capgemini.com (Hibbs, Phil) Date: Thu Apr 27 05:29:00 2006 Subject: [Rq-rules] Shapechange Message-ID: <28FEE77FA0D069428DBB715915864EE6046C0450@MISSBHXVS02.uki.capgemini.com> Greg: > I am the rules of nature, I can >decree that magic stops working one day. What an >interesting adventure as your magic using characters >go into panic! I'm afraid my reaction to that would be "Oh no not again, I wonder what we have to do this time?" Phil Hibbs -- This message contains information that may be privileged or confidential and is the property of the Capgemini Group. It is intended only for the person to whom it is addressed. If you are not the intended recipient, you are not authorized to read, print, retain, copy, disseminate, distribute, or use this message or any part thereof. If you receive this message in error, please notify the sender immediately and delete all copies of this message. From phil.hibbs at capgemini.com Thu Apr 27 05:38:49 2006 From: phil.hibbs at capgemini.com (Hibbs, Phil) Date: Thu Apr 27 05:39:02 2006 Subject: [Rq-rules] Re: Shapechange Message-ID: <28FEE77FA0D069428DBB715915864EE6046C0494@MISSBHXVS02.uki.capgemini.com> Simon Phipp: > The same principle should apply to Divine Magic In general terms I disagree. Sorcery tend to be more simple and literal than divine magic, which gets all kinds of package deals that sorcerors have to jump through hoops to emulate. I would, however, say that a Trickster spell "Become Trollkin" would retain deformities because it is funny. Phil Hibbs. -- This message contains information that may be privileged or confidential and is the property of the Capgemini Group. It is intended only for the person to whom it is addressed. If you are not the intended recipient, you are not authorized to read, print, retain, copy, disseminate, distribute, or use this message or any part thereof. If you receive this message in error, please notify the sender immediately and delete all copies of this message. From darthvogel at hotmail.com Sun Apr 30 10:53:03 2006 From: darthvogel at hotmail.com (Fred Vogel) Date: Sun Apr 30 10:53:16 2006 Subject: [Rq-rules] Re: Shapechange In-Reply-To: <28FEE77FA0D069428DBB715915864EE6046C0494@MISSBHXVS02.uki.capgemini.com> Message-ID: I've lost track of this thread over time. However, I am a big advocate of the GM is the God of his gaming world. Consistency is important but not 100% of the time. There are exceptions. The bottom line is this. Do you want to play a game with a member with a dismembered leg or not? Will your player still have fun playing or not? This is more important than the game mechanics of the moment. If your PC is a role player who will find this a challenge, then great guns. If he is just gonna look for a way to get killed in a hurry to replace his character so he can get a new one, the find an out for him, and next time decide that if your pc is going to be this way, cut to the chase and let him bleed out. Fred >From: "Hibbs, Phil" >Reply-To: "Discussion of RuneQuest rules." >To: "Discussion of RuneQuest rules." >Subject: RE: [Rq-rules] Re: Shapechange >Date: Thu, 27 Apr 2006 13:38:49 +0100 > > >Simon Phipp: > > The same principle should apply to Divine Magic > >In general terms I disagree. Sorcery tend to be more simple and literal >than >divine magic, which gets all kinds of package deals that sorcerors have to >jump through hoops to emulate. I would, however, say that a Trickster spell >"Become Trollkin" would retain deformities because it is funny. > >Phil Hibbs. >-- > >This message contains information that may be privileged or confidential >and is the property of the Capgemini Group. It is intended only for the >person to whom it is addressed. If you are not the intended recipient, you >are not authorized to read, print, retain, copy, disseminate, distribute, >or use this message or any part thereof. If you receive this message in >error, please notify the sender immediately and delete all copies of this >message. > >_______________________________________________ >RQ-Rules mailing list >RQ-Rules@crashbox.com >http://crashbox.com/mailman/listinfo/rq-rules From pmaranci at gmail.com Tue Apr 4 09:01:43 2006 From: pmaranci at gmail.com (Peter Maranci) Date: Sun May 21 09:36:24 2006 Subject: [Rq-rules] Suggestions needed: Chaos Project collection Message-ID: I brought this up long ago, I think, but once again I'm thinking about trying to organize the Chaos Project on my site into some more useful format. The ideal would be some sort of online sortable database, but that's beyond my abilities. So how about a set of Excel worksheets? Can everybody use those? I'd have to expand them, of course, adding additional fields for sorting purposes; an "Indoor/Outdoor/Any" field for Found Items, for example. Actually, if anyone wants to suggest what types of fields would be most helpful for sorting purposes, that would be really helpful. I don't dare dream that anyone would want to help me on this project, of course. :D http://www.runequest.org/chaosproj.htm ->Peter -- Peter Maranci - pmaranci@gmail.com Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm The Diary of An Invisible Man: http://bobquasit.livejournal.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060404/6038397d/attachment-0002.html From arthur_mathias at hotmail.com Sat Apr 8 09:13:08 2006 From: arthur_mathias at hotmail.com (Arthur Mathias) Date: Sun May 21 09:36:25 2006 Subject: [Rq-rules] Suggestions needed: Chaos Project collection In-Reply-To: Message-ID: Peter, Great idea! I would like to volenteer my mediocre mySQL/PHP/XHTML skills to the project. I have been looking for something to sink my teeth into for a year now. I started playing RQ back in Jr. Hi ('83) but haven't been active with it since. Though I have been playing many other online RPG's/MMOP games but more of modern warfare stuff. Now I am wanting to get back to my gaming/rpg fantasy roots. I have some other ideas for some other online applications (random generators, experience and hit point systems, magik tables) but will wait to start that on another string. Looking forward to your response. Art aka - Wikki >From: "Peter Maranci" >Reply-To: "Discussion of RuneQuest rules." >To: RuneQuest-Rules >Subject: [Rq-rules] Suggestions needed: Chaos Project collection >Date: Tue, 4 Apr 2006 12:01:43 -0400 >MIME-Version: 1.0 >Received: from mini.thinbits.net ([70.98.108.194]) by >bay0-mc7-f15.bay0.hotmail.com with Microsoft SMTPSVC(6.0.3790.1830); Tue, 4 >Apr 2006 09:02:16 -0700 >Received: from localhost (localhost [127.0.0.1])by mini.thinbits.net >(Postfix) with ESMTP id 363C05C513C;Tue, 4 Apr 2006 09:02:03 -0700 (PDT) >Received: from mini.thinbits.net ([127.0.0.1]) by localhost >(mini.thinbits.net [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id >00925-06; Tue, 4 Apr 2006 09:02:01 -0700 (PDT) >Received: from mini.thinbits.net (localhost [127.0.0.1])by >mini.thinbits.net (Postfix) with ESMTP id 589135C5116;Tue, 4 Apr 2006 >09:01:58 -0700 (PDT) >Received: from localhost (localhost [127.0.0.1])by mini.thinbits.net >(Postfix) with ESMTP id 18F9C5C50EAfor ; Tue, >4 Apr 2006 09:01:50 -0700 (PDT) >Received: from mini.thinbits.net ([127.0.0.1])by localhost >(mini.thinbits.net [127.0.0.1]) (amavisd-new, port 10024)with ESMTP id >00930-04 for ;Tue, 4 Apr 2006 09:01:49 -0700 >(PDT) >Received: from nproxy.gmail.com (nproxy.gmail.com [64.233.182.184])by >mini.thinbits.net (Postfix) with ESMTP id 1202E5C50E0for >; Tue, 4 Apr 2006 09:01:48 -0700 (PDT) >Received: by nproxy.gmail.com with SMTP id m18so635007nfcfor >; Tue, 04 Apr 2006 09:01:43 -0700 (PDT) >Received: by 10.48.205.5 with SMTP id c5mr508710nfg;Tue, 04 Apr 2006 >09:01:43 -0700 (PDT) >Received: by 10.48.206.13 with HTTP; Tue, 4 Apr 2006 09:01:43 -0700 (PDT) >X-Message-Info: m0MZ22IVDAUmkstEH1g5p8jnkV0oOHx8cQ5SwuJt390= >X-Original-To: rq-rules@mini.thinbits.net >Delivered-To: rq-rules@mini.thinbits.net >DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; >d=gmail.com;h=received:message-id:date:from:to:subject:mime-version:content-type;b=bJyxZXz1S48wTXbzxK8InWNwvz+KpBzRXAvLKDR5ouUPcQN7ecckA685JmEmuKjyTujmH/Gt1KUy2Qlvv+kG3KmO2ZSuBHnQLkju1GSFDjbh+Z79jTDFBw50GhorWezcdPaD7VLPk1UmfQ+3CXdOuUTDk7sHsplZkk35OBoYkbg= >X-Spam-Status: No, hits=1.017 tagged_above=-999 required=5 >tests=AWL,BAYES_50, HTML_20_30, HTML_MESSAGE, RCVD_BY_IP >X-Spam-Level: * >X-BeenThere: rq-rules@crashbox.com >X-Mailman-Version: 2.1.5 >Precedence: list >List-Id: "Discussion of RuneQuest rules." >List-Unsubscribe: >, >List-Archive: >List-Post: >List-Help: >List-Subscribe: >, >Errors-To: rq-rules-bounces@crashbox.com >Return-Path: rq-rules-bounces@crashbox.com >X-OriginalArrivalTime: 04 Apr 2006 16:02:16.0840 (UTC) >FILETIME=[252AA080:01C65801] > >I brought this up long ago, I think, but once again I'm thinking about >trying to organize the Chaos Project on my site into some more useful >format. > >The ideal would be some sort of online sortable database, but that's beyond >my abilities. So how about a set of Excel worksheets? Can everybody use >those? > >I'd have to expand them, of course, adding additional fields for sorting >purposes; an "Indoor/Outdoor/Any" field for Found Items, for example. >Actually, if anyone wants to suggest what types of fields would be most >helpful for sorting purposes, that would be really helpful. > >I don't dare dream that anyone would want to help me on this project, of >course. :D > >http://www.runequest.org/chaosproj.htm >->Peter >-- >Peter Maranci - pmaranci@gmail.com >Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm >The Diary of An Invisible Man: http://bobquasit.livejournal.com/ >_______________________________________________ >RQ-Rules mailing list >RQ-Rules@crashbox.com >http://crashbox.com/mailman/listinfo/rq-rules _________________________________________________________________ FREE pop-up blocking with the new MSN Toolbar – get it now! http://toolbar.msn.click-url.com/go/onm00200415ave/direct/01/ From sdavies2720 at yahoo.com Sun Apr 9 11:38:41 2006 From: sdavies2720 at yahoo.com (Steve Davies) Date: Sun May 21 09:36:25 2006 Subject: [Rq-rules] DBRP Status In-Reply-To: <20060308051506.7EB4E4DEACF@mini.thinbits.net> Message-ID: <20060409183841.14571.qmail@web53906.mail.yahoo.com> Can anyone give me an update on the status of DBRP? I'm thinking there are supposed to be some game demos coming up, which should mean the rules are in good shape, but I've lost sight of this (through the Mongoose RQ haze). If there is a planned release date, I'd love to know. The Chaosium site is quiet on the subject. Thanks! Steve __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From ncford at gmail.com Sun Apr 9 11:47:35 2006 From: ncford at gmail.com (Neil Ford) Date: Sun May 21 09:36:25 2006 Subject: [Rq-rules] DBRP Status In-Reply-To: <20060409183841.14571.qmail@web53906.mail.yahoo.com> References: <20060308051506.7EB4E4DEACF@mini.thinbits.net> <20060409183841.14571.qmail@web53906.mail.yahoo.com> Message-ID: <655db9e10604091147v79b987exdd2d89532fc706d6@mail.gmail.com> On 4/9/06, Steve Davies wrote: > Can anyone give me an update on the status of DBRP? > I'm thinking there are supposed to be some game demos > coming up, which should mean the rules are in good > shape, but I've lost sight of this (through the > Mongoose RQ haze). If there is a planned release > date, I'd love to know. The Chaosium site is quiet on > the subject. > > Thanks! > > Steve It's still in playtest but it is proceeding apace. Jason Durall may have a better idea on the release date. Chaosium are currently taking submissions for supporting adventures and monographs, so you can expect quite a bit of support. Neil. From pmaranci at gmail.com Sun Apr 9 20:19:37 2006 From: pmaranci at gmail.com (Peter Maranci) Date: Sun May 21 09:36:25 2006 Subject: [Rq-rules] Re: Suggestions needed: Chaos Project collection Message-ID: Okay, I AM going to be following up with this; right now I have an embarrassment of riches, since three different people have volunteered to help. Speaking of which: thanks guys; really. When I'm slightly less asleep (i.e. tomorrow) I'll write to you. But I can see that one thing I really need to get from the members here, if possible, is some idea of what categories the data should be broken into. In other words, how would you, the most likely users, want to be able to filter this data? For found items, I imagine potential location would be high on the list. But I don't know if it should be on a relatively abstract level (i.e. indoor/outdoor/any) or more detailed (perhaps city/wilderness/village/underground/any). My dream is to make something that can be used as an online tool, a quick way to generate a random found item or magic item or chaotic feature. Or a *list* of handy items/features. It would be nice if the tool could be downloaded and used off-line, although since it would continue to be updated, that would only be a snapshot. And ideally, it would be possible for users to enter their own material online - although given the way that spammers took down my RuneQuest wiki, I'd probably need to have some sort of registration process in place. It's a relatively small number of people who've regularly added to the project, anyway. So...if anyone is familiar with the Chaos Project, what I'd really like to know is what would be the most useful filters for sorting? For example, Chaotic Features: I'm stumped. Perhaps they could somehow be separated into general threat levels, such as "minor/major/extreme"? And magic items; how would you divide them up? Sorry to ask so many questions and to take up so much bandwidth here, but I'm honestly puzzled. Any feedback will be MUCH appreciated. ->Peter -- Peter Maranci - pmaranci@gmail.com Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm The Diary of An Invisible Man: http://bobquasit.livejournal.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060409/ffcb2852/attachment-0002.html From soltakss at yahoo.com Mon Apr 10 04:02:38 2006 From: soltakss at yahoo.com (Simon Phipp) Date: Sun May 21 09:36:25 2006 Subject: [Rq-rules] *** JUNK MAIL ***Re: Suggestions needed: Chaos Project collection/DBRP Status In-Reply-To: <20060410031954.0AF535F4D4F@mini.thinbits.net> Message-ID: <20060410110238.7605.qmail@web51006.mail.yahoo.com> Peter Maranci: > I brought this up long ago, I think, but once again I'm thinking about > trying to organize the Chaos Project on my site into some more useful > format. > > The ideal would be some sort of online sortable database, but that's beyond > my abilities. So how about a set of Excel worksheets? Can everybody use > those? Didn't you do something like this a while ago? I remember that the descriptions used to be in a single-item format, which was very hard to use when looking for multiple items/abilities. The way you organise it at the moment, with everything on a single page, is far better, in my opinion. Of course, Excel Workbooks are also very useful, as I have found out myself recently. They are better for character sheets than magic item/found item/chaos features, though. However, having said that, they are just tables and would suit the one-line items. > I'd have to expand them, of course, adding additional fields for sorting > purposes; an "Indoor/Outdoor/Any" field for Found Items, for example. > Actually, if anyone wants to suggest what types of fields would be most > helpful for sorting purposes, that would be really helpful. You'd need a field that indicates "One of a Kind/Rare/Common", another to show who normally wants the item, another to show who normally hates the item, perhaps another to show where the item is normally found, another to show what the item is commonly worth. > But I can see that one thing I really need to get from the members here, if > possible, is some idea of what categories the data should be broken into. > > In other words, how would you, the most likely users, want to be able to > filter this data? I'd like a split between Treasures (as in Plunder, named one-of-a-kind or rare items, such as Scala's Lance or Scarlet Scimitars) and Items (generic or minor items, such as a rock that glows green when broos approach or a sling with a speedart matrix). Some kind of found item table, with percentages, would be nice, but that would have to be of the nested tables kind. So, the first table has references to table 2, table 3, table 4, table 5 and so on, where each of the other tables has tightly focussed items of a similar power level. Was that clear, I'm not sure. So, you might have 1-40 Scabby Item Table, 41-60 Reasonable Item Table, 61-80 Good Item Table, 81-90 Excellent Item Table, 91-95 Treasure Table, 96-00 Cursed Item Table, or whatever. You'd also need to include all the items in a single document, for those GMs who like to cherry-pick items for different scenarios. I'd keep the split between Found Items and Magic Items, though, although you can find magic items as well. > For found items, I imagine potential location would be high on the list. But > I don't know if it should be on a relatively abstract level (i.e. > indoor/outdoor/any) or more detailed (perhaps > city/wilderness/village/underground/any). The trouble with this is that most of the items could be found anywhere. There are very few that would be out of place in a town or in the wilderness. > My dream is to make something that can be used as an online tool, a quick > way to generate a random found item or magic item or chaotic feature. Or a > *list* of handy items/features. It would be nice if the tool could be > downloaded and used off-line, although since it would continue to be > updated, that would only be a snapshot. And ideally, it would be possible > for users to enter their own material online - although given the way that > spammers took down my RuneQuest wiki, I'd probably need to have some sort of > registration process in place. It's a relatively small number of people > who've regularly added to the project, anyway. So, put some tables together, link them to other tables, link the entries in the tables to item/features and let people roll them up themselves. Doing it this way enables you to have a load of different front-end tables using the same reference list. > So...if anyone is familiar with the Chaos Project, what I'd really like to > know is what would be the most useful filters for sorting? For example, > Chaotic Features: I'm stumped. Perhaps they could somehow be separated into > general threat levels, such as "minor/major/extreme"? And magic items; how > would you divide them up? I wouldn't use minor/major/extreme, I'd use functional categories.So, you might have body parts, immunities, vulnerabilities, invisibility, magical abilities, enhanced characteristics and so on. > Sorry to ask so many questions and to take up so much bandwidth here, but > I'm honestly puzzled. Any feedback will be MUCH appreciated. It's one of those areas where everyone will have their opinions on how to do it. How not to do it, in my opinion, is to have to download 296 HTML files for 296 chaos features, though. By the way, I've never contributed to the Chaos Project, not because I don't like the idea but I've got items and abilities on my own web site. However, if you ever like anything on my website, then feel free to copy it into the Chaos Project - I don't mind as long as it says it came from me, and I don't need to be asked, either. Arthur Mathias: > I have some other ideas for some other online applications (random > generators, experience and hit point systems, magik tables) but will wait to > start that on another string. I did something once to generate treasure using the tables from Plunder, based on Treasure Factors. I think it was in Pascal and worked reasonably well. You could do it in Excel fairly easily, I thibnk. Steve Davies: > Can anyone give me an update on the status of DBRP? > I'm thinking there are supposed to be some game demos > coming up, which should mean the rules are in good > shape, but I've lost sight of this (through the > Mongoose RQ haze). If there is a planned release > date, I'd love to know. The Chaosium site is quiet on > the subject. They were talking about getting something done for Continuum/Gencon (?) in July. I'm not sure if that is set in stone, or just wishful thinking. It looks as though it is possible, from the current state of the rules. See Ya Simon -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060410/e12ef92d/attachment-0002.html From steve at perrinworlds.com Mon Apr 10 10:47:53 2006 From: steve at perrinworlds.com (steve) Date: Sun May 21 09:36:25 2006 Subject: [Rq-rules] Re: Suggestions needed: Chaos Project collection Message-ID: <20060410174754.29433.qmail@ibusy.com> An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060410/5fe52d7e/attachment-0002.html From langley at carlotcanada.com Mon Apr 10 11:23:15 2006 From: langley at carlotcanada.com (Langley) Date: Sun May 21 09:36:25 2006 Subject: [Rq-rules] Re: Suggestions needed: Chaos Project collection In-Reply-To: <20060410174754.29433.qmail@ibusy.com> Message-ID: <00b701c65ccb$d58b7200$0c0fb70a@GMCA30158W2KDOM.GMA.GMCANADA.COM> If you are looking at database, the best for a web application (as it stable, fast and free) is MySQL. You need some programming ability with vb.net, java or php to get it done, but I have just completed my first php/MySQL app for a couple of dealerships internal web site, and it works great. Just my 2cents. Langley Van Der Kley www.carlotcanada.com www.cars4cops.com www.cars4firefighters.com www.brennanpotiac.com www.dixiechrysler.com (416) 488-6100 or (866) CARLOTC _____ From: rq-rules-bounces@crashbox.com [mailto:rq-rules-bounces@crashbox.com] On Behalf Of steve Sent: April 10, 2006 1:48 PM To: rq-rules@crashbox.com Subject: [Rq-rules] Re: Suggestions needed: Chaos Project collection Peter and others, have you considered setting this up as a true data base? Using Access, you can set up a massive master table that has all the information. The potential user fills out a form that asks for anything found in the desert and the program generates a list. Not the easiest thing in the world, but I learned to set up an Access database in hours and ended up doing the entire database for an electrical contracting company whose business had suddenly expanded tenfold due to a major maintenance contract. Strange things a tech writer finds himself doing. And the master table can be an Excel Spreadsheet. Just thinking Steve Perrin -----Original Message----- From: pmaranci@gmail.com To: rq-rules@crashbox.com Subject: [Rq-rules] Re: Suggestions needed: Chaos Project collection Date: Sun, 9 Apr 2006 23:19:37 -0400 Okay, I AM going to be following up with thi s; right now I have an embarrassment of riches, since three different people have volunteered to help. Speaking of which: thanks guys; really. When I'm slightly less asleep (i.e. tomorrow) I'll write to you. But I can see that one thing I really need to get from the members here, if possible, is some idea of what categories the data should be broken into. In other words, how would you, the most likely users, want to be able to filter this data? For found items, I imagine potential location would be high on the list. But I don't know if it should be on a relatively abstract level (i.e. indoor/outdoor/any) or more detailed (perhaps city/wilderness/village/underground/any). My dream is to make something that can be used as an online tool, a quick way to generate a random found item or magic item or chaotic feature. Or a *list* of handy items/features. It would be nice if the tool could be downloaded and used off-line, although sinc e it would continue to be updated, that would only be a snapshot. And ideally, it would be possible for users to enter their own material online - although given the way that spammers took down my RuneQuest wiki, I'd probably need to have some sort of registration process in place. It's a relatively small number of people who've regularly added to the project, anyway. So...if anyone is familiar with the Chaos Project, what I'd really like to know is what would be the most useful filters for sorting? For example, Chaotic Features: I'm stumped. Perhaps they could somehow be separated into general threat levels, such as "minor/major/extreme"? And magic items; how would you divide them up? Sorry to ask so many questions and to take up so much bandwidth here, but I'm honestly puzzled. Any feedback will be MUCH appreciated. ->Peter -- Peter Maranci - pmaranci@gmail.com Pete's R uneQuest & Roleplaying! http://www.runequest.org/rq.htm The Diary of An Invisible Man: http://bobquasit.livejournal.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060410/633b9e7f/attachment-0002.html From peter.brink at brinkdata.se Mon Apr 10 11:37:27 2006 From: peter.brink at brinkdata.se (Peter Brink) Date: Sun May 21 09:36:25 2006 Subject: [Rq-rules] Re: Suggestions needed: Chaos Project collection In-Reply-To: <00b701c65ccb$d58b7200$0c0fb70a@GMCA30158W2KDOM.GMA.GMCANADA.COM> References: <00b701c65ccb$d58b7200$0c0fb70a@GMCA30158W2KDOM.GMA.GMCANADA.COM> Message-ID: <443AA5E7.7010608@brinkdata.se> Langley skrev: > If you are looking at database, the best for a web application (as it > stable, fast and free) is MySQL. You need some programming ability with > vb.net, java or php to get it done, but I have just completed my first > php/MySQL app for a couple of dealerships internal web site, and it works > great. A DB might be a significant leap in complexity and from my POW it's also an unnecessary one. I would use XML and XSLT for this type of work. Have a look at http://www.andargor.com for examples of how the d20 SRD has been converted to XML files. Something similar could easily be done for various types of RQ data. /Peter Brink From Tony.Den at standardbank.co.za Tue Apr 25 01:20:44 2006 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Sun May 21 09:36:25 2006 Subject: [Rq-rules] Palladium Message-ID: Not RQ related but bears a read: http://forums.palladium-megaverse.com/viewtopic.php?t=57048 T¨’ny __________________________________________________________________________________________________________________________________ Standard Bank Disclaimer and Confidentiality Note This e-mail, its attachments and any rights attaching hereto are, unless the context clearly indicates otherwise, the property of Standard Bank Group Limited and/or its subsidiaries ("the Group"). It is confidential, private and intended for the addressee only. Should you not be the addressee and receive this e-mail by mistake, kindly notify the sender, and delete this e-mail, immediately and do not disclose or use same in any manner whatsoever. Views and opinions expressed in this e-mail are those of the sender unless clearly stated as those of the Group. The Group accepts no liability whatsoever for any loss or damages whatsoever and howsoever incurred, or suffered, resulting, or arising, from the use of this email or its attachments. The Group does not warrant the integrity of this e-mail nor that it is free of errors, viruses, interception or interference. Licensed divisions of the Standard Bank Group are authorised financial services providers in terms of the Financial Advisory and Intermediary Services Act, No 37 of 2002 (FAIS). For information about the Standard Bank Group Limited visit our website http://www.standardbank.co.za ___________________________________________________________________________________________________________________________________ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060425/e3a4c346/attachment-0002.html From phil.hibbs at capgemini.com Thu Apr 27 05:28:33 2006 From: phil.hibbs at capgemini.com (Hibbs, Phil) Date: Sun May 21 09:36:25 2006 Subject: [Rq-rules] Shapechange Message-ID: <28FEE77FA0D069428DBB715915864EE6046C0450@MISSBHXVS02.uki.capgemini.com> Greg: > I am the rules of nature, I can >decree that magic stops working one day. What an >interesting adventure as your magic using characters >go into panic! I'm afraid my reaction to that would be "Oh no not again, I wonder what we have to do this time?" Phil Hibbs -- This message contains information that may be privileged or confidential and is the property of the Capgemini Group. It is intended only for the person to whom it is addressed. If you are not the intended recipient, you are not authorized to read, print, retain, copy, disseminate, distribute, or use this message or any part thereof. If you receive this message in error, please notify the sender immediately and delete all copies of this message. From phil.hibbs at capgemini.com Thu Apr 27 05:38:49 2006 From: phil.hibbs at capgemini.com (Hibbs, Phil) Date: Sun May 21 09:36:25 2006 Subject: [Rq-rules] Re: Shapechange Message-ID: <28FEE77FA0D069428DBB715915864EE6046C0494@MISSBHXVS02.uki.capgemini.com> Simon Phipp: > The same principle should apply to Divine Magic In general terms I disagree. Sorcery tend to be more simple and literal than divine magic, which gets all kinds of package deals that sorcerors have to jump through hoops to emulate. I would, however, say that a Trickster spell "Become Trollkin" would retain deformities because it is funny. Phil Hibbs. -- This message contains information that may be privileged or confidential and is the property of the Capgemini Group. It is intended only for the person to whom it is addressed. If you are not the intended recipient, you are not authorized to read, print, retain, copy, disseminate, distribute, or use this message or any part thereof. If you receive this message in error, please notify the sender immediately and delete all copies of this message. From darthvogel at hotmail.com Sun Apr 30 10:53:03 2006 From: darthvogel at hotmail.com (Fred Vogel) Date: Sun May 21 09:36:25 2006 Subject: [Rq-rules] Re: Shapechange In-Reply-To: <28FEE77FA0D069428DBB715915864EE6046C0494@MISSBHXVS02.uki.capgemini.com> Message-ID: I've lost track of this thread over time. However, I am a big advocate of the GM is the God of his gaming world. Consistency is important but not 100% of the time. There are exceptions. The bottom line is this. Do you want to play a game with a member with a dismembered leg or not? Will your player still have fun playing or not? This is more important than the game mechanics of the moment. If your PC is a role player who will find this a challenge, then great guns. If he is just gonna look for a way to get killed in a hurry to replace his character so he can get a new one, the find an out for him, and next time decide that if your pc is going to be this way, cut to the chase and let him bleed out. Fred >From: "Hibbs, Phil" >Reply-To: "Discussion of RuneQuest rules." >To: "Discussion of RuneQuest rules." >Subject: RE: [Rq-rules] Re: Shapechange >Date: Thu, 27 Apr 2006 13:38:49 +0100 > > >Simon Phipp: > > The same principle should apply to Divine Magic > >In general terms I disagree. Sorcery tend to be more simple and literal >than >divine magic, which gets all kinds of package deals that sorcerors have to >jump through hoops to emulate. I would, however, say that a Trickster spell >"Become Trollkin" would retain deformities because it is funny. > >Phil Hibbs. >-- > >This message contains information that may be privileged or confidential >and is the property of the Capgemini Group. It is intended only for the >person to whom it is addressed. If you are not the intended recipient, you >are not authorized to read, print, retain, copy, disseminate, distribute, >or use this message or any part thereof. If you receive this message in >error, please notify the sender immediately and delete all copies of this >message. > >_______________________________________________ >RQ-Rules mailing list >RQ-Rules@crashbox.com >http://crashbox.com/mailman/listinfo/rq-rules