[Rq-rules] Re: Shapechange
Fred Vogel
darthvogel at hotmail.com
Sun Apr 30 10:53:03 PDT 2006
I've lost track of this thread over time. However, I am a big advocate of
the GM is the God of his gaming world. Consistency is important but not
100% of the time. There are exceptions. The bottom line is this. Do you
want to play a game with a member with a dismembered leg or not? Will your
player still have fun playing or not? This is more important than the game
mechanics of the moment.
If your PC is a role player who will find this a challenge, then great guns.
If he is just gonna look for a way to get killed in a hurry to replace his
character so he can get a new one, the find an out for him, and next time
decide that if your pc is going to be this way, cut to the chase and let him
bleed out.
Fred
>From: "Hibbs, Phil" <phil.hibbs at capgemini.com>
>Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>Subject: RE: [Rq-rules] Re: Shapechange
>Date: Thu, 27 Apr 2006 13:38:49 +0100
>
>
>Simon Phipp:
> > The same principle should apply to Divine Magic
>
>In general terms I disagree. Sorcery tend to be more simple and literal
>than
>divine magic, which gets all kinds of package deals that sorcerors have to
>jump through hoops to emulate. I would, however, say that a Trickster spell
>"Become Trollkin" would retain deformities because it is funny.
>
>Phil Hibbs.
>--
>
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