From soltakss at yahoo.com Wed Feb 1 02:47:39 2006 From: soltakss at yahoo.com (Simon Phipp) Date: Wed Feb 1 02:48:02 2006 Subject: [Rq-rules] Re: Illumination/Humakti Death Drive In-Reply-To: <20060131141506.055503B69C2@mini.thinbits.net> Message-ID: <20060201104739.8486.qmail@web51004.mail.yahoo.com> Bjorn Stolen: > The way I've interpreted Illumination, it is a loophole in the Great > Compromise; a backdoor that the God Learners invented\discovered. So I rule Illumination was first seen in the First Age when Nysalor/Gbaji/Humakt appeared, but Rashoran had it in the Godtime, before being killed. The Godlearners exploited it, as did the Arkati and Bright Empire. > that an illuminated work like a tick or like those beetles that disguise > themselves as ants, crawling happily into the breeding-chamber of the ants > hive, chumping away at the ant-larvae, then crawling out again unscratched. That's a good analogy. I am sure that if the ants found them out, then they would be eaten immediately. The same applies to Illuminates in many societies - if they are found they are killed. > I let illuminated ones not beeing chaotic, but they're treated like the > worst sort of chaos by the phanteons, as the gods know exactly how > dangerous > they are. Not all pantheons displike illuminates. Dara Happa accepts them, the Lunars embrace them, Chaos includes them, even trolls and orlanthi accept them in Arkat. Bad Illuminates can cause problems even though they are not chaotic. A humakti who ignores his geases is not chaotic, but can undermine the cult, especially if he "proves" he is justified by his sword not breaking. > The challenge with letting players achieve illumination, is that > if they're munchkin-players, you're in for it as a GM. The fun part is to > play on the players temtpations; the possebility to flirt with several > opposing phanteons (including chaos) without risking getting their fingers > burned. Players can abuse Illumination a bit, but not a lot, really. They can join multiple (not a problem) mutually hostile/enemy cults and can leave cults willy-nilly. They are not affected by Spirits of Retribution and are immune to skills/spells such as Sense/Detect Chaos/Law/Undead, but that's as far as it goes. Anyone taking on chaos features can still turn into a broo. Any Humakti getting pally with Vivamorti or Zorak Zorani will get found out eventually. When my main PC became Illuminated (never answered a riddle, he went around the Puzzle Canal once and felt a bit funny over Sacred Time) it actually strengthened him. Instead of ignoring his geases, he decided to actively keep them, as he knew that it was his own personal honour that was important, not a fear of retribution. Of course, it did allow him a few little lapses now and again, but he was only human after all. David Gordon: > > >I rule the god knows exactly what the PC is doing and > > chooses to allow the reigning in of geases and > > retribution spirits for his/her own reasons. > > > > No, I do not see it that way. There is no way Humakt > > would allow a vampire Humakti for example to exist if > > he knew about it. If the character is illuminated the > > god does not know exactly what the character is doing. > > But then - wouldn't Humakt consider the person dead and stop the gifts and > geases? Being dead does not stop gifts/geases. If you summon a Humakti spirit and bound it as a ghost, it could well still have its Sense Undead skill. A Yelmalian ancestor may have Mindspeech with Horses or be a master of the bow. In any case, if the vampire humakti still worshipped Humakt at a shrine, still sacrificed magic points etc then Humakt would still treat him as a normal worshipper. Going to a temple with other Humakti might be a problem, though, but not, perhaps, in Dorastor. Presumably, a vampire humakti could worship at the Broo Humakti temple without many problems. Unless, of course, the hunakti broos dislike undead as much as normal humakti. I play that they (Dorastoran Broo Humakti) have zombie temple guardians, as Humakt allows them to return to continue their service in this world after death, although they don't get the spell from Humakt but from Vivamort, who _helped_ humakt gain the sword Death and so is an associate cult of the Dorastoran Humakt. This is all highly unofficial, though, so take it as you find it. If you play that Humakti can't return as undead, then the problem of a Humakti vampire does not occur, although you could still belong to both Vivamort (as an initiate) and Humakt. Since there is at least one case in print where a Humakti comes back as a spirit/wraith of some kind, I think the _cannot_ becomes _normally doesn't_ instead. See Ya Simon From stolenbjorn at hotmail.com Wed Feb 1 03:32:21 2006 From: stolenbjorn at hotmail.com (Bjorn Stolen) Date: Wed Feb 1 03:32:32 2006 Subject: [Rq-rules] Re: Illumination/Humakti Death Drive In-Reply-To: <20060201104739.8486.qmail@web51004.mail.yahoo.com> Message-ID: >Not all pantheons displike illuminates. Dara Happa accepts them, the Lunars >embrace them, Chaos includes them, even trolls and orlanthi accept them in >Arkat. I'm aware of this, I was only generalizing a bit. I allso agree that playing illuminates can make the characters incredibly interresting for the players! But on my part (as a GM), I feel that I need to know the players before I grant them illumination, as I have experienced munchkin-shaman-red godess-crossover-characters (not nessecarily a bad thing-gamewize, but when the player does it only to find loopholes in the game, I loose the urge to GM RQ (or any RPG for that matter). > >Bad Illuminates can cause problems even though they are not chaotic. A >humakti who ignores his geases is not chaotic, but can undermine the cult, >especially if he "proves" he is justified by his sword not breaking. > > > The challenge with letting players achieve illumination, is that > > if they're munchkin-players, you're in for it as a GM. The fun part is >to > > play on the players temtpations; the possebility to flirt with several > > opposing phanteons (including chaos) without risking getting their >fingers > > burned. > >Players can abuse Illumination a bit, but not a lot, really. They can join >multiple (not a problem) mutually hostile/enemy cults and can leave cults >willy-nilly. They are not affected by Spirits of Retribution and are immune >to skills/spells such as Sense/Detect Chaos/Law/Undead, but that's as far >as >it goes. Anyone taking on chaos features can still turn into a broo. Any >Humakti getting pally with Vivamorti or Zorak Zorani will get found out >eventually. > >When my main PC became Illuminated (never answered a riddle, he went around >the Puzzle Canal once and felt a bit funny over Sacred Time) it actually >strengthened him. Instead of ignoring his geases, he decided to actively >keep >them, as he knew that it was his own personal honour that was important, >not >a fear of retribution. Of course, it did allow him a few little lapses now >and again, but he was only human after all. > >David Gordon: > > > >I rule the god knows exactly what the PC is doing and > > > chooses to allow the reigning in of geases and > > > retribution spirits for his/her own reasons. > > > > > > No, I do not see it that way. There is no way Humakt > > > would allow a vampire Humakti for example to exist if > > > he knew about it. If the character is illuminated the > > > god does not know exactly what the character is doing. > > > > But then - wouldn't Humakt consider the person dead and stop the gifts >and > > geases? > >Being dead does not stop gifts/geases. If you summon a Humakti spirit and >bound it as a ghost, it could well still have its Sense Undead skill. A >Yelmalian ancestor may have Mindspeech with Horses or be a master of the >bow. > >In any case, if the vampire humakti still worshipped Humakt at a shrine, >still sacrificed magic points etc then Humakt would still treat him as a >normal worshipper. Going to a temple with other Humakti might be a problem, >though, but not, perhaps, in Dorastor. Presumably, a vampire humakti could >worship at the Broo Humakti temple without many problems. Unless, of >course, >the hunakti broos dislike undead as much as normal humakti. > >I play that they (Dorastoran Broo Humakti) have zombie temple guardians, as >Humakt allows them to return to continue their service in this world after >death, although they don't get the spell from Humakt but from Vivamort, who >_helped_ humakt gain the sword Death and so is an associate cult of the >Dorastoran Humakt. This is all highly unofficial, though, so take it as you >find it. > >If you play that Humakti can't return as undead, then the problem of a >Humakti vampire does not occur, although you could still belong to both >Vivamort (as an initiate) and Humakt. Since there is at least one case in >print where a Humakti comes back as a spirit/wraith of some kind, I think >the >_cannot_ becomes _normally doesn't_ instead. > >See Ya > >Simon > >_______________________________________________ >RQ-Rules mailing list >RQ-Rules@crashbox.com >http://crashbox.com/mailman/listinfo/rq-rules From soltakss at yahoo.com Wed Feb 1 04:11:05 2006 From: soltakss at yahoo.com (Simon Phipp) Date: Wed Feb 1 04:11:16 2006 Subject: [Rq-rules] Re: Continuum 2006, Illumination/Humakti Death Drive In-Reply-To: <20060201113233.81CF63BF21E@mini.thinbits.net> Message-ID: <20060201121105.37006.qmail@web51012.mail.yahoo.com> Tom Zunder: > > If you are European based are you going to Continuum > > in > > Leicester this year and if so who is going to run > > some > > RuneQuest? Yes, I am almost certainly going. I'll play some RQ with pleasure, but nobody wants to play in anything I try to run, so I've given up :-( Ashley Munday: > I volunteered a couple of years ago, and had precisely > one interested party. And I am still interested .... Bjorn Stolen: > >Not all pantheons displike illuminates. Dara Happa accepts them, the > Lunars > >embrace them, Chaos includes them, even trolls and orlanthi accept them in > >Arkat. > > I'm aware of this, I was only generalizing a bit. I allso agree that > playing > illuminates can make the characters incredibly interresting for the > players! A discussion style I wholeheartedly agree with - selective generalisation to prove a specific point :-) > But on my part (as a GM), I feel that I need to know the players before I > grant them illumination, as I have experienced munchkin-shaman-red > godess-crossover-characters (not nessecarily a bad thing-gamewize, but when > the player does it only to find loopholes in the game, I loose the urge to > GM RQ (or any RPG for that matter). If they do it to find loopholes in the game then stop them by immediately closing the loophole. Seriously, if someone is deliberately abusing the rules, then change the rules or tell them to stop. Also, if you don't want Illuminated characters, don't use the Illumination rules. Don't riddle them, ignore the Puzzle Canal special effect and so on. You don't have to use Illumination if you don't want to. The biggest Illuminated cross-over I saw was a Death Lord/Shaman/Arkati, but he had become a Mistress Race Troll, so that was specifically allowed in the rules. Funnily enough, each event on his path happened naturally, with no rules bending or abuse. He just ended up strange. Oh, and he was a Red Goddess initiate as well, simply because the Red Emperor decided it was better having him in the tent pissing out than out of the tent pissing in .... See Ya Simon From Tony.Den at standardbank.co.za Wed Feb 1 05:55:11 2006 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Wed Feb 1 05:55:32 2006 Subject: [Rq-rules] Continuum 2006 Message-ID: %$@#^^###^ exchange rates and airfare prices to South Africa, winge moan...... -----Original Message----- If you are European based are you going to Continuum in Leicester this year and if so who is going to run some RuneQuest? http://www.continuum.uk.net/ __________________________________________________________________________________________________________________________________ Standard Bank Disclaimer and Confidentiality Note This e-mail, its attachments and any rights attaching hereto are, unless the context clearly indicates otherwise, the property of Standard Bank Group Limited and/or its subsidiaries ("the Group"). It is confidential, private and intended for the addressee only. Should you not be the addressee and receive this e-mail by mistake, kindly notify the sender, and delete this e-mail, immediately and do not disclose or use same in any manner whatsoever. Views and opinions expressed in this e-mail are those of the sender unless clearly stated as those of the Group. The Group accepts no liability whatsoever for any loss or damages whatsoever and howsoever incurred, or suffered, resulting, or arising, from the use of this email or its attachments. The Group does not warrant the integrity of this e-mail nor that it is free of errors, viruses, interception or interference. Licensed divisions of the Standard Bank Group are authorised financial services providers in terms of the Financial Advisory and Intermediary Services Act, No 37 of 2002 (FAIS). For information about the Standard Bank Group Limited visit our website http://www.standardbank.co.za ___________________________________________________________________________________________________________________________________ From andrew at crashbox.com Wed Feb 15 04:33:00 2006 From: andrew at crashbox.com (Wilma Goins) Date: Wed Feb 15 04:33:36 2006 Subject: [Rq-rules] abutted Free quality adult personals Message-ID: abutting Are you searching for sexual partners in your town? http://www.seeking-sexy-singles.com/gtf/ Cl1ck under for biggest database of girls and guys waiting for a d4te! http://www.seeking-sexy-singles.com/gtf/ Sincerely, Mandy Ho From pmj at comhem.se Wed Feb 15 04:52:16 2006 From: pmj at comhem.se (Peter Johansson) Date: Wed Feb 15 04:53:23 2006 Subject: [Rq-rules] Message from the cult of Uleria In-Reply-To: References: Message-ID: <43F32400.2050001@comhem.se> Is Mandy Ho the High Priestess at the Uleria temple in Pavis? She will at least be called by that name in my campaign in the future. :-) /Peter J Wilma Goins wrote: >abutting Are you searching for sexual partners in your town? >http://www.seeking-sexy-singles.com/gtf/ >Cl1ck under for biggest database of girls and guys waiting for a d4te! >http://www.seeking-sexy-singles.com/gtf/ > >Sincerely, >Mandy Ho > From gianni at basicrps.com Wed Feb 15 12:23:44 2006 From: gianni at basicrps.com (Gianni) Date: Wed Feb 15 12:24:10 2006 Subject: [Rq-rules] Message from the cult of Uleria Message-ID: <20060215202403.644954321F5@mini.thinbits.net> Hi all > Is Mandy Ho the High Priestess at the Uleria temple in Pavis? She will > at least be called by that name in my campaign in the future. :-) Right.... never underestimate the power of spam in helping fleshing out NPC's :-) Gianni From clive.wickens at btopenworld.com Sun Feb 19 15:48:08 2006 From: clive.wickens at btopenworld.com (CLIVE WICKENS) Date: Sun Feb 19 15:48:43 2006 Subject: [Rq-rules] The oiuja's website plus the archives Message-ID: <000601c635ae$f1a3bfe0$c5648456@sickboy> It would appear the ouija's site is permanently dead now , as per this message: http://www.eskimo.com/notfound.html A shame as it was a good site. Re: the message board archives, how is the transfer going. If they're not going to be transferred any chance I could be sent zipped files of all the stuff ? -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060219/d395f71f/attachment.html From Tony.Den at standardbank.co.za Fri Feb 24 05:37:30 2006 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Fri Feb 24 05:38:04 2006 Subject: [Rq-rules] Darkshade Gaming new RQ stock Message-ID: Received this from a place I have previously dealt with, had good service back then, that's before I discovered eBay.. Use it/don't use it..... http://www.darksidegaming.com/ ________________________________ From: James Shade Hi Anthony, We have recently restocked Runequest, including Gloranthan Bestiary, Apple Lane, Snakepipe Hollow, Troll realms, Haunted Ruins and a new one Eldarad the Lost City. Check out our site! DSG __________________________________________________________________________________________________________________________________ Standard Bank Disclaimer and Confidentiality Note This e-mail, its attachments and any rights attaching hereto are, unless the context clearly indicates otherwise, the property of Standard Bank Group Limited and/or its subsidiaries ("the Group"). It is confidential, private and intended for the addressee only. Should you not be the addressee and receive this e-mail by mistake, kindly notify the sender, and delete this e-mail, immediately and do not disclose or use same in any manner whatsoever. Views and opinions expressed in this e-mail are those of the sender unless clearly stated as those of the Group. The Group accepts no liability whatsoever for any loss or damages whatsoever and howsoever incurred, or suffered, resulting, or arising, from the use of this email or its attachments. The Group does not warrant the integrity of this e-mail nor that it is free of errors, viruses, interception or interference. Licensed divisions of the Standard Bank Group are authorised financial services providers in terms of the Financial Advisory and Intermediary Services Act, No 37 of 2002 (FAIS). For information about the Standard Bank Group Limited visit our website http://www.standardbank.co.za ___________________________________________________________________________________________________________________________________ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060224/db947070/attachment-0001.html From tom at zunder.org.uk Fri Feb 24 05:51:30 2006 From: tom at zunder.org.uk (Tom Zunder (Home)) Date: Fri Feb 24 05:52:17 2006 Subject: [Rq-rules] Continuum 2006 In-Reply-To: <20060131225304.28328.qmail@web86104.mail.ukl.yahoo.com> References: <43DF8476.25362.431C3F8@localhost> Message-ID: <43FF0F62.8604.3F35A4@localhost> Well the new Mongoose will be out then as well. If not then we can still playtest it! From tom at zunder.org.uk Fri Feb 24 05:51:30 2006 From: tom at zunder.org.uk (Tom Zunder (Home)) Date: Fri Feb 24 05:52:19 2006 Subject: [Rq-rules] Re: Continuum 2006, Illumination/Humakti Death Drive In-Reply-To: <20060201121105.37006.qmail@web51012.mail.yahoo.com> References: <20060201113233.81CF63BF21E@mini.thinbits.net> Message-ID: <43FF0F62.470.3F33FE@localhost> On 1 Feb 2006 at 12:11, Simon Phipp wrote: > Yes, I am almost certainly going. I'll play some RQ with pleasure, but nobody > wants to play in anything I try to run, so I've given up :-( I would, you know that. This year I am not doing any freeforms so I can run and play table top games. From aescleal at btinternet.com Fri Feb 24 05:59:20 2006 From: aescleal at btinternet.com (Ashley Munday) Date: Fri Feb 24 05:59:31 2006 Subject: [Rq-rules] Re: Continuum 2006, Illumination/Humakti Death Drive In-Reply-To: <43FF0F62.470.3F33FE@localhost> Message-ID: <20060224135920.15264.qmail@web86108.mail.ukl.yahoo.com> That sounds good - there's Simon P., yourself and me up for some RQ, almost enough to be quorate! Cheers, Ash --- "Tom Zunder (Home)" wrote: > On 1 Feb 2006 at 12:11, Simon Phipp wrote: > > > Yes, I am almost certainly going. I'll play some > RQ with pleasure, but nobody > > wants to play in anything I try to run, so I've > given up :-( > I would, you know that. This year I am not doing any > > freeforms so I can run and play table top games. > > > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > From degordon3000 at btconnect.com Fri Feb 24 07:21:27 2006 From: degordon3000 at btconnect.com (David Gordon) Date: Fri Feb 24 07:21:53 2006 Subject: [Rq-rules] Continuum 2006 References: <43DF8476.25362.431C3F8@localhost> <43FF0F62.8604.3F35A4@localhost> Message-ID: <002a01c63955$fafb89b0$3c759109@2373993GCH7> I'll give it a try. ----- Original Message ----- From: "Tom Zunder (Home)" To: "Discussion of RuneQuest rules." Sent: Friday, February 24, 2006 1:51 PM Subject: Re: [Rq-rules] Continuum 2006 > Well the new Mongoose will be out then as well. If not then > we can still playtest it! > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules From aelarsen at mac.com Fri Feb 24 08:40:30 2006 From: aelarsen at mac.com (Andrew Larsen) Date: Fri Feb 24 08:40:52 2006 Subject: [Rq-rules] Darkshade Gaming new RQ stock In-Reply-To: Message-ID: Aaiee! Lost City of Eldarad! Run away! Andrew E. Larsen On 2/24/06 7:37 AM, "Den, Tony T" wrote: > Received this from a place I have previously dealt with, had good service back > then, that's before I discovered eBay.. Use it/don't use it..... > > http://www.darksidegaming.com/ > > > From: James Shade > > Hi Anthony, > > We have recently restocked Runequest, including Gloranthan Bestiary, Apple > Lane, Snakepipe Hollow, Troll realms, Haunted Ruins and a new one Eldarad the > Lost City. Check out our site! > > DSG > ______________________________________________________________________________ > ____________________________________________________ > Standard Bank Disclaimer and Confidentiality Note > > This e-mail, its attachments and any rights attaching hereto are, unless the > context clearly indicates otherwise, the property of Standard Bank Group > Limited and/or its subsidiaries ("the Group"). It is confidential, private and > intended for the addressee only. > > Should you not be the addressee and receive this e-mail by mistake, kindly > notify the sender, and delete this e-mail, immediately and do not disclose or > use same in any manner whatsoever. Views and opinions expressed in this e-mail > are those of the sender unless clearly stated as those of the Group. The Group > accepts no liability whatsoever for any loss or damages whatsoever and > howsoever incurred, or suffered, resulting, or arising, from the use of this > email or its attachments. > > The Group does not warrant the integrity of this e-mail nor that it is free of > errors, viruses, interception or interference. Licensed divisions of the > Standard Bank Group are authorised financial services providers in terms of > the Financial Advisory and Intermediary Services Act, No 37 of 2002 (FAIS). > > For information about the Standard Bank Group Limited visit our website > http://www.standardbank.co.za > ______________________________________________________________________________ > ____________________________________________________ > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060224/4a388e8c/attachment.html From lev_lafayette at yahoo.com.au Fri Feb 24 14:31:23 2006 From: lev_lafayette at yahoo.com.au (Lev Lafayette) Date: Fri Feb 24 14:31:38 2006 Subject: [Rq-rules] Darkshade Gaming new RQ stock In-Reply-To: Message-ID: <20060224223123.93464.qmail@web33507.mail.mud.yahoo.com> Oh come now. It has its uses. http://members.ozemail.com.au/~mrmob/bookburning.html --- Andrew Larsen wrote: > Aaiee! Lost City of Eldarad! Run away! > > Andrew E. Larsen > > > On 2/24/06 7:37 AM, "Den, Tony T" > wrote: > > > Received this from a place I have previously dealt > with, had good service back > > then, that's before I discovered eBay.. Use > it/don't use it..... > > > > http://www.darksidegaming.com/ > > > > > > From: James Shade > > > > Hi Anthony, > > > > We have recently restocked Runequest, including > Gloranthan Bestiary, Apple > > Lane, Snakepipe Hollow, Troll realms, Haunted > Ruins and a new one Eldarad the > > Lost City. Check out our site! > > > > DSG > > > ______________________________________________________________________________ > > > ____________________________________________________ > > Standard Bank Disclaimer and Confidentiality Note > > > > This e-mail, its attachments and any rights > attaching hereto are, unless the > > context clearly indicates otherwise, the property > of Standard Bank Group > > Limited and/or its subsidiaries ("the Group"). It > is confidential, private and > > intended for the addressee only. > > > > Should you not be the addressee and receive this > e-mail by mistake, kindly > > notify the sender, and delete this e-mail, > immediately and do not disclose or > > use same in any manner whatsoever. Views and > opinions expressed in this e-mail > > are those of the sender unless clearly stated as > those of the Group. The Group > > accepts no liability whatsoever for any loss or > damages whatsoever and > > howsoever incurred, or suffered, resulting, or > arising, from the use of this > > email or its attachments. > > > > The Group does not warrant the integrity of this > e-mail nor that it is free of > > errors, viruses, interception or interference. > Licensed divisions of the > > Standard Bank Group are authorised financial > services providers in terms of > > the Financial Advisory and Intermediary Services > Act, No 37 of 2002 (FAIS). > > > > For information about the Standard Bank Group > Limited visit our website > > http://www.standardbank.co.za > > > > ______________________________________________________________________________ > > > ____________________________________________________ > > > > > > _______________________________________________ > > RQ-Rules mailing list > > RQ-Rules@crashbox.com > > http://crashbox.com/mailman/listinfo/rq-rules > > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From aelarsen at mac.com Fri Feb 24 15:12:33 2006 From: aelarsen at mac.com (Andrew Larsen) Date: Fri Feb 24 15:12:51 2006 Subject: [Rq-rules] Darkshade Gaming new RQ stock In-Reply-To: <20060224223123.93464.qmail@web33507.mail.mud.yahoo.com> Message-ID: True. It makes good tinder for starting a fire. Seriously, I remember digging through it looking for material that could be taken out and used in another setting, and found roughly 1 item that had promise. Andrew E. Larsen On 2/24/06 4:31 PM, "Lev Lafayette" wrote: > > Oh come now. It has its uses. > > http://members.ozemail.com.au/~mrmob/bookburning.html > > --- Andrew Larsen wrote: > >> Aaiee! Lost City of Eldarad! Run away! >> >> Andrew E. Larsen >> >> >> On 2/24/06 7:37 AM, "Den, Tony T" >> wrote: >> >>> Received this from a place I have previously dealt >> with, had good service back >>> then, that's before I discovered eBay.. Use >> it/don't use it..... >>> >>> http://www.darksidegaming.com/ >>> >>> >>> From: James Shade >>> >>> Hi Anthony, >>> >>> We have recently restocked Runequest, including >> Gloranthan Bestiary, Apple >>> Lane, Snakepipe Hollow, Troll realms, Haunted >> Ruins and a new one Eldarad the >>> Lost City. Check out our site! >>> >>> DSG >>> >> > ______________________________________________________________________________ >>> >> ____________________________________________________ >>> Standard Bank Disclaimer and Confidentiality Note >>> >>> This e-mail, its attachments and any rights >> attaching hereto are, unless the >>> context clearly indicates otherwise, the property >> of Standard Bank Group >>> Limited and/or its subsidiaries ("the Group"). It >> is confidential, private and >>> intended for the addressee only. >>> >>> Should you not be the addressee and receive this >> e-mail by mistake, kindly >>> notify the sender, and delete this e-mail, >> immediately and do not disclose or >>> use same in any manner whatsoever. Views and >> opinions expressed in this e-mail >>> are those of the sender unless clearly stated as >> those of the Group. The Group >>> accepts no liability whatsoever for any loss or >> damages whatsoever and >>> howsoever incurred, or suffered, resulting, or >> arising, from the use of this >>> email or its attachments. >>> >>> The Group does not warrant the integrity of this >> e-mail nor that it is free of >>> errors, viruses, interception or interference. >> Licensed divisions of the >>> Standard Bank Group are authorised financial >> services providers in terms of >>> the Financial Advisory and Intermediary Services >> Act, No 37 of 2002 (FAIS). >>> >>> For information about the Standard Bank Group >> Limited visit our website >>> http://www.standardbank.co.za >> >>> >> > ______________________________________________________________________________ >>> >> ____________________________________________________ >>> >>> >>> _______________________________________________ >>> RQ-Rules mailing list >>> RQ-Rules@crashbox.com >>> http://crashbox.com/mailman/listinfo/rq-rules >> >> >>> _______________________________________________ >> RQ-Rules mailing list >> RQ-Rules@crashbox.com >> http://crashbox.com/mailman/listinfo/rq-rules >> > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules From leonbk at yahoo.com Sat Feb 25 10:48:24 2006 From: leonbk at yahoo.com (Leon Kirshtein) Date: Sat Feb 25 10:48:41 2006 Subject: [Rq-rules] Darkshade Gaming new RQ stock In-Reply-To: Message-ID: <20060225184824.62391.qmail@web35615.mail.mud.yahoo.com> I am so ashamed. I have actually used several things out of both of those. Leon --- Andrew Larsen wrote: > True. It makes good tinder for starting a fire. > Seriously, I remember > digging through it looking for material that could > be taken out and used in > another setting, and found roughly 1 item that had > promise. > > Andrew E. Larsen __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From Tony.Den at standardbank.co.za Sun Feb 26 22:33:17 2006 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Sun Feb 26 22:33:37 2006 Subject: [Rq-rules] Darkshade Gaming new RQ stock Message-ID: I bought it myself, when I was young and foolish. Then again, compared to Daughter of Darkness it was a masterpiece. -----Original Message----- Leon Kirshtein I am so ashamed. I have actually used several things out of both of those. Leon __________________________________________________________________________________________________________________________________ Standard Bank Disclaimer and Confidentiality Note This e-mail, its attachments and any rights attaching hereto are, unless the context clearly indicates otherwise, the property of Standard Bank Group Limited and/or its subsidiaries ("the Group"). It is confidential, private and intended for the addressee only. Should you not be the addressee and receive this e-mail by mistake, kindly notify the sender, and delete this e-mail, immediately and do not disclose or use same in any manner whatsoever. Views and opinions expressed in this e-mail are those of the sender unless clearly stated as those of the Group. The Group accepts no liability whatsoever for any loss or damages whatsoever and howsoever incurred, or suffered, resulting, or arising, from the use of this email or its attachments. The Group does not warrant the integrity of this e-mail nor that it is free of errors, viruses, interception or interference. Licensed divisions of the Standard Bank Group are authorised financial services providers in terms of the Financial Advisory and Intermediary Services Act, No 37 of 2002 (FAIS). For information about the Standard Bank Group Limited visit our website http://www.standardbank.co.za ___________________________________________________________________________________________________________________________________ From DevinC at aol.com Mon Feb 27 00:34:11 2006 From: DevinC at aol.com (DevinC@aol.com) Date: Mon Feb 27 00:34:29 2006 Subject: [Rq-rules] Darkshade Gaming new RQ stock Message-ID: I ran an entire adventure or two using Eldarad! It became a city state on the Janube that had just opened from the Syndics Ban and was being exploited by the Lunars. While Eldarad was indeed very clunky, horribly illustrated, etc., it did have its good points. The bartar system was interesting, and some of the tombs were prettty fun to run. There was, IMO, a base skeleton there that was usable, and the garbage could be gotten rid of (like the silly Chaos garden). Devin -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060227/ca791ba0/attachment.html From soltakss at yahoo.com Mon Feb 27 02:36:36 2006 From: soltakss at yahoo.com (Simon Phipp) Date: Mon Feb 27 02:36:50 2006 Subject: [Rq-rules] Re: Continuum 2006/Darkshade Gaming new RQ stock In-Reply-To: <20060224231251.AD828482F9D@mini.thinbits.net> Message-ID: <20060227103636.32256.qmail@web51012.mail.yahoo.com> Tom Zunder: > Well the new Mongoose will be out then as well. If not then > we can still playtest it! I'll be buying it, finances permitting, but I hope that it is better than the last playtest version. >> Yes, I am almost certainly going. I'll play some RQ with pleasure, but nobody >> wants to play in anything I try to run, so I've given up :-( > I would, you know that. This year I am not doing any > freeforms so I can run and play table top games. I might run something, then. Or play something. Or something. >> http://www.darksidegaming.com/ The link doesn't work, so I can't tell where it is based. Probably not the UK, so I'll stick with Wayland's Forge. Andrew Larsen: > Aaiee! Lost City of Eldarad! Run away! > True. It makes good tinder for starting a fire. Seriously, I remember > digging through it looking for material that could be taken out and used in > another setting, and found roughly 1 item that had promise. Is it really that bad? I recently bought Daughters of Darkness (it was cheap and available, what can I say?) and it wasn't bad. It wasn't good but it had some scenario ideas that could work in Pavis, say. Is Lost City of Eldarad really worse than Daughters of Darkness? Come to think of it, what are the worst RQ supplements out there? I can think of a few. Trolls and Trollkin Militia and Mercenaries (if that's what it's called) Hell Pits of Night Fang (although I ran it in Pavis and it worked OK) Daughters of Darkness RQ3 Character Sheets (how anyone thought it would be a good idea to sell them, I can't imagine) See Ya Simon -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060227/d5f5b2d3/attachment.html From Tony.Den at standardbank.co.za Mon Feb 27 02:40:57 2006 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Mon Feb 27 02:41:12 2006 Subject: [Rq-rules] Re: Continuum 2006/Darkshade Gaming new RQ stock Message-ID: Odd, link works for me. They are in USA. Tony ________________________________ Simon Phipp >> http://www.darksidegaming.com/ The link doesn't work, so I can't tell where it is based. Probably not the UK, so I'll stick with Wayland's Forge. Andrew Larsen: > Aaiee! Lost City of Eldarad! Run away! > True. It makes good tinder for starting a fire. Seriously, I remember > digging through it looking for material that could be taken out and used in > another setting, and found roughly 1 item that had promise. Is it really that bad? I recently bought Daughters of Darkness (it was cheap and available, what can I say?) and it wasn't bad. It wasn't good but it had some scenario ideas that could work in Pavis, say. Is Lost City of Eldarad really worse than Daughters of Darkness? Come to think of it, what are the worst RQ supplements out there? I can think of a few. Trolls and Trollkin Militia and Mercenaries (if that's what it's called) Hell Pits of Night Fang (although I ran it in Pavis and it worked OK) Daughters of Darkness RQ3 Character Sheets (how anyone thought it wou ld be a good idea to sell them, I can't imagine) See Ya Simon __________________________________________________________________________________________________________________________________ Standard Bank Disclaimer and Confidentiality Note This e-mail, its attachments and any rights attaching hereto are, unless the context clearly indicates otherwise, the property of Standard Bank Group Limited and/or its subsidiaries ("the Group"). It is confidential, private and intended for the addressee only. Should you not be the addressee and receive this e-mail by mistake, kindly notify the sender, and delete this e-mail, immediately and do not disclose or use same in any manner whatsoever. Views and opinions expressed in this e-mail are those of the sender unless clearly stated as those of the Group. The Group accepts no liability whatsoever for any loss or damages whatsoever and howsoever incurred, or suffered, resulting, or arising, from the use of this email or its attachments. The Group does not warrant the integrity of this e-mail nor that it is free of errors, viruses, interception or interference. Licensed divisions of the Standard Bank Group are authorised financial services providers in terms of the Financial Advisory and Intermediary Services Act, No 37 of 2002 (FAIS). For information about the Standard Bank Group Limited visit our website http://www.standardbank.co.za ___________________________________________________________________________________________________________________________________ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060227/e3768d9e/attachment.html From soltakss at yahoo.com Mon Feb 27 02:55:02 2006 From: soltakss at yahoo.com (Simon Phipp) Date: Mon Feb 27 02:55:32 2006 Subject: [Rq-rules] Borderlands In-Reply-To: <20060224231251.AD828482F9D@mini.thinbits.net> Message-ID: <20060227105502.44963.qmail@web51014.mail.yahoo.com> Hiya All I've been looking at the newest of the Gloranthan Classics - Borderlands. At the moment I am running a Pavis RQ campaign, so it is very relevant and useful to have the Borderlands/Runemasters/Plunder combo. What does anyone think about it? For me, Borderlands was the weakest of the Campaign Packs (Griffin Mountain, Pavis, Big Rubble, TrollPak) and Runemasters and Plunder were among the weakest RQ supplements, but together they gel quite well. I'd forgotten how few scenarios are in the Borderlands pack, there are only 7 and they are quite linear. They will spawn some extra scenarios in play and you can use the Shadows on the Borderlands book and the P&BRC series to add extra ones, but you are struggling to get 20 scenarios out of that arc. Still, the scenarios are quite enjoyable and they have a bucketload of NPC stats that can be used and reused. The Plunder items are as good as they ever were, but most of them are one-off items and quite powerful, so maybe wouldn't see the light of day in a normal campaign. There are a few more items, but I would have liked to see more. Runemasters was always a flawed product in many ways, but a good one in others. The tactics section is a must-read for anyone playing RQ, whether they play rune levels or not. The "How to create a RuneLevel" section is interesting and gives some insights into how to build a powerful PC or NPC. If you followed the guidelines when developing a PC in normal play, rather than rolling one up, then you'd end up with a powerful and useful combatant. The Runemaster stats themselves are good in many ways. Each cult has a Rune Priest, a Rune Lord and a Rune Lord-Priest, so it is definitely RQ2, but that doesn't matter much. They have descriptions of the NPCs together with HeroQuest abilities not mentioned in the stats. These are very definitely playable and would be an excellent resource. However, there are some problems with them. There are 2 Mistress Race Trolls, albeit very young ones, which is a bit unbalancing, as I am not sure if the Big Rubble should have Mistress Race Trolls. It gives stats for Pavic Rune Lords and Priests, which flies in the face of the standard campaign that has no Rune Lords and encourages the PCs to become the first Champion of Pavis and also contradicts the list of Daughters of Pavis. Not to worry, they could be from a later time or could be Priests rather than Chief Priests (which I think the Daughters of Pavis should be). Anyway, if you haven't got it and don't have the originals, then go out and buy it. It's almost as good as the others and better than a lot of the more recent Gloranthan stuff. We'll have to see how compatible it will be with the new Mongoose RQ. It is certainly playable with RQ3, if you ignore SR differences, different HPs and ENC. In fact, I've been using stats straight out of P&BR, without converting SRs, spells, HPs or ENC and things have worked reasonably well. See Ya Simon -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060227/5377fcd3/attachment-0001.html From Nick.Middleton at invensys.com Mon Feb 27 02:59:01 2006 From: Nick.Middleton at invensys.com (Nick.Middleton@invensys.com) Date: Mon Feb 27 02:59:39 2006 Subject: [Rq-rules] Re: Continuum 2006/Darkshade Gaming new RQ stock Message-ID: >> Well the new Mongoose will be out then as well. If not then >> we can still playtest it! > >I'll be buying it, finances permitting, but I hope that it is better than the last playtest version. I'll be reading a friends copy quite carefully and if by some miracle the mess that was 1.4 has been transformed in to something that is a substantive improvement on RQIII/Stormbringer 5 (or is at least "number compatible") I'll consider buying it. But my scepticism has grown rather than diminished in the last couple of months. >> Aaiee! Lost City of Eldarad! Run away! >> True. It makes good tinder for starting a fire. Seriously, I remember >> digging through it looking for material that could be taken out and used in >> another setting, and found roughly 1 item that had promise. >Is it really that bad? No, but roleplayers like reacting irrationally to things... ;-) > I recently bought Daughters of Darkness >(it was cheap and available, what can I say?) and it wasn't bad. >It wasn't good but it had some scenario ideas that could work in Pavis, say. > >Is Lost City of Eldarad really worse than Daughters of Darkness? I always rated it as better personally: but it suffers because it is clearly somebody's homebrew take on the concept of Pavis and the Rubble but they'd not been able to afford either supplement, so wrote their own version. There's some OK stuff in there, and it at least feels richer as a setting than the tawdry dullness of Daughters of Darkness. >Come to think of it, what are the worst RQ supplements out there? I can think of a few. > >Trolls and Trollkin >Militia and Mercenaries (if that's what it's called) Ah, but in the days when most of us DIDN'T have computers pregenerated stats were a god send. Certainly, the most useful part of my RQII boxed set was Fangs, and I'd still love to see a software tool that would allow me to rapidly populate a leader and follower sheet with randomly generated NPC's... >Hell Pits of Night Fang (although I ran it in Pavis and it worked OK) Don't think I have that, although I have picked up some of the other Judges Guild stuff (Broken Tree Inn, Lei Tabor) and they are pretty dire: if nothing else, the atrociously low production values make it hard to judge the content fairly... >Daughters of Darkness >RQ3 Character Sheets (how anyone thought it wou ld be a good idea to sell them, I can't imagine) But as was pointed out a while back (possibly at RPGNet), some of us have very fond memories of the GW RQII Character sheets. And the simple fact was that even in 1984 when RQIII came out, easy access to photocopying was NOT universal (I had to blag my father into doing it at work, or hope my brother could afford to abuse the University of Kent's library facilities...) I think your proposed list were all pretty weak, but they did have some redeeming features (if only that they were RQ material at a time when such material was scarce...) and compared to some of the drivel that has been peddled for other games, RQ got off relatively lightly I think... Cheers, Nick Middleton From Tony.Den at standardbank.co.za Mon Feb 27 03:16:16 2006 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Mon Feb 27 03:16:29 2006 Subject: [Rq-rules] Re: Continuum 2006/Darkshade Gaming new RQ stock Message-ID: Nick.Middleton@invensys.com -Snip- >There's some OK stuff in there, and it at least feels richer as a setting than the tawdry dullness of Daughters of Darkness. What I hated with Daughter of Darkness straight off was the dodge character names, come on, surely the writer could have been a bit more inventive. >Don't think I have that, although I have picked up some of the other Judges Guild stuff (Broken Tree Inn, Lei Tabor) and they are pretty dire: if nothing else, the atrociously low production values make it hard to judge the content fairly... I also have Lei Tabor. What surprised me was that Jusges Guild could arrange decent covers for their magazines (Dungeoneer, Dungeoneers journal etc) but issues such sh1te covers for their suppliments. Kinda put me off eBaying Duck tower or Hellpits >But as was pointed out a while back (possibly at RPGNet), some of us have very fond memories of the GW RQII Character sheets. And the simple fact was that even in 1984 when RQIII came out, easy access to photocopying was NOT universal (I had to blag my father into doing it at work, or hope my brother could afford to abuse the University of Kent's library facilities...) Good point, also a lot of companies sold character sheest in the early 80's, so methinks AH was just following an industry trend. Hell, I even bought them, not for use but just so I could have all them numbered boxes. Ciao Tony __________________________________________________________________________________________________________________________________ Standard Bank Disclaimer and Confidentiality Note This e-mail, its attachments and any rights attaching hereto are, unless the context clearly indicates otherwise, the property of Standard Bank Group Limited and/or its subsidiaries ("the Group"). It is confidential, private and intended for the addressee only. Should you not be the addressee and receive this e-mail by mistake, kindly notify the sender, and delete this e-mail, immediately and do not disclose or use same in any manner whatsoever. Views and opinions expressed in this e-mail are those of the sender unless clearly stated as those of the Group. The Group accepts no liability whatsoever for any loss or damages whatsoever and howsoever incurred, or suffered, resulting, or arising, from the use of this email or its attachments. The Group does not warrant the integrity of this e-mail nor that it is free of errors, viruses, interception or interference. Licensed divisions of the Standard Bank Group are authorised financial services providers in terms of the Financial Advisory and Intermediary Services Act, No 37 of 2002 (FAIS). For information about the Standard Bank Group Limited visit our website http://www.standardbank.co.za ___________________________________________________________________________________________________________________________________ From Tony.Den at standardbank.co.za Mon Feb 27 03:53:45 2006 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Mon Feb 27 03:53:55 2006 Subject: [Rq-rules] Slave Skills - Social RolePlay Experiment Message-ID: I was having a chat with a friend about the different type of characters people have played over the years. More recently, there has been a bit of a leaning in my group towards pre rolled characters. Kind of if the GM wants to run a short adventure and needs a party that is tight and focussed. I blame myself really because I started with this and it has snowballed. But I digress..... The postulation is that of a party of 15 years olds (or there abouts). The characters are all slaves and have either been born into slavery, or have just been slaves for a long time. Depending on whom their master(s) are and how they are treated, they could come with a whole bunch of pre determined issues. EG: They were humans taken slave by orcs when they were around 5 years old. Some may remember being small and free, some not. Some may hate their masters, others may have "become orcs" through conditioning and abuse. The adventure can start in a couple of ways, off the top of my head: - they are freed after their master meets his untimely death (like in Sl?ine and the Shoggy Beast 2000AD comic mid 1980's) - they could run away - they could have rebelled etc etc. (A lot of this may depend on their slave personality). Anyway, to get to my point, if I ever run an adventure like this, what are the general skills a slave is likely to have acquired. Unless they were lucky/unlucky enough to have been chucked into a fighting pit like in the Conan The Barbarian movie, they would likely have zero weapon skills. However they may be very good brawlers (Head but, fist, kick, grapple) from fighting for food. Having lived so long, perhaps their stats could be juiced a bit, STR and CON (and perhaps INT) come to mind. They may have also taken a beating, so APP and maybe DEX (broken bones) could also have been negatively affected. A few skills may have been learned by the type of slaves they were, whether they were put to work farming barley for ale, or building a road in a civilised land. But what other skills may they have gained - on the assumption they were not afforded much freedom/were kept chained. Agility skills would be low, Communication, hmm, so so (is there a follow instructions skill:) Knowledge would prob be low, bar any crafts/lores they may have picked up. Manipulation I think could be good, depending. Perception and Stealth I would think would have been researched/experienced well enough t be pretty good. Magic, reckon zero there. What does everyone else think? Tony __________________________________________________________________________________________________________________________________ Standard Bank Disclaimer and Confidentiality Note This e-mail, its attachments and any rights attaching hereto are, unless the context clearly indicates otherwise, the property of Standard Bank Group Limited and/or its subsidiaries ("the Group"). It is confidential, private and intended for the addressee only. Should you not be the addressee and receive this e-mail by mistake, kindly notify the sender, and delete this e-mail, immediately and do not disclose or use same in any manner whatsoever. Views and opinions expressed in this e-mail are those of the sender unless clearly stated as those of the Group. The Group accepts no liability whatsoever for any loss or damages whatsoever and howsoever incurred, or suffered, resulting, or arising, from the use of this email or its attachments. The Group does not warrant the integrity of this e-mail nor that it is free of errors, viruses, interception or interference. Licensed divisions of the Standard Bank Group are authorised financial services providers in terms of the Financial Advisory and Intermediary Services Act, No 37 of 2002 (FAIS). For information about the Standard Bank Group Limited visit our website http://www.standardbank.co.za ___________________________________________________________________________________________________________________________________ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060227/b6d599d9/attachment.html From aescleal at btinternet.com Mon Feb 27 04:30:29 2006 From: aescleal at btinternet.com (Ashley Munday) Date: Mon Feb 27 04:30:37 2006 Subject: [Rq-rules] Re: Continuum 2006/Darkshade Gaming new RQ stock In-Reply-To: <20060227103636.32256.qmail@web51012.mail.yahoo.com> Message-ID: <20060227123029.91589.qmail@web86102.mail.ukl.yahoo.com> Simon asked: "I recently bought Daughters of Darkness (it was cheap and available, what can I say?)" Sorry? Cheers, Ash From aescleal at btinternet.com Mon Feb 27 04:39:21 2006 From: aescleal at btinternet.com (Ashley Munday) Date: Mon Feb 27 04:39:30 2006 Subject: [Rq-rules] Borderlands In-Reply-To: <20060227105502.44963.qmail@web51014.mail.yahoo.com> Message-ID: <20060227123921.21270.qmail@web86104.mail.ukl.yahoo.com> Even if you have the originals, grab a copy. It'll save wear and tear on the originals. My main gripe with Borderlands was it's linearity, but with a bit of surgery you can fix that. Considering the time it came from it was just the way things were back then. Cheers, Ash Cheers, Ash From Tony.Den at standardbank.co.za Mon Feb 27 04:52:48 2006 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Mon Feb 27 04:52:57 2006 Subject: [Rq-rules] Runequestpt Message-ID: Well, loks lie thr RQ playtest group has dissapeared off yahoo. Tried to log in and see if ver 1.5 of da rules was out but nothing. Message to the group bounced as well. T¨’ny __________________________________________________________________________________________________________________________________ Standard Bank Disclaimer and Confidentiality Note This e-mail, its attachments and any rights attaching hereto are, unless the context clearly indicates otherwise, the property of Standard Bank Group Limited and/or its subsidiaries ("the Group"). It is confidential, private and intended for the addressee only. Should you not be the addressee and receive this e-mail by mistake, kindly notify the sender, and delete this e-mail, immediately and do not disclose or use same in any manner whatsoever. Views and opinions expressed in this e-mail are those of the sender unless clearly stated as those of the Group. The Group accepts no liability whatsoever for any loss or damages whatsoever and howsoever incurred, or suffered, resulting, or arising, from the use of this email or its attachments. The Group does not warrant the integrity of this e-mail nor that it is free of errors, viruses, interception or interference. Licensed divisions of the Standard Bank Group are authorised financial services providers in terms of the Financial Advisory and Intermediary Services Act, No 37 of 2002 (FAIS). For information about the Standard Bank Group Limited visit our website http://www.standardbank.co.za ___________________________________________________________________________________________________________________________________ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060227/7e58416d/attachment.html From aelarsen at mac.com Mon Feb 27 05:42:34 2006 From: aelarsen at mac.com (Andrew Larsen) Date: Mon Feb 27 05:42:45 2006 Subject: [Rq-rules] Borderlands In-Reply-To: <20060227105502.44963.qmail@web51014.mail.yahoo.com> Message-ID: I once ran a campaign where the characters were the sons of an exiled Dara Happan nobleman, sent to Prax and given the domain that Duke Raus is given in the Borderlands campaign. The characters wound up playing through much of the Borderlands material, but in between they had to help their father make decisions for building up an estate, which meant making political connections in Pavis and with the Praxian tribes. It went reasonably well. Andrew E. Larsen On 2/27/06 4:55 AM, "Simon Phipp" wrote: > Hiya All > > > > I've been looking at the newest of the Gloranthan Classics - Borderlands. At > the moment I am running a Pavis RQ campaign, so it is very relevant and useful > to have the Borderlands/Runemasters/Plunder combo. > > > > What does anyone think about it? > > > > For me, Borderlands was the weakest of the Campaign Packs (Griffin Mountain, > Pavis, Big Rubble, TrollPak) and Runemasters and Plunder were among the > weakest RQ supplements, but together they gel quite well. > > > > I'd forgotten how few scenarios are in the Borderlands pack, there are only 7 > and they are quite linear. They will spawn some extra scenarios in play and > you can use the Shadows on the Borderlands book and the P&BRC series to add > extra ones, but you are struggling to get 20 scenarios out of that arc. Still, > the scenarios are quite enjoyable and they have a bucketload of NPC stats that > can be used and reused. > > > > The Plunder items are as good as they ever were, but most of them are one-off > items and quite powerful, so maybe wouldn't see the light of day in a normal > campaign. There are a few more items, but I would have liked to see more. > > > > Runemasters was always a flawed product in many ways, but a good one in > others. The tactics section is a must-read for anyone playing RQ, whether they > play rune levels or not. The "How to create a RuneLevel" section is > interesting and gives some insights into how to build a powerful PC or NPC. If > you followed the guidelines when developing a PC in normal play, rather than > rolling one up, then you'd end up with a powerful and useful combatant. The > Runemaster stats themselves are good in many ways. Each cult has a Rune > Priest, a Rune Lord and a Rune Lord-Priest, so it is definitely RQ2, but that > doesn't matter much. They have descriptions of the NPCs together with > HeroQuest abili ties not mentioned in the stats. These are very definitely > playable and would be an excellent resource. However, there are some problems > with them. There are 2 Mistress Race Trolls, albeit very young ones, which is > a bit unbalancing, as I am not sure if the Big Rubble should have Mistress > Race Trolls. It gives stats for Pavic Rune Lords and Priests, which flies in > the face of the standard campaign that has no Rune Lords and encourages the > PCs to become the first Champion of Pavis and also contradicts the list of > Daughters of Pavis. Not to worry, they could be from a later time or could be > Priests rather than Chief Priests (which I think the Daughters of Pavis should > be). > > > > Anyway, if you haven't got it and don't have the originals, then go out and > buy it. It's almost as good as the others and better than a lot of the more > recent Gloranthan stuff. > > > > We'll have to see how compatible it will be with the new Mongoose RQ. It is > certainly playable with RQ3, if you ignore SR differences, different HPs and > ENC. In fact, I've been using stats straight out of P&BR, without converting > SRs, spells, HPs or ENC and things have worked reasonably well. > > > > See Ya > > > > Simon > > > > > > > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060227/ded25f03/attachment.html From patrice.bousquet at laposte.net Mon Feb 27 06:38:22 2006 From: patrice.bousquet at laposte.net (patrice.bousquet) Date: Mon Feb 27 06:38:50 2006 Subject: [Rq-rules] Runequestpt Message-ID: > Well, loks lie thr RQ playtest group has dissapeared off yahoo. Tried to log in and see if ver 1.5 of da rules was out but nothing. Message to the group bounced as well. > > T?ny Yes, and sprange and spare addresses also disappeared from mongoose :( Acc?dez au courrier ?lectronique de La Poste : www.laposte.net ; 3615 LAPOSTENET (0,34 ?/mn) ; t?l : 08 92 68 13 50 (0,34?/mn) From soltakss at yahoo.com Mon Feb 27 07:28:06 2006 From: soltakss at yahoo.com (Simon Phipp) Date: Mon Feb 27 07:28:18 2006 Subject: [Rq-rules] Re: Slave Skills - Social RolePlay Experiment In-Reply-To: <20060227123931.1A751496598@mini.thinbits.net> Message-ID: <20060227152806.31734.qmail@web51013.mail.yahoo.com> Nick Middleton: > I'll be reading a friends copy quite carefully and if by some miracle the > mess that was 1.4 has been transformed in to something that is a > substantive improvement on RQIII/Stormbringer 5 (or is at least "number > compatible") I'll consider buying it. But my scepticism has grown rather > than diminished in the last couple of months. But, surely V1.4 was almost finished and there were no clear consensus on what was wrong with it. That's the official line at the moment, from what I can tell. Our group consensus was that it's a pile of crap, except for the Experience and some of the ideas about magic. >>Come to think of it, what are the worst RQ supplements out there? I can think of a few. >> >>Trolls and Trollkin >>Militia and Mercenaries (if that's what it's called) > >Ah, but in the days when most of us DIDN'T have computers pregenerated >stats were a god send. Certainly, the most useful part of my RQII boxed set >was Fangs, and I'd still love to see a software tool that would allow me to >rapidly populate a leader and follower sheet with randomly generated >NPC's... Fangs is only good when you want a laugh and look at some of the stats created. I'm not sure if there was someone with 0HP, but I know there were people who walked around unconscious (1-2HP), for instance. We sometimes used them back in the RQ2 days, but after a while they were no good as they were too weak. Runemasters was better. We liked to make our own stats, anyway, with identikit trollkin and guards. The chaos beasties were alwasy good to roll up yourself, but you always got the situation where you carefully placed 20 assorted broos, ogres and scorpionmen on the board, then looked at your diagram, frowned and took 3 off them off. Sorta gives away the Invisible Until Attacks chaos feature. Tony Den: >>Hell Pits of Night Fang (although I ran it in Pavis and it worked OK) > Don't think I have that, although I have picked up some of the other Judges > Guild stuff (Broken Tree Inn, Lei Tabor) and they are pretty dire: if > nothing else, the atrociously low production values make it hard to judge > the content fairly... Broken Tree Inn could be run very easily as a Dryad needs help scenario. There's a place in Sartar that has a burned forest near a village, can't remember where, and it fits right in. Lei Tabor wasn't great, but had the Lightning spell for RQ2 and would have fitted a RQ Cathay campaign. > I also have Lei Tabor. What surprised me was that Jusges Guild could > arrange decent covers for their magazines (Dungeoneer, Dungeoneers > journal etc) but issues such sh1te covers for their suppliments. Kinda > put me off eBaying Duck tower or Hellpits Now, Duck Tower and Duck Pond are quite good. Duck Tower is a nice little explore and destroy session, Duck Pond is a bit more than that. They are worth buying. > The postulation is that of a party of 15 years olds (or there abouts). The characters are all slaves and have > either been born into slavery, or have just been slaves for a long time. Depending on whom their master(s) are > and how they are treated, they could come with a whole bunch of pre determined issues. EG: They were > humans taken slave by orcs when they were around 5 years old. Some may remember being small and free, > some not. Some may hate their masters, others may have "become orcs" through conditioning and abuse. Interesting background. The hardest part of any new campaign is finding the reason for everyone to be in a party together. Escaped slaves would work really well. > Anyway, to get to my point, if I ever run an adventure like this, what are the general skills a slave is likely to > have acquired. Unless they were lucky/unlucky enough to have been chucked into a fighting pit like in the > Conan The Barbarian movie, they would likely have zero weapon skills. However they may be very good > brawlers (Head but, fist, kick, grapple) from fighting for food. Having lived so long, perhaps their stats could be > juiced a bit, STR and CON (and perhaps INT) come to mind. They may have also taken a beating, so APP and > maybe DEX (broken bones) could also have been negatively affected. A few skills may have been learned by > the type of slaves they were, whether they were put to work farming barley for ale, or building a road in a > civilised land. But what other skills may they have gained - on the assumption they were not afforded much > freedom/were kept chained. Agility skills would be low, Communication, hmm, so so (is there a follow > instructions skill:) Knowledge would prob be low, bar any crafts/lores they may have picked up. Manipulation I > think could be good, depending. Perception and Stealth I would think would have been researched/experienced > well enough t be pretty good. Magic, reckon zero there. Well, slaves are kept for one reason, and one reason only, to be productive. So, all slaves, even as children, would have some kind of profession and some tasks to perform. If not, then they would have been sold or killed long ago. You can support a lazy freeman, you won't support a lazy slave. So, they would all have professions and can get previous experience for those professions. Give them 1D6 years experience, if they were child slaves. They would have a different set of starting skills to normal folk, because of their background. Orcs are very physical, so they would have a high Endurance, perhaps a new skill might be in order. They would have the Run skill, perhaps Climb and Jump. They probably wouldn't have Ride skills. They would be able to speak their own languages and Orcish and whatever other languages Orcs speak in the world you are using. Don't forget that different people will have different skills. Someone naturally attractive would have higher Communication skills to someone who is quick with his tongue, as Orcs would use the first as a concubine and the second as a trader or bargainer. You can't really generalise too much. I suppose the bnest thing would be to make a new background of Orc Slave and then build professions into that, as you would any other background. See Ya Simon -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060227/01206c3c/attachment-0001.html From dzappone at metamythos.net Mon Feb 27 08:13:22 2006 From: dzappone at metamythos.net (Dan Zappone) Date: Mon Feb 27 08:13:37 2006 Subject: [Rq-rules] Runequestpt In-Reply-To: Message-ID: <004701c63bb8$bb5ddd70$0202fea9@quicksilver> This link will probably answer your questions - and create new ones as well: http://forum.rpg.net/showthread.php?p=5327962#post5327962 Here's what Matt had to say in the thread: "We selected a number of people with good track records on the Newsgroup and invited them to a more private list. After getting a wide range of opinions in, we now need to narrow the focus and hammer out the remaining balance issues. Still, the good news is that everything is still on schedule!" There have been a number of additional posts. My big complaint is that they (Matt etc.) yanked the group without notice of any sort which in my opinion is rather rude. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.0/269 - Release Date: 2/24/2006 From darthvogel at hotmail.com Mon Feb 27 17:45:59 2006 From: darthvogel at hotmail.com (Fred Vogel) Date: Mon Feb 27 17:46:13 2006 Subject: [Rq-rules] Slave Skills - Social RolePlay Experiment In-Reply-To: Message-ID: >From: "Den, Tony T" >The postulation is that of a party of 15 years olds (or there abouts). The >characters are all slaves and have either been born into slavery, or have >just been slaves for a long time. Depending on whom their master(s) are and >how they are treated, they could come with a whole bunch of pre determined >issues. EG: They were humans taken slave by orcs when they were around 5 >years old. Some may remember being small and free, some not. Some may hate >their masters, others may have "become orcs" through conditioning and >abuse. >Anyway, to get to my point, if I ever run an adventure like this, what are >the general skills a slave is likely to have acquired. Well I guess the answer is, it depends on their back story. In your example, they are held by orcs; they probably speak orc very well and may not speak common at all depending on exposure. They would speak languages according to thier exposure. They probably couldnt read/write anything unless is was a skill used in their slave capacity. I would not think they had any particular education type skills; however, they could effectivly know certain types of "lore" at certain levels just from exposure. As for other skills; slaves almost have a master/apprentice thing going. They only do one or two things for a very long time. They probably get very good at the associated tasks. Being a field worker may seem unimpressive from and adventurer point of view...but plenty of revolts have been led with pitch-forks. I would expect a guy who can expertly deliver a whack to some kind of plant he is harvesting can deal an equally nasty whack to someone's legs. In the area of socialization skills; from what I see, these kinds of people still have something of a life. Thier hard circumstances may have made them masters at story telling for entertainment/money; fast talk to get out of trouble or con someone; theiving skills just to have something on occasion; hiding to stay out of trouble. Since slaves are usually deprived of money they could evolve into great barterers. Anyway...you get the picture. Watch a war movie about POWs who are kept for long periods of time and look for skills that they develop. As for stats, it also really depends on what they do and how they are treated. A laborer may get great CON DEX and STR benefits; however, if he is malnourished severly he might suffer at some or all. If the slave's living conditions are bad...his APP may suffer due to health problems etc. As for magic, I agree that would probably be few and far between; however, if it proved of value to the master a work spell or two might be known. Like plow, or light so they can work in the dark, the list of mundane spells is limitless. Even though these spells may seem boring or useless; never underestimate what the player can do to turn something into an advantage. That's my 2c. Hope its at least worth 1.5c to you. Fred From steve at perrinworlds.com Mon Feb 27 23:28:24 2006 From: steve at perrinworlds.com (Stephen Perrin) Date: Mon Feb 27 23:29:13 2006 Subject: [Rq-rules] Runequestpt References: Message-ID: <007f01c63c38$a01abda0$dd407442@wizard> RunequestptAccording to a thread on RPGNet, I am told, Mongoose decided they weren't getting useful feedback and pulled the plug. Certain people (I am not one of them, despite Mongoose's claims of Greg and I having oversight) have been invited to a group that Mongoose is running. I talked to Ken Hite, who wrote the most recent set of the rules. He said he took what Mongoose gave him and made it as much like classic RQ as possible. We'll see what happens from there. Steve Perrin ----- Original Message ----- From: Den, Tony T To: RQ Rules List Sent: Monday, February 27, 2006 4:52 AM Subject: [Rq-rules] Runequestpt Well, loks lie thr RQ playtest group has dissapeared off yahoo. Tried to log in and see if ver 1.5 of da rules was out but nothing. Message to the group bounced as well. T¨’ny __________________________________________________________________________________________________________________________________ Standard Bank Disclaimer and Confidentiality Note This e-mail, its attachments and any rights attaching hereto are, unless the context clearly indicates otherwise, the property of Standard Bank Group Limited and/or its subsidiaries ("the Group"). It is confidential, private and intended for the addressee only. Should you not be the addressee and receive this e-mail by mistake, kindly notify the sender, and delete this e-mail, immediately and do not disclose or use same in any manner whatsoever. Views and opinions expressed in this e-mail are those of the sender unless clearly stated as those of the Group. The Group accepts no liability whatsoever for any loss or damages whatsoever and howsoever incurred, or suffered, resulting, or arising, from the use of this email or its attachments. The Group does not warrant the integrity of this e-mail nor that it is free of errors, viruses, interception or interference. Licensed divisions of the Standard Bank Group are authorised financial services providers in terms of the Financial Advisory and Intermediary Services Act, No 37 of 2002 (FAIS). For information about the Standard Bank Group Limited visit our website http://www.standardbank.co.za __________________________________________________________________________________________________________________________________ ------------------------------------------------------------------------------ _______________________________________________ RQ-Rules mailing list RQ-Rules@crashbox.com http://crashbox.com/mailman/listinfo/rq-rules -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060227/3ac76163/attachment.html From Tony.Den at standardbank.co.za Mon Feb 27 23:32:12 2006 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Mon Feb 27 23:32:26 2006 Subject: [Rq-rules] Runequestpt Message-ID: I suppose only time will tell. I can see what they said re the use of the playtest group, way too many people just couldn't stick to the pretty simple rule of staying on topic. I had to unsubscribe after receiving 750 odd e-mails in a week. ________________________________ From: rq-rules-bounces@crashbox.com [mailto:rq-rules-bounces@crashbox.com] On Behalf Of Stephen Perrin Sent: 28 February 2006 09:28 To: Discussion of RuneQuest rules. Subject: Re: [Rq-rules] Runequestpt According to a thread on RPGNet, I am told, Mongoose decided they weren't getting useful feedback and pulled the plug. Certain people (I am not one of them, despite Mongoose's claims of Greg and I having oversight) have been invited to a group that Mongoose is running. I talked to Ken Hite, who wrote the most recent set of the rules. He said he took what Mongoose gave him and made it as much like classic RQ as possible. We'll see what happens from there. Steve Perrin ----- Original Message ----- From: Den, Tony T To: RQ Rules List Sent: Monday, February 27, 2006 4:52 AM Subject: [Rq-rules] Runequestpt Well, loks lie thr RQ playtest group has dissapeared off yahoo. Tried to log in and see if ver 1.5 of da rules was out but nothing. Message to the group bounced as well. T¨’ny __________________________________________________________________________________________________________________________________ Standard Bank Disclaimer and Confidentiality Note This e-mail, its attachments and any rights attaching hereto are, unless the context clearly indicates otherwise, the property of Standard Bank Group Limited and/or its subsidiaries ("the Group"). It is confidential, private and intended for the addressee only. Should you not be the addressee and receive this e-mail by mistake, kindly notify the sender, and delete this e-mail, immediately and do not disclose or use same in any manner whatsoever. Views and opinions expressed in this e-mail are those of the sender unless clearly stated as those of the Group. The Group accepts no liability whatsoever for any loss or damages whatsoever and howsoever incurred, or suffered, resulting, or arising, from the use of this email or its attachments. The Group does not warrant the integrity of this e-mail nor that it is free of errors, viruses, interception or interference. Licensed divisions of the Standard Bank Group are authorised financial services providers in terms of the Financial Advisory and Intermediary Services Act, No 37 of 2002 (FAIS). For information about the Standard Bank Group Limited visit our website http://www.standardbank.co.za __________________________________________________________________________________________________________________________________ ________________________________ _______________________________________________ RQ-Rules mailing list RQ-Rules@crashbox.com http://crashbox.com/mailman/listinfo/rq-rules __________________________________________________________________________________________________________________________________ Standard Bank Disclaimer and Confidentiality Note This e-mail, its attachments and any rights attaching hereto are, unless the context clearly indicates otherwise, the property of Standard Bank Group Limited and/or its subsidiaries ("the Group"). It is confidential, private and intended for the addressee only. Should you not be the addressee and receive this e-mail by mistake, kindly notify the sender, and delete this e-mail, immediately and do not disclose or use same in any manner whatsoever. Views and opinions expressed in this e-mail are those of the sender unless clearly stated as those of the Group. The Group accepts no liability whatsoever for any loss or damages whatsoever and howsoever incurred, or suffered, resulting, or arising, from the use of this email or its attachments. The Group does not warrant the integrity of this e-mail nor that it is free of errors, viruses, interception or interference. Licensed divisions of the Standard Bank Group are authorised financial services providers in terms of the Financial Advisory and Intermediary Services Act, No 37 of 2002 (FAIS). For information about the Standard Bank Group Limited visit our website http://www.standardbank.co.za ___________________________________________________________________________________________________________________________________ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060228/4cdca8f6/attachment-0001.html From Nick.Middleton at invensys.com Tue Feb 28 01:15:49 2006 From: Nick.Middleton at invensys.com (Nick.Middleton@invensys.com) Date: Tue Feb 28 01:16:13 2006 Subject: [Rq-rules] Runequestpt Message-ID: >According to a thread on RPGNet, I am told, Mongoose decided they weren't getting useful feedback and pulled the plug. >Certain people (I am not one of them, despite Mongoose's claims of Greg and I having oversight) have been invited to a group that Mongoose is running. Mongoose were always entitled to do pretty much whatever they wanted with the Yahoo Group - what I find sad is that Matt Sprange couldn't spare the few seconds required to empty the Yahoo Group and lock it down with a single post remaining saying "thank you, we've now switched to a private playtest"; rather than just delete the group and leave everyone to find out via RPGNet or wherever. Good manners cost nothing, other than goodwill... >I talked to Ken Hite, who wrote the most recent set of the rules. He said he took what Mongoose gave him and made it as much like classic RQ as possible. Can I just say, given how snippy Matt Sprange got when various people (including myself) queried why early iterations were changing things from RQII/III (for no good reason, as far as we could see), that I find this _deeply_ ironic? > We'll see what happens from there. Indeed, but with myself at least Mongoose have (yet again...) blotted their copybook. If it's "number compatible" with RQII/III I'll still be interested in particular sourcebooks, and as ever what will actual count is the actual product on the FLGS shelf. Cheers, Nick Middleton From tom at zunder.org.uk Tue Feb 28 02:25:52 2006 From: tom at zunder.org.uk (Tom Zunder (Home)) Date: Tue Feb 28 02:26:21 2006 Subject: [Rq-rules] Runequestpt In-Reply-To: Message-ID: <44042530.12889.37E5547@localhost> On 28 Feb 2006 at 9:15, Nick.Middleton@invensys.com wrote: > Good manners cost nothing, other than goodwill... He sort of got a tiger by the tail and let go, goodwill will have been lost. Politeness would have gained him credit. > Can I just say, given how snippy Matt Sprange got when various people > (including myself) queried why early iterations were changing things from > RQII/III (for no good reason, as far as we could see), that I find this > _deeply_ ironic? I have it. Let's say Ken did a good job, it's a slightly different version of RQ2/3 with Steve's new and interesting RuneMagic rules. It's good since RQ is good, it has little that is radically different, even the new Strike Ranks and Combat Actions are ok, although much more like D&D. You can use the stat blocks with any BRP with minimal roleplayers sense. The opening text about the radical overhaul and modernisation is a bit of a laugh tho', but then again for a d20 player this is still a leap forward. > Indeed, but with myself at least Mongoose have (yet again...) blotted their > copybook. If it's "number compatible" with RQII/III I'll still be > interested in particular sourcebooks, and as ever what will actual count is > the actual product on the FLGS shelf. They have. The game is fine. I recommend we all give it a fair crack and if it's okay then we evangelise it, it'll get new blood into BRP. You can always then run variant games if you want the old spells back or the SR like they used to be. A published supported game beats a dead one everytime for new players. Tom From soltakss at yahoo.com Tue Feb 28 03:04:31 2006 From: soltakss at yahoo.com (Simon Phipp) Date: Tue Feb 28 03:04:40 2006 Subject: [Rq-rules] Re: Runequestpt In-Reply-To: <20060228073228.3FCE549DA0C@mini.thinbits.net> Message-ID: <20060228110431.80782.qmail@web51002.mail.yahoo.com> Dan Zappone: > Here's what Matt had to say in the thread: > > "We selected a number of people with good track records on the Newsgroup and > invited them to a more private list. After getting a wide range of opinions > in, we now need to narrow the focus and hammer out the remaining balance > issues. Purely as a matter of interest, is anyone on this group one of the "people with good track records" who have been invitied to take part in the current playtesting? I don't particularly want to know what's going on, I'm just interested in how many old-school RQers are involved. Tony Den: > I suppose only time will tell. I can see what they said re the use of the playtest group, way too many people > just couldn't stick to the pretty simple rule of staying on topic. I had to unsubscribe after receiving 750 odd e- > mails in a week. That's why I subscribe to all these groups in Daily Digest form. Sometimes even that's too much. See Ya Simon -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060228/aa5f1473/attachment.html From Tony.Den at standardbank.co.za Tue Feb 28 03:15:17 2006 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Tue Feb 28 03:15:41 2006 Subject: [Rq-rules] Re: Runequestpt Message-ID: Not me, I prob did not contribute enough to get in. Still, it was an interesting experience while it lasted and on the bright side, new RQ gear can only make the game more visable (Someone else already said this I think). Also, if it is open source te likes of rqalternate earth group could get soem serious egar out with a bti of planning, co-ordination and a decent financial backer. ________________________________ Simon Phipp Dan Zappone: > Here's what Matt had to say in the thread: > > "We selected a number of people with good track records on the Newsgroup and > invited them to a more private list. After getting a wide range of opinions > in, we now need to narrow the focus and hammer out the remaining balance > issues. Purely as a matter of interest, is anyone on this group one of the "people with good track records" who have been invitied to take part in the current playtesting? I don't particularly want to know what's going on, I'm just interested in how many old-school RQers are involved. Tony Den: > I suppose only time will tell. I can see what they said re the use of the playtest group, way too many people > just couldn't stick to the pretty simple rule of staying on topic. I had to unsubscribe after recei ving 750 odd e- > mails in a week. That's why I subscribe to all these groups in Daily Digest form. Sometimes even that's too much. See Ya Simon __________________________________________________________________________________________________________________________________ Standard Bank Disclaimer and Confidentiality Note This e-mail, its attachments and any rights attaching hereto are, unless the context clearly indicates otherwise, the property of Standard Bank Group Limited and/or its subsidiaries ("the Group"). It is confidential, private and intended for the addressee only. Should you not be the addressee and receive this e-mail by mistake, kindly notify the sender, and delete this e-mail, immediately and do not disclose or use same in any manner whatsoever. Views and opinions expressed in this e-mail are those of the sender unless clearly stated as those of the Group. The Group accepts no liability whatsoever for any loss or damages whatsoever and howsoever incurred, or suffered, resulting, or arising, from the use of this email or its attachments. The Group does not warrant the integrity of this e-mail nor that it is free of errors, viruses, interception or interference. Licensed divisions of the Standard Bank Group are authorised financial services providers in terms of the Financial Advisory and Intermediary Services Act, No 37 of 2002 (FAIS). For information about the Standard Bank Group Limited visit our website http://www.standardbank.co.za ___________________________________________________________________________________________________________________________________ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060228/1e4f076d/attachment.html From aescleal at btinternet.com Tue Feb 28 05:40:18 2006 From: aescleal at btinternet.com (Ashley Munday) Date: Tue Feb 28 05:40:27 2006 Subject: [Rq-rules] Runequestpt In-Reply-To: Message-ID: <20060228134018.14918.qmail@web86103.mail.ukl.yahoo.com> I was quite relieved to find Ken Hite's writing the game. Hopefully there's a chance that it'll be okay rather than a cack handed d20 ish pile of wank with percentage dice. Hopefully he's got the clout to make sure it's good and the balls to resist the Ian Livingstoneque hyperbole that seems to surround Mongoose. As I vowed to never support Mongoose again after their fuhrer described them as the next Games Workshop* I'll have to wear dark glasses and a mac when I go and buy a copy. If it's any good that is. Cheers, Ash * A certain representative had a bit of sense of humour failure when I asked if this included buying the lease on people's premises out from under them, retaining paid for stock and burning your warehouse down for the insurance money. --- Nick.Middleton@invensys.com wrote: > >According to a thread on RPGNet, I am told, > Mongoose decided they weren't > getting useful feedback and pulled the plug. > >Certain people (I am not one of them, despite > Mongoose's claims of Greg > and I having oversight) have been invited to a > group that Mongoose is > running. > > Mongoose were always entitled to do pretty much > whatever they wanted with > the Yahoo Group - what I find sad is that Matt > Sprange couldn't spare the > few seconds required to empty the Yahoo Group and > lock it down with a > single post remaining saying "thank you, we've now > switched to a private > playtest"; rather than just delete the group and > leave everyone to find out > via RPGNet or wherever. Good manners cost nothing, > other than goodwill... > > >I talked to Ken Hite, who wrote the most recent set > of the rules. He said > he took what Mongoose gave him and made it as much > like classic RQ as > possible. > > Can I just say, given how snippy Matt Sprange got > when various people > (including myself) queried why early iterations were > changing things from > RQII/III (for no good reason, as far as we could > see), that I find this > _deeply_ ironic? > > > We'll see what happens from there. > > Indeed, but with myself at least Mongoose have (yet > again...) blotted their > copybook. If it's "number compatible" with RQII/III > I'll still be > interested in particular sourcebooks, and as ever > what will actual count is > the actual product on the FLGS shelf. > > Cheers, > > Nick Middleton > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > From aluban at yahoo.fr Tue Feb 28 06:03:20 2006 From: aluban at yahoo.fr (Alban de ROSTOLAN) Date: Tue Feb 28 06:03:35 2006 Subject: [Rq-rules] Runequestpt In-Reply-To: <44042530.12889.37E5547@localhost> Message-ID: <20060228140320.31281.qmail@web26202.mail.ukl.yahoo.com> "Tom Zunder (Home)" a ?crit : On 28 Feb 2006 at 9:15, Nick.Middleton@invensys.com wrote: > Can I just say, given how snippy Matt Sprange got when various people > (including myself) queried why early iterations were changing things from > RQII/III (for no good reason, as far as we could see), that I find this > _deeply_ ironic? I have it. Let's say Ken did a good job, it's a slightly different version of RQ2/3 with Steve's new and interesting RuneMagic rules. It's good since RQ is good, it has little that is radically different, even the new Strike Ranks and Combat Actions are ok, although much more like D&D. You can use the stat blocks with any BRP with minimal roleplayers sense. The opening text about the radical overhaul and modernisation is a bit of a laugh tho', but then again for a d20 player this is still a leap forward. I'm also one of the few ones that got it, and my opinion is similar to yours. It is not perfect, and some of the changes I expected were not included, but it is far better than version 1.5. --------------------------------- Nouveau : t?l?phonez moins cher avec Yahoo! Messenger ! D?couvez les tarifs exceptionnels pour appeler la France et l'international.T?l?chargez la version beta. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060228/132b5581/attachment.html From styopa1 at gmail.com Tue Feb 28 08:04:57 2006 From: styopa1 at gmail.com (Steve Lieb) Date: Tue Feb 28 08:05:11 2006 Subject: [Rq-rules] Runequestpt In-Reply-To: <20060228140320.31281.qmail@web26202.mail.ukl.yahoo.com> References: <44042530.12889.37E5547@localhost> <20060228140320.31281.qmail@web26202.mail.ukl.yahoo.com> Message-ID: <56e64e7a0602280804s3d769415k4c97ce5c66fc2463@mail.gmail.com> In any case, I'll be delighted if they produce even a moderate amount of source material. For this particular adult, I simply no longer have the opportunities I used to to create RQ adventures. Even my kids like RQ much^3 better than d20 D&D, but when you see outstanding source material like The Shackled City....d20 wins out of sheer time-economy. If Mongoose produces material even nearly the quality of paizo.com, I'll be happy. Sad thing is, I guess I'll never have to finish the RQ3 random creature/character generator I have as one of my 'pending' projects...at least maybe this will inspire me to go back to that Gloranthan weather generator program and finish that damn thing....(does anyone else have a list like this? A stack of "75% done" stuff you've just never quite gotten back to?) -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060228/74b7acd4/attachment.html From Turloigh at gmx.net Tue Feb 28 13:04:58 2006 From: Turloigh at gmx.net (Mark Mesek) Date: Tue Feb 28 13:05:15 2006 Subject: [Rq-rules] Runequestpt References: <20060228140320.31281.qmail@web26202.mail.ukl.yahoo.com> Message-ID: <12489.1141160698@www020.gmx.net> Thanks for the update to Alban, Tom, and Steve Perrin. So it looks like there is still hope (even though I'm a bit disappointed that Steve isn't involved with the final stage of development). Good to find all of you here, btw. Mark M. > --- Urspr?ngliche Nachricht --- > Von: Alban de ROSTOLAN > An: "Discussion of RuneQuest rules." > Betreff: Re: [Rq-rules] Runequestpt > Datum: Tue, 28 Feb 2006 15:03:20 +0100 (CET) > > "Tom Zunder (Home)" a ?crit : > On 28 Feb 2006 at 9:15, Nick.Middleton@invensys.com wrote: > > > Can I just say, given how snippy Matt Sprange got when various people > > (including myself) queried why early iterations were changing things > from > > RQII/III (for no good reason, as far as we could see), that I find this > > _deeply_ ironic? > I have it. Let's say Ken did a good job, it's a slightly > different version of RQ2/3 with Steve's new and interesting > RuneMagic rules. It's good since RQ is good, it has little > that is radically different, even the new Strike Ranks and > Combat Actions are ok, although much more like D&D. > You can use the stat blocks with any BRP with minimal > roleplayers sense. The opening text about the radical > overhaul and modernisation is a bit of a laugh tho', but > then again for a d20 player this is still a leap forward. > I'm also one of the few ones that got it, and my opinion is similar to > yours. It is not perfect, and some of the changes I expected were not > included, but it is far better than version 1.5. > > > --------------------------------- > Nouveau : t?l?phonez moins cher avec Yahoo! Messenger ! D?couvez les > tarifs exceptionnels pour appeler la France et l'international.T?l?chargez la > version beta. -- 10 GB Mailbox, 100 FreeSMS/Monat http://www.gmx.net/de/go/topmail +++ GMX - die erste Adresse f?r Mail, Message, More +++ From Turloigh at gmx.net Tue Feb 28 13:04:58 2006 From: Turloigh at gmx.net (Mark Mesek) Date: Tue Feb 28 13:05:18 2006 Subject: [Rq-rules] Runequestpt References: <20060228140320.31281.qmail@web26202.mail.ukl.yahoo.com> Message-ID: <12489.1141160698@www020.gmx.net> Thanks for the update to Alban, Tom, and Steve Perrin. So it looks like there is still hope (even though I'm a bit disappointed that Steve isn't involved with the final stage of development). Good to find all of you here, btw. Mark M. > --- Urspr?ngliche Nachricht --- > Von: Alban de ROSTOLAN > An: "Discussion of RuneQuest rules." > Betreff: Re: [Rq-rules] Runequestpt > Datum: Tue, 28 Feb 2006 15:03:20 +0100 (CET) > > "Tom Zunder (Home)" a ?crit : > On 28 Feb 2006 at 9:15, Nick.Middleton@invensys.com wrote: > > > Can I just say, given how snippy Matt Sprange got when various people > > (including myself) queried why early iterations were changing things > from > > RQII/III (for no good reason, as far as we could see), that I find this > > _deeply_ ironic? > I have it. Let's say Ken did a good job, it's a slightly > different version of RQ2/3 with Steve's new and interesting > RuneMagic rules. It's good since RQ is good, it has little > that is radically different, even the new Strike Ranks and > Combat Actions are ok, although much more like D&D. > You can use the stat blocks with any BRP with minimal > roleplayers sense. The opening text about the radical > overhaul and modernisation is a bit of a laugh tho', but > then again for a d20 player this is still a leap forward. > I'm also one of the few ones that got it, and my opinion is similar to > yours. It is not perfect, and some of the changes I expected were not > included, but it is far better than version 1.5. > > > --------------------------------- > Nouveau : t?l?phonez moins cher avec Yahoo! Messenger ! D?couvez les > tarifs exceptionnels pour appeler la France et l'international.T?l?chargez la > version beta. -- 10 GB Mailbox, 100 FreeSMS/Monat http://www.gmx.net/de/go/topmail +++ GMX - die erste Adresse f?r Mail, Message, More +++ From steve at perrinworlds.com Tue Feb 28 16:45:29 2006 From: steve at perrinworlds.com (steve) Date: Tue Feb 28 16:45:53 2006 Subject: [Rq-rules] Runequestpt Message-ID: <20060301004530.73894.qmail@ibusy.com> An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060301/e7e8f458/attachment.html From soltakss at yahoo.com Wed Feb 1 02:47:39 2006 From: soltakss at yahoo.com (Simon Phipp) Date: Sun May 21 09:36:18 2006 Subject: [Rq-rules] Re: Illumination/Humakti Death Drive In-Reply-To: <20060131141506.055503B69C2@mini.thinbits.net> Message-ID: <20060201104739.8486.qmail@web51004.mail.yahoo.com> Bjorn Stolen: > The way I've interpreted Illumination, it is a loophole in the Great > Compromise; a backdoor that the God Learners invented\discovered. So I rule Illumination was first seen in the First Age when Nysalor/Gbaji/Humakt appeared, but Rashoran had it in the Godtime, before being killed. The Godlearners exploited it, as did the Arkati and Bright Empire. > that an illuminated work like a tick or like those beetles that disguise > themselves as ants, crawling happily into the breeding-chamber of the ants > hive, chumping away at the ant-larvae, then crawling out again unscratched. That's a good analogy. I am sure that if the ants found them out, then they would be eaten immediately. The same applies to Illuminates in many societies - if they are found they are killed. > I let illuminated ones not beeing chaotic, but they're treated like the > worst sort of chaos by the phanteons, as the gods know exactly how > dangerous > they are. Not all pantheons displike illuminates. Dara Happa accepts them, the Lunars embrace them, Chaos includes them, even trolls and orlanthi accept them in Arkat. Bad Illuminates can cause problems even though they are not chaotic. A humakti who ignores his geases is not chaotic, but can undermine the cult, especially if he "proves" he is justified by his sword not breaking. > The challenge with letting players achieve illumination, is that > if they're munchkin-players, you're in for it as a GM. The fun part is to > play on the players temtpations; the possebility to flirt with several > opposing phanteons (including chaos) without risking getting their fingers > burned. Players can abuse Illumination a bit, but not a lot, really. They can join multiple (not a problem) mutually hostile/enemy cults and can leave cults willy-nilly. They are not affected by Spirits of Retribution and are immune to skills/spells such as Sense/Detect Chaos/Law/Undead, but that's as far as it goes. Anyone taking on chaos features can still turn into a broo. Any Humakti getting pally with Vivamorti or Zorak Zorani will get found out eventually. When my main PC became Illuminated (never answered a riddle, he went around the Puzzle Canal once and felt a bit funny over Sacred Time) it actually strengthened him. Instead of ignoring his geases, he decided to actively keep them, as he knew that it was his own personal honour that was important, not a fear of retribution. Of course, it did allow him a few little lapses now and again, but he was only human after all. David Gordon: > > >I rule the god knows exactly what the PC is doing and > > chooses to allow the reigning in of geases and > > retribution spirits for his/her own reasons. > > > > No, I do not see it that way. There is no way Humakt > > would allow a vampire Humakti for example to exist if > > he knew about it. If the character is illuminated the > > god does not know exactly what the character is doing. > > But then - wouldn't Humakt consider the person dead and stop the gifts and > geases? Being dead does not stop gifts/geases. If you summon a Humakti spirit and bound it as a ghost, it could well still have its Sense Undead skill. A Yelmalian ancestor may have Mindspeech with Horses or be a master of the bow. In any case, if the vampire humakti still worshipped Humakt at a shrine, still sacrificed magic points etc then Humakt would still treat him as a normal worshipper. Going to a temple with other Humakti might be a problem, though, but not, perhaps, in Dorastor. Presumably, a vampire humakti could worship at the Broo Humakti temple without many problems. Unless, of course, the hunakti broos dislike undead as much as normal humakti. I play that they (Dorastoran Broo Humakti) have zombie temple guardians, as Humakt allows them to return to continue their service in this world after death, although they don't get the spell from Humakt but from Vivamort, who _helped_ humakt gain the sword Death and so is an associate cult of the Dorastoran Humakt. This is all highly unofficial, though, so take it as you find it. If you play that Humakti can't return as undead, then the problem of a Humakti vampire does not occur, although you could still belong to both Vivamort (as an initiate) and Humakt. Since there is at least one case in print where a Humakti comes back as a spirit/wraith of some kind, I think the _cannot_ becomes _normally doesn't_ instead. See Ya Simon From stolenbjorn at hotmail.com Wed Feb 1 03:32:21 2006 From: stolenbjorn at hotmail.com (Bjorn Stolen) Date: Sun May 21 09:36:18 2006 Subject: [Rq-rules] Re: Illumination/Humakti Death Drive In-Reply-To: <20060201104739.8486.qmail@web51004.mail.yahoo.com> Message-ID: >Not all pantheons displike illuminates. Dara Happa accepts them, the Lunars >embrace them, Chaos includes them, even trolls and orlanthi accept them in >Arkat. I'm aware of this, I was only generalizing a bit. I allso agree that playing illuminates can make the characters incredibly interresting for the players! But on my part (as a GM), I feel that I need to know the players before I grant them illumination, as I have experienced munchkin-shaman-red godess-crossover-characters (not nessecarily a bad thing-gamewize, but when the player does it only to find loopholes in the game, I loose the urge to GM RQ (or any RPG for that matter). > >Bad Illuminates can cause problems even though they are not chaotic. A >humakti who ignores his geases is not chaotic, but can undermine the cult, >especially if he "proves" he is justified by his sword not breaking. > > > The challenge with letting players achieve illumination, is that > > if they're munchkin-players, you're in for it as a GM. The fun part is >to > > play on the players temtpations; the possebility to flirt with several > > opposing phanteons (including chaos) without risking getting their >fingers > > burned. > >Players can abuse Illumination a bit, but not a lot, really. They can join >multiple (not a problem) mutually hostile/enemy cults and can leave cults >willy-nilly. They are not affected by Spirits of Retribution and are immune >to skills/spells such as Sense/Detect Chaos/Law/Undead, but that's as far >as >it goes. Anyone taking on chaos features can still turn into a broo. Any >Humakti getting pally with Vivamorti or Zorak Zorani will get found out >eventually. > >When my main PC became Illuminated (never answered a riddle, he went around >the Puzzle Canal once and felt a bit funny over Sacred Time) it actually >strengthened him. Instead of ignoring his geases, he decided to actively >keep >them, as he knew that it was his own personal honour that was important, >not >a fear of retribution. Of course, it did allow him a few little lapses now >and again, but he was only human after all. > >David Gordon: > > > >I rule the god knows exactly what the PC is doing and > > > chooses to allow the reigning in of geases and > > > retribution spirits for his/her own reasons. > > > > > > No, I do not see it that way. There is no way Humakt > > > would allow a vampire Humakti for example to exist if > > > he knew about it. If the character is illuminated the > > > god does not know exactly what the character is doing. > > > > But then - wouldn't Humakt consider the person dead and stop the gifts >and > > geases? > >Being dead does not stop gifts/geases. If you summon a Humakti spirit and >bound it as a ghost, it could well still have its Sense Undead skill. A >Yelmalian ancestor may have Mindspeech with Horses or be a master of the >bow. > >In any case, if the vampire humakti still worshipped Humakt at a shrine, >still sacrificed magic points etc then Humakt would still treat him as a >normal worshipper. Going to a temple with other Humakti might be a problem, >though, but not, perhaps, in Dorastor. Presumably, a vampire humakti could >worship at the Broo Humakti temple without many problems. Unless, of >course, >the hunakti broos dislike undead as much as normal humakti. > >I play that they (Dorastoran Broo Humakti) have zombie temple guardians, as >Humakt allows them to return to continue their service in this world after >death, although they don't get the spell from Humakt but from Vivamort, who >_helped_ humakt gain the sword Death and so is an associate cult of the >Dorastoran Humakt. This is all highly unofficial, though, so take it as you >find it. > >If you play that Humakti can't return as undead, then the problem of a >Humakti vampire does not occur, although you could still belong to both >Vivamort (as an initiate) and Humakt. Since there is at least one case in >print where a Humakti comes back as a spirit/wraith of some kind, I think >the >_cannot_ becomes _normally doesn't_ instead. > >See Ya > >Simon > >_______________________________________________ >RQ-Rules mailing list >RQ-Rules@crashbox.com >http://crashbox.com/mailman/listinfo/rq-rules From soltakss at yahoo.com Wed Feb 1 04:11:05 2006 From: soltakss at yahoo.com (Simon Phipp) Date: Sun May 21 09:36:18 2006 Subject: [Rq-rules] Re: Continuum 2006, Illumination/Humakti Death Drive In-Reply-To: <20060201113233.81CF63BF21E@mini.thinbits.net> Message-ID: <20060201121105.37006.qmail@web51012.mail.yahoo.com> Tom Zunder: > > If you are European based are you going to Continuum > > in > > Leicester this year and if so who is going to run > > some > > RuneQuest? Yes, I am almost certainly going. I'll play some RQ with pleasure, but nobody wants to play in anything I try to run, so I've given up :-( Ashley Munday: > I volunteered a couple of years ago, and had precisely > one interested party. And I am still interested .... Bjorn Stolen: > >Not all pantheons displike illuminates. Dara Happa accepts them, the > Lunars > >embrace them, Chaos includes them, even trolls and orlanthi accept them in > >Arkat. > > I'm aware of this, I was only generalizing a bit. I allso agree that > playing > illuminates can make the characters incredibly interresting for the > players! A discussion style I wholeheartedly agree with - selective generalisation to prove a specific point :-) > But on my part (as a GM), I feel that I need to know the players before I > grant them illumination, as I have experienced munchkin-shaman-red > godess-crossover-characters (not nessecarily a bad thing-gamewize, but when > the player does it only to find loopholes in the game, I loose the urge to > GM RQ (or any RPG for that matter). If they do it to find loopholes in the game then stop them by immediately closing the loophole. Seriously, if someone is deliberately abusing the rules, then change the rules or tell them to stop. Also, if you don't want Illuminated characters, don't use the Illumination rules. Don't riddle them, ignore the Puzzle Canal special effect and so on. You don't have to use Illumination if you don't want to. The biggest Illuminated cross-over I saw was a Death Lord/Shaman/Arkati, but he had become a Mistress Race Troll, so that was specifically allowed in the rules. Funnily enough, each event on his path happened naturally, with no rules bending or abuse. He just ended up strange. Oh, and he was a Red Goddess initiate as well, simply because the Red Emperor decided it was better having him in the tent pissing out than out of the tent pissing in .... See Ya Simon From Tony.Den at standardbank.co.za Wed Feb 1 05:55:11 2006 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Sun May 21 09:36:18 2006 Subject: [Rq-rules] Continuum 2006 Message-ID: %$@#^^###^ exchange rates and airfare prices to South Africa, winge moan...... -----Original Message----- If you are European based are you going to Continuum in Leicester this year and if so who is going to run some RuneQuest? http://www.continuum.uk.net/ __________________________________________________________________________________________________________________________________ Standard Bank Disclaimer and Confidentiality Note This e-mail, its attachments and any rights attaching hereto are, unless the context clearly indicates otherwise, the property of Standard Bank Group Limited and/or its subsidiaries ("the Group"). It is confidential, private and intended for the addressee only. Should you not be the addressee and receive this e-mail by mistake, kindly notify the sender, and delete this e-mail, immediately and do not disclose or use same in any manner whatsoever. Views and opinions expressed in this e-mail are those of the sender unless clearly stated as those of the Group. The Group accepts no liability whatsoever for any loss or damages whatsoever and howsoever incurred, or suffered, resulting, or arising, from the use of this email or its attachments. The Group does not warrant the integrity of this e-mail nor that it is free of errors, viruses, interception or interference. Licensed divisions of the Standard Bank Group are authorised financial services providers in terms of the Financial Advisory and Intermediary Services Act, No 37 of 2002 (FAIS). For information about the Standard Bank Group Limited visit our website http://www.standardbank.co.za ___________________________________________________________________________________________________________________________________ From andrew at crashbox.com Wed Feb 15 04:33:00 2006 From: andrew at crashbox.com (Wilma Goins) Date: Sun May 21 09:36:18 2006 Subject: [Rq-rules] abutted Free quality adult personals Message-ID: abutting Are you searching for sexual partners in your town? http://www.seeking-sexy-singles.com/gtf/ Cl1ck under for biggest database of girls and guys waiting for a d4te! http://www.seeking-sexy-singles.com/gtf/ Sincerely, Mandy Ho From pmj at comhem.se Wed Feb 15 04:52:16 2006 From: pmj at comhem.se (Peter Johansson) Date: Sun May 21 09:36:18 2006 Subject: [Rq-rules] Message from the cult of Uleria In-Reply-To: References: Message-ID: <43F32400.2050001@comhem.se> Is Mandy Ho the High Priestess at the Uleria temple in Pavis? She will at least be called by that name in my campaign in the future. :-) /Peter J Wilma Goins wrote: >abutting Are you searching for sexual partners in your town? >http://www.seeking-sexy-singles.com/gtf/ >Cl1ck under for biggest database of girls and guys waiting for a d4te! >http://www.seeking-sexy-singles.com/gtf/ > >Sincerely, >Mandy Ho > From gianni at basicrps.com Wed Feb 15 12:23:44 2006 From: gianni at basicrps.com (Gianni) Date: Sun May 21 09:36:18 2006 Subject: [Rq-rules] Message from the cult of Uleria Message-ID: <20060215202403.644954321F5@mini.thinbits.net> Hi all > Is Mandy Ho the High Priestess at the Uleria temple in Pavis? She will > at least be called by that name in my campaign in the future. :-) Right.... never underestimate the power of spam in helping fleshing out NPC's :-) Gianni From clive.wickens at btopenworld.com Sun Feb 19 15:48:08 2006 From: clive.wickens at btopenworld.com (CLIVE WICKENS) Date: Sun May 21 09:36:18 2006 Subject: [Rq-rules] The oiuja's website plus the archives Message-ID: <000601c635ae$f1a3bfe0$c5648456@sickboy> It would appear the ouija's site is permanently dead now , as per this message: http://www.eskimo.com/notfound.html A shame as it was a good site. Re: the message board archives, how is the transfer going. If they're not going to be transferred any chance I could be sent zipped files of all the stuff ? -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060219/d395f71f/attachment-0002.html From Tony.Den at standardbank.co.za Fri Feb 24 05:37:30 2006 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Sun May 21 09:36:18 2006 Subject: [Rq-rules] Darkshade Gaming new RQ stock Message-ID: Received this from a place I have previously dealt with, had good service back then, that's before I discovered eBay.. Use it/don't use it..... http://www.darksidegaming.com/ ________________________________ From: James Shade Hi Anthony, We have recently restocked Runequest, including Gloranthan Bestiary, Apple Lane, Snakepipe Hollow, Troll realms, Haunted Ruins and a new one Eldarad the Lost City. Check out our site! DSG __________________________________________________________________________________________________________________________________ Standard Bank Disclaimer and Confidentiality Note This e-mail, its attachments and any rights attaching hereto are, unless the context clearly indicates otherwise, the property of Standard Bank Group Limited and/or its subsidiaries ("the Group"). It is confidential, private and intended for the addressee only. Should you not be the addressee and receive this e-mail by mistake, kindly notify the sender, and delete this e-mail, immediately and do not disclose or use same in any manner whatsoever. Views and opinions expressed in this e-mail are those of the sender unless clearly stated as those of the Group. The Group accepts no liability whatsoever for any loss or damages whatsoever and howsoever incurred, or suffered, resulting, or arising, from the use of this email or its attachments. The Group does not warrant the integrity of this e-mail nor that it is free of errors, viruses, interception or interference. Licensed divisions of the Standard Bank Group are authorised financial services providers in terms of the Financial Advisory and Intermediary Services Act, No 37 of 2002 (FAIS). For information about the Standard Bank Group Limited visit our website http://www.standardbank.co.za ___________________________________________________________________________________________________________________________________ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060224/db947070/attachment-0002.html From tom at zunder.org.uk Fri Feb 24 05:51:30 2006 From: tom at zunder.org.uk (Tom Zunder (Home)) Date: Sun May 21 09:36:18 2006 Subject: [Rq-rules] Continuum 2006 In-Reply-To: <20060131225304.28328.qmail@web86104.mail.ukl.yahoo.com> References: <43DF8476.25362.431C3F8@localhost> Message-ID: <43FF0F62.8604.3F35A4@localhost> Well the new Mongoose will be out then as well. If not then we can still playtest it! From tom at zunder.org.uk Fri Feb 24 05:51:30 2006 From: tom at zunder.org.uk (Tom Zunder (Home)) Date: Sun May 21 09:36:18 2006 Subject: [Rq-rules] Re: Continuum 2006, Illumination/Humakti Death Drive In-Reply-To: <20060201121105.37006.qmail@web51012.mail.yahoo.com> References: <20060201113233.81CF63BF21E@mini.thinbits.net> Message-ID: <43FF0F62.470.3F33FE@localhost> On 1 Feb 2006 at 12:11, Simon Phipp wrote: > Yes, I am almost certainly going. I'll play some RQ with pleasure, but nobody > wants to play in anything I try to run, so I've given up :-( I would, you know that. This year I am not doing any freeforms so I can run and play table top games. From aescleal at btinternet.com Fri Feb 24 05:59:20 2006 From: aescleal at btinternet.com (Ashley Munday) Date: Sun May 21 09:36:18 2006 Subject: [Rq-rules] Re: Continuum 2006, Illumination/Humakti Death Drive In-Reply-To: <43FF0F62.470.3F33FE@localhost> Message-ID: <20060224135920.15264.qmail@web86108.mail.ukl.yahoo.com> That sounds good - there's Simon P., yourself and me up for some RQ, almost enough to be quorate! Cheers, Ash --- "Tom Zunder (Home)" wrote: > On 1 Feb 2006 at 12:11, Simon Phipp wrote: > > > Yes, I am almost certainly going. I'll play some > RQ with pleasure, but nobody > > wants to play in anything I try to run, so I've > given up :-( > I would, you know that. This year I am not doing any > > freeforms so I can run and play table top games. > > > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > From degordon3000 at btconnect.com Fri Feb 24 07:21:27 2006 From: degordon3000 at btconnect.com (David Gordon) Date: Sun May 21 09:36:18 2006 Subject: [Rq-rules] Continuum 2006 References: <43DF8476.25362.431C3F8@localhost> <43FF0F62.8604.3F35A4@localhost> Message-ID: <002a01c63955$fafb89b0$3c759109@2373993GCH7> I'll give it a try. ----- Original Message ----- From: "Tom Zunder (Home)" To: "Discussion of RuneQuest rules." Sent: Friday, February 24, 2006 1:51 PM Subject: Re: [Rq-rules] Continuum 2006 > Well the new Mongoose will be out then as well. If not then > we can still playtest it! > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules From aelarsen at mac.com Fri Feb 24 08:40:30 2006 From: aelarsen at mac.com (Andrew Larsen) Date: Sun May 21 09:36:19 2006 Subject: [Rq-rules] Darkshade Gaming new RQ stock In-Reply-To: Message-ID: Aaiee! Lost City of Eldarad! Run away! Andrew E. Larsen On 2/24/06 7:37 AM, "Den, Tony T" wrote: > Received this from a place I have previously dealt with, had good service back > then, that's before I discovered eBay.. Use it/don't use it..... > > http://www.darksidegaming.com/ > > > From: James Shade > > Hi Anthony, > > We have recently restocked Runequest, including Gloranthan Bestiary, Apple > Lane, Snakepipe Hollow, Troll realms, Haunted Ruins and a new one Eldarad the > Lost City. Check out our site! > > DSG > ______________________________________________________________________________ > ____________________________________________________ > Standard Bank Disclaimer and Confidentiality Note > > This e-mail, its attachments and any rights attaching hereto are, unless the > context clearly indicates otherwise, the property of Standard Bank Group > Limited and/or its subsidiaries ("the Group"). It is confidential, private and > intended for the addressee only. > > Should you not be the addressee and receive this e-mail by mistake, kindly > notify the sender, and delete this e-mail, immediately and do not disclose or > use same in any manner whatsoever. Views and opinions expressed in this e-mail > are those of the sender unless clearly stated as those of the Group. The Group > accepts no liability whatsoever for any loss or damages whatsoever and > howsoever incurred, or suffered, resulting, or arising, from the use of this > email or its attachments. > > The Group does not warrant the integrity of this e-mail nor that it is free of > errors, viruses, interception or interference. Licensed divisions of the > Standard Bank Group are authorised financial services providers in terms of > the Financial Advisory and Intermediary Services Act, No 37 of 2002 (FAIS). > > For information about the Standard Bank Group Limited visit our website > http://www.standardbank.co.za > ______________________________________________________________________________ > ____________________________________________________ > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060224/4a388e8c/attachment-0002.html From lev_lafayette at yahoo.com.au Fri Feb 24 14:31:23 2006 From: lev_lafayette at yahoo.com.au (Lev Lafayette) Date: Sun May 21 09:36:19 2006 Subject: [Rq-rules] Darkshade Gaming new RQ stock In-Reply-To: Message-ID: <20060224223123.93464.qmail@web33507.mail.mud.yahoo.com> Oh come now. It has its uses. http://members.ozemail.com.au/~mrmob/bookburning.html --- Andrew Larsen wrote: > Aaiee! Lost City of Eldarad! Run away! > > Andrew E. Larsen > > > On 2/24/06 7:37 AM, "Den, Tony T" > wrote: > > > Received this from a place I have previously dealt > with, had good service back > > then, that's before I discovered eBay.. Use > it/don't use it..... > > > > http://www.darksidegaming.com/ > > > > > > From: James Shade > > > > Hi Anthony, > > > > We have recently restocked Runequest, including > Gloranthan Bestiary, Apple > > Lane, Snakepipe Hollow, Troll realms, Haunted > Ruins and a new one Eldarad the > > Lost City. Check out our site! > > > > DSG > > > ______________________________________________________________________________ > > > ____________________________________________________ > > Standard Bank Disclaimer and Confidentiality Note > > > > This e-mail, its attachments and any rights > attaching hereto are, unless the > > context clearly indicates otherwise, the property > of Standard Bank Group > > Limited and/or its subsidiaries ("the Group"). It > is confidential, private and > > intended for the addressee only. > > > > Should you not be the addressee and receive this > e-mail by mistake, kindly > > notify the sender, and delete this e-mail, > immediately and do not disclose or > > use same in any manner whatsoever. Views and > opinions expressed in this e-mail > > are those of the sender unless clearly stated as > those of the Group. The Group > > accepts no liability whatsoever for any loss or > damages whatsoever and > > howsoever incurred, or suffered, resulting, or > arising, from the use of this > > email or its attachments. > > > > The Group does not warrant the integrity of this > e-mail nor that it is free of > > errors, viruses, interception or interference. > Licensed divisions of the > > Standard Bank Group are authorised financial > services providers in terms of > > the Financial Advisory and Intermediary Services > Act, No 37 of 2002 (FAIS). > > > > For information about the Standard Bank Group > Limited visit our website > > http://www.standardbank.co.za > > > > ______________________________________________________________________________ > > > ____________________________________________________ > > > > > > _______________________________________________ > > RQ-Rules mailing list > > RQ-Rules@crashbox.com > > http://crashbox.com/mailman/listinfo/rq-rules > > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From aelarsen at mac.com Fri Feb 24 15:12:33 2006 From: aelarsen at mac.com (Andrew Larsen) Date: Sun May 21 09:36:19 2006 Subject: [Rq-rules] Darkshade Gaming new RQ stock In-Reply-To: <20060224223123.93464.qmail@web33507.mail.mud.yahoo.com> Message-ID: True. It makes good tinder for starting a fire. Seriously, I remember digging through it looking for material that could be taken out and used in another setting, and found roughly 1 item that had promise. Andrew E. Larsen On 2/24/06 4:31 PM, "Lev Lafayette" wrote: > > Oh come now. It has its uses. > > http://members.ozemail.com.au/~mrmob/bookburning.html > > --- Andrew Larsen wrote: > >> Aaiee! Lost City of Eldarad! Run away! >> >> Andrew E. Larsen >> >> >> On 2/24/06 7:37 AM, "Den, Tony T" >> wrote: >> >>> Received this from a place I have previously dealt >> with, had good service back >>> then, that's before I discovered eBay.. Use >> it/don't use it..... >>> >>> http://www.darksidegaming.com/ >>> >>> >>> From: James Shade >>> >>> Hi Anthony, >>> >>> We have recently restocked Runequest, including >> Gloranthan Bestiary, Apple >>> Lane, Snakepipe Hollow, Troll realms, Haunted >> Ruins and a new one Eldarad the >>> Lost City. Check out our site! >>> >>> DSG >>> >> > ______________________________________________________________________________ >>> >> ____________________________________________________ >>> Standard Bank Disclaimer and Confidentiality Note >>> >>> This e-mail, its attachments and any rights >> attaching hereto are, unless the >>> context clearly indicates otherwise, the property >> of Standard Bank Group >>> Limited and/or its subsidiaries ("the Group"). It >> is confidential, private and >>> intended for the addressee only. >>> >>> Should you not be the addressee and receive this >> e-mail by mistake, kindly >>> notify the sender, and delete this e-mail, >> immediately and do not disclose or >>> use same in any manner whatsoever. Views and >> opinions expressed in this e-mail >>> are those of the sender unless clearly stated as >> those of the Group. The Group >>> accepts no liability whatsoever for any loss or >> damages whatsoever and >>> howsoever incurred, or suffered, resulting, or >> arising, from the use of this >>> email or its attachments. >>> >>> The Group does not warrant the integrity of this >> e-mail nor that it is free of >>> errors, viruses, interception or interference. >> Licensed divisions of the >>> Standard Bank Group are authorised financial >> services providers in terms of >>> the Financial Advisory and Intermediary Services >> Act, No