[Rq-rules] Re: Illumination/Humakti Death Drive

Bjorn Stolen stolenbjorn at hotmail.com
Wed Feb 1 03:32:21 PST 2006


>Not all pantheons displike illuminates. Dara Happa accepts them, the Lunars
>embrace them, Chaos includes them, even trolls and orlanthi accept them in
>Arkat.

I'm aware of this, I was only generalizing a bit. I allso agree that playing 
illuminates can make the characters incredibly interresting for the players! 
But on my part (as a GM), I feel that I need to know the players before I 
grant them illumination, as I have experienced munchkin-shaman-red 
godess-crossover-characters (not nessecarily a bad thing-gamewize, but when 
the player does it only to find loopholes in the game, I loose the urge to 
GM RQ (or any RPG for that matter).
>
>Bad Illuminates can cause problems even though they are not chaotic. A
>humakti who ignores his geases is not chaotic, but can undermine the cult,
>especially if he "proves" he is justified by his sword not breaking.
>
> > The challenge with letting players achieve illumination, is that
> > if they're munchkin-players, you're in for it as a GM. The fun part is 
>to
> > play on the players temtpations; the possebility to flirt with several
> > opposing phanteons (including chaos) without risking getting their 
>fingers
> > burned.
>
>Players can abuse Illumination a bit, but not a lot, really. They can join
>multiple (not a problem) mutually hostile/enemy cults and can leave cults
>willy-nilly. They are not affected by Spirits of Retribution and are immune
>to skills/spells such as Sense/Detect Chaos/Law/Undead, but that's as far 
>as
>it goes. Anyone taking on chaos features can still turn into a broo. Any
>Humakti getting pally with Vivamorti or Zorak Zorani will get found out
>eventually.
>
>When my main PC became Illuminated (never answered a riddle, he went around
>the Puzzle Canal once and felt a bit funny over Sacred Time) it actually
>strengthened him. Instead of ignoring his geases, he decided to actively 
>keep
>them, as he knew that it was his own personal honour that was important, 
>not
>a fear of retribution. Of course, it did allow him a few little lapses now
>and again, but he was only human after all.
>
>David Gordon:
> > > >I rule the god knows exactly what the PC is doing and
> > > chooses to allow the reigning in of geases and
> > > retribution spirits for his/her own reasons.
> > >
> > > No, I do not see it that way. There is no way Humakt
> > > would allow a vampire Humakti for example to exist if
> > > he knew about it. If the character is illuminated the
> > > god does not know exactly what the character is doing.
> >
> > But then - wouldn't Humakt consider the person dead and stop the gifts 
>and
> > geases?
>
>Being dead does not stop gifts/geases. If you summon a Humakti spirit and
>bound it as a ghost, it could well still have its Sense Undead skill. A
>Yelmalian ancestor may have Mindspeech with Horses or be a master of the 
>bow.
>
>In any case, if the vampire humakti still worshipped Humakt at a shrine,
>still sacrificed magic points etc then Humakt would still treat him as a
>normal worshipper. Going to a temple with other Humakti might be a problem,
>though, but not, perhaps, in Dorastor. Presumably, a vampire humakti could
>worship at the Broo Humakti temple without many problems. Unless, of 
>course,
>the hunakti broos dislike undead as much as normal humakti.
>
>I play that they (Dorastoran Broo Humakti) have zombie temple guardians, as
>Humakt allows them to return to continue their service in this world after
>death, although they don't get the spell from Humakt but from Vivamort, who
>_helped_ humakt gain the sword Death and so is an associate cult of the
>Dorastoran Humakt. This is all highly unofficial, though, so take it as you
>find it.
>
>If you play that Humakti can't return as undead, then the problem of a
>Humakti vampire does not occur, although you could still belong to both
>Vivamort (as an initiate) and Humakt. Since there is at least one case in
>print where a Humakti comes back as a spirit/wraith of some kind, I think 
>the
>_cannot_ becomes _normally doesn't_ instead.
>
>See Ya
>
>Simon
>
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