[Rq-rules] Runequestpt
Alban de ROSTOLAN
aluban at yahoo.fr
Tue Feb 28 06:03:20 PST 2006
"Tom Zunder (Home)" <tom at zunder.org.uk> a écrit :
On 28 Feb 2006 at 9:15, Nick.Middleton at invensys.com wrote:
> Can I just say, given how snippy Matt Sprange got when various people
> (including myself) queried why early iterations were changing things from
> RQII/III (for no good reason, as far as we could see), that I find this
> _deeply_ ironic?
I have it. Let's say Ken did a good job, it's a slightly
different version of RQ2/3 with Steve's new and interesting
RuneMagic rules. It's good since RQ is good, it has little
that is radically different, even the new Strike Ranks and
Combat Actions are ok, although much more like D&D.
You can use the stat blocks with any BRP with minimal
roleplayers sense. The opening text about the radical
overhaul and modernisation is a bit of a laugh tho', but
then again for a d20 player this is still a leap forward.
I'm also one of the few ones that got it, and my opinion is similar to yours. It is not perfect, and some of the changes I expected were not included, but it is far better than version 1.5.
---------------------------------
Nouveau : téléphonez moins cher avec Yahoo! Messenger ! Découvez les tarifs exceptionnels pour appeler la France et l'international.Téléchargez la version beta.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20060228/132b5581/attachment-0002.html
More information about the RQ-Rules
mailing list