[Rq-rules] Re: Heal and xenoheal
Ashley Munday
aescleal at btinternet.com
Wed Jan 4 09:28:16 PST 2006
I toyed with a similar idea for a while, but haven't
used it for a while. Essentially every character keeps
a record of the number of points of damage healed by
magic per hit location. Bit fiddly, but not too bad.
Each week this number drops by one.
Whenever a healing spell is cast on the character you
compare the number of points in the spell to the total
healed on that location on the resistance table. If
you succeed, spell worked, if you fail, it doesn't.
Cheers,
Ash
PS: I also had a variant in which if you'd been healed
to by more than your total hit points healing spells
effects are halved. Healed by more than three times
your hitpoints healing spells effects are quartered,
etc.
--- Paul Cardwell <carpgachair at yahoo.com> wrote:
> In Mythworld, we found the best way to rein in abuse
> of the Healing spell was to add another item to the
> character sheet: Effective Age. Since Healing is
> essentially just a more rapid version of natural
> healing, have the character age at the same rate as
> if
> the healing took the normal time span.
>
> Since there are penalties for growing old (after
> various ages, STR, CON, INT, DEX, etc. must be
> rolled
> or there will be a drop in those primary
> characteristics as well as the secondary ones
> derived
> from them), too much use of Healing (or Xenohealing)
> will invoke these penalties at an earlier
> chronological age.
>
> It is amazing how many characters decide to leave
> injuries to normal healing rather than magic, with a
> shorter lifespan in the balance.
>
> Paul Cardwell
>
>
>
> --- bick10 at comcast.net wrote:
>
> > From: Ashley Munday <aescleal at btinternet.com>
> > > I'm a bugger then - since the mid 90s I've had
> > players
> > > taking a heal (species) spirit magic rather than
> a
> > > general purpose one.
> >
> > Actually, that is a good way to cut down on the
> Heal
> > everything issues I had. I think I like that.
> > Might be possible, in a mystical since, to limit
> > healing to clans and worshipers as well. Only if
> > you feel the need to reign in too much healing
> going
> > around.
>
>
>
>
>
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