[Rq-rules] Re: Heal and xenoheal

Nikk Effingham phl0nje at leeds.ac.uk
Thu Jan 5 06:21:02 PST 2006


I have to admit I like the sound of all of these ideas, but I'd like to follow
up on Newtons point - why do these things? Not that this is a criticism, not in
the slightest, but I'm wondering why you want to stop the PCs from Healing
themselves as often as possible. If you play a hefty combat orientated game
then they'll need to heal all the time just to live as their arms and legs drop
off at the pretty common rate that they do in RQ, and if you don't play a hefty
combat orientated game then why is it an issue? If combat doesn't happen all
that often then you needn't try and prevent them from doing it surely?

I am intrigued. Why try and discourage your PCs from Healing?

As a note, I do insist on one penalty, all Healing in my game leaves scars (I do
in fact use a spirit magic spell of Chalanas Touch which leaves no scars but
acts as a Heal spell of one point less then the pointage of the Touch), just
because I like the idea of my Gloranthan warriros covered in scars. And, of
course, not every cult grants Heal so it can be pretty hard just getting hold
of the damn spell!

I am I being too generous a GM?

Nikk




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