[Rq-rules] Re: Heal and xenoheal

Simon Phipp soltakss at yahoo.com
Fri Jan 6 03:31:24 PST 2006


Wow, and I thought _I_ was a harsh GM.

Personally, I allow Healing to heal people. I know, weak and wishy-washy -
Healing should hurt them, make them older, make their hair fall out and make
them impotent, but I'm kinda old-fashioned, I sometimes like the PCs to
survive encounters and be able to do things afterwards.

As for keeping tracks on the hit points healed, how many points were healed,
how old do I look etc - I've got better things to do than that kind of thing.

Now, I did once have an NPC with a chaotic feature of "reverse damage" which
meant that any damage he did was reversed, so any attempts to heal the damage
did more damage and the only way to heal it was to further damage the wound,
by hitting it with a sword, for instance. Healing by time didn't work,
either, it just caused more damage. If the critter hit a vital location, the
PC could kill themselves with Healing. It made me laugh for a couple of
hours, so it was worth the effort.

See Ya

Simon




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