[Rq-rules] Funny chaotic critters
Stephen Perrin
steve at perrinworlds.com
Fri Jan 6 23:19:09 PST 2006
The local (in Southern California - I was still in Northern Califironia so
this is hearsay) RQ campaign many years ago had a cult that could induce a
chaotic feature under the complete control of the caster. It became a
standard operation procedure for the bad guys to infect a horde of Rubble
Runners with the exploding feature, then send them after the PCs.
It got so that no one ever wanted to see a Rubble Runner again.
Steve Perrin
----- Original Message -----
From: "David Smart" <jurrubin at earthlink.net>
To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
Sent: Friday, January 06, 2006 9:12 AM
Subject: Re: [Rq-rules] Funny chaotic critters
>I used to game with a group of guys who would have _loved_ these. They'd
>use the toads as the equivalent of homing Limpit mines.
>
> David
>
> -----Original Message-----
>>From: Peter Johansson <pmj at comhem.se>
>>Sent: Jan 6, 2006 9:40 AM
>>To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>>Subject: [Rq-rules] Funny chaotic critters
>>
>>Simon's example below got me thinking of an amusing critter I used
>>extensively against the PC:s in a campaign where they spent many weeks
>>in swamp; The Exploading Toad. Pretty weak when it comes to giving
>>damage (Bite 1D6) and in HP, but annoying nevertheless because they are
>>extremely aggressive and after biting for a while they will get that
>>inevitable critical or impale, so you can't really ignore them. Their
>>main chaotic feature is "Explodes when Dies" doing 3D6 of damage to
>>everything around them. However, the swamp was also full of Skeletons so
>>the toads could also be used as a kind of remote bombs that could be
>>"triggered" with an arrow.
>>
>> /Peter J
>
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