[Rq-rules] Question about multicast
Nikk Effingham
phl0nje at leeds.ac.uk
Thu Jan 12 05:41:09 PST 2006
Tricky. It sounds innocuous enough to use Project Sight to work as a
mega-sentry. However, the 'active' component of a spell is an excellent in-game
limitation on a sorceror, preventing them from flying around casting spells
from afar, from casting spells willy nilly through Project Sight, and so forth.
I allow characters to cast active spells (in a multispell or otherwise) and let
it lapse. So they can only use one active spell at a time, but they can use
different ones without the active spells expiring.
But if you allow a PC to use multiple active spells just because they're in a
multispell then this is such a minor inconvenience for a sorceror that you may
as well ditch the active/passive rule anyhow. Since ditching the active/passive
rule sounds to me to be a game breaking suggestion, it follows that you
shouldn't be allowed to multispell multiple active spells and use them all at
once. Whilst it might not break the game with the mega-sentry, it will break
the game elsewhere as you run around Tapping people through your Projected
Touch, or Flying around knocking off Palsy and Venom.
Nikk
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