[Rq-rules] Question about multicast
Fred Vogel
darthvogel at hotmail.com
Thu Jan 12 13:03:36 PST 2006
>Mystic Vision would negate most attempts at hidding as
>well as show invisible things and likely point out
>most magical items (ones with POW in any case). While
>I do not mind players having the ability to do all
>that, having them be able to do that all the time is
>annoying.
I don't understand why this is annoying. I guess my way of looking at it is,
if they can so what?
>Yes, there are a many different ways to punish them
>for it, and ways a GM can play around it, but I find
>that making these spells Active, solves this whole
>thing rather nicely.
>
>Leon
What do you mean punish them? I never thought that RPG's were the GM vs.
the players. As a GM i simply don't care what the players do. I'm never
concerned if they are "too powerful" or want to do something i never thought
of. I rather like players that are creative and find innovative ways to do
things. For me whether a play can or can't do something lies purely along
the lines of does it fit within the modeling construct that we are using.
Sometimes as a GM these things are less convenient than others; but that is
fine with me. I also do not put barriers in front of them just to impede
them from doing things. If they want to raid a keep, the keep will have the
defenses I saw fit to put to defend/secure it....not from the players; but
rather what the guard is there to do in general unless the guard is award of
the raid and has taken special precautions. If the PC's are clever enough
to completely circumvent all that, I congratulate them, not scorn them or
punish them.
Please keep in mind I am only talking of my personal approach and philosophy
about this. Since I am saying these things questioning your comments I want
you to know that I'm only saying this to share and discuss my views and my
intention is not to attack your approach, every group is different.
Fred
More information about the RQ-Rules
mailing list