[Rq-rules] Question about multicast

Fred Vogel darthvogel at hotmail.com
Thu Jan 12 13:25:34 PST 2006


>
>RQ->Actually he has a point, and I'm now reconsidering my position. 
>Thinking about
>it I am ticked off by Fly spells kicking in every five minutes and players
>sitting there and just causally asking if spells are cast around them and 
>the
>POW of the various NPCs etc... It'd be quite a curb for the Dominate spell,
>however.
>
>Any thoughts on the Project Sense questions?
>
>Nikk


Again...this is a GM vs. players thing and does not have anything to do with 
the mechanics of the game.  It really doesn't matter if the GM likes an 
approach or not...either the game concepts support it or they don't.  Saying 
that you don't like that players want to do something and the game should be 
changed because of it isn't the point.

I don't understand what there is for a GM to get ticked off when a player 
does something anyway.  I can understand that sometimes players want to work 
the rules to do things that are outside the spirit of the game.  The "rules" 
are there to model something; however it is impossible for them to blanket 
every situation.  As a result there is, like in law, the letter and the 
spirit of the "rules".

I have read about this "golf bag of weapons" thing where players work the 
experience system to get an xp tick in an additional weapon on their final 
blow.  As a GM i would not award this because it violates the spirit of the 
xp system and I would simply rule that this was not a reasonable amount of 
use to gain the experience.  If on the other hand, they switched in mid 
fight because they figured another weapon would be better in the fight, I 
would consider awarding both if I thought both had been used enough to merit 
the xp check.

In this specific case, fly is an active spell.  If they caster wants to cast 
additional spells while he is using fly he has to make his concentration 
roll or risk failing to cast the new spell AND failing to maintain his fly 
spell.  He is taking an awful chance with his life in this case.  If he has 
high enough stats to make the risk low enough for him to tolerate and get 
away with it...good for him...otherwise he might hurt himself.  So from my 
point of view, it seems like the game takes of these things automatically.

Like in my previous post, I want to make it clear these are my views.  I 
want to discuss these things even where there is dissent.  My goal is not to 
ruffle feathers by taking an opposing viewpoint.  If I have challenged any 
of the things you say, please, understand the intent is not an attack.  I am 
new to the group, I do not want people thinking I'm an ass or a flamer 
because I might challenge a few things people say.

Fred





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