[Rq-rules] Question about multicast
Fred Vogel
darthvogel at hotmail.com
Thu Jan 12 14:59:39 PST 2006
>From: Lev Lafayette <lev_lafayette at yahoo.com.au>
>I think however you are fundamentally correct with the
>'Detection Blank' point tho'. If players discover a
>loop-hole in a rules sure as London to a brick NPCs
>would exploit it as much as PCs. Let them get away
>with it *once* and congratulate them for doing so.
This i completely agree with. And in terms of "balance" this is what makes
the system self balancing. Whatever the PC can do, the NPC can do as well.
If I as a PC come up with a cleaver idea, it is possible that the idea is
not unique in the world. I also do not see that a cleaver PC figuring out a
new way to do something means it is a loop hole. They are just clever. At
the same time I do understand that there are munchkins out there...this is
where i'm a jerk...I don't like munchkins and think they take all the fun
out of the game and don't play with them...at least not for long. But that
being said, a good GM can keep a munchkin under control.
Back to the point. If it is a unique idea that works, there are a few
things that will screw it up for them. Sooner or later they are gonna talk,
or show, or be seen and the technique will get out. Likewise, for someone
very advanced, they may have already figured it out. GM's can be equally
creative, should a master at an art have figured that technique out on his
own, it is possible that they may have found an extension to it that makes
it even better. The PC may come up against something more advanced than his
conception, now he has to figure out how to counter it. I actually think
this makes things fun and exciting!
Fred
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