[Rq-rules] Question about multicast

Fred Vogel darthvogel at hotmail.com
Fri Jan 13 16:56:47 PST 2006


I totally disagree with this.  The first line of the spell description 
states, "This spell augments the target's visual ability."

This is another case of the GM not likeing the players doing something for 
reasons I can't understand.  Clearly the intent is for this spell to add to 
visual ability rather than supplant it.  So you are changing the game to 
limit what your players are doing.  This I just don't understand.

So what if the players can see this sutff, so can NPC's.  There is nothing 
keeping the world from being equal.  There are also spells like mystic cloak 
to counter this.  We have a spell called mystic block, which blocks 
everything.  Which is great, except only the dumbest of wizards wouldn't 
know you were cloaked, because once they cast an intensity 1 mystic vision 
spell and can't even see your life aura, they know you are trying to hide 
something.  It all balances.

>From: David Smart <jurrubin at earthlink.net>
>Gerall Kahla posted:
> >
> >IMG, Mystic Vision supplants the caster's mundane vision; if you've
> >got MV up and running, you can't make Scan or Search rolls. IE, you're
> >*only* allowed to see mystical/magical/incorporeal things.
> >
> >i guess making vision a serialized resource isn't what most players
> >expect, but it keeps people from abusing this too often.
>
>Oh, now that's a thought! In the past, I've ruled that Mystic Vision's 
>effect is similar to that of a HUD overlay. But I can see the logic behind 
>this. It gives me something to mull over.
>
>David





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