[Rq-rules] Question about multicast

Lev Lafayette lev_lafayette at yahoo.com.au
Mon Jan 16 14:45:02 PST 2006



--- Leon Kirshtein <leonbk at yahoo.com> wrote:

> --- Ashley Munday <aescleal at btinternet.com> wrote:
> 
> > I'm always very wary when people wheel out the
> whole
> > "game balance" argument. There's no such thing as
> > game
> > balance in an RPG - let's face it, the GM can
> > liquidate the adventurers REAL easy without their
> > players being able to do a damned thing about it.
> 
> Actually to me game balance implies the relative
> strength of player character to each other.
> 

Very true; that is a very gamist concept (yes, I have
been infected by The Forge); having players of fairly
equal abilities to each other is a means of ensuring
that everyone has an opportunity to Step On Up (yes,
mor Forge talk) and participate to the best of their
ability.

A thoroughly simulationist game would have a
distribution of character strengths according to their
distribution in the game world, accounting for the
fact that people of similar abilities do tend to
associate with each other.

A narrative game could have significant divergence;
one to three main characters who are invariably
powerful and some lesser sidekicks. Actually Ars
Magica was well suited for that, thinking about it.

And I'd better stop right there. ;-)


Lev

Lev Lafayette
lev_lafayette at yahoo.com.au
http://au.geocities.com/lev_lafayette

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