[Rq-rules] Humakti Death Drive

Peter Johansson pmj at comhem.se
Sun Jan 22 07:21:53 PST 2006


Hi Nikk!

Suggestion 1: Limit the number of gifts that you're allowed to take at 
anyone time. Gods of Glorantha states that a Sword are allowed to take 
as many gifts as he chooses, but as a GM you are free to limit it the 
way you want. I play it that you are only allowed to take a limited 
number of gifts at certain rituals (inititation, High Holy Days etc) and 
after performing heroic deeds.

Suggestion 2: Make the gifts random. However if a Sword is really going 
for the 2000+ POW, he can "roll on the table" until he gets it...

Suggestion 3: Let the moment for the sacrifice of 1 POW per year start 
at the moment the gift is taken. "So you want POW 2000, no worries here 
you go, btw it costs you 2000 in POW sacrifice. Welcome back to 
sacrifice another 2000 POW in a year." :-)

Suggestion 4: Have Humakt tell the Sword to get a move on and stop 
wasting his time. Especially since the gift taking is done with the 
intent of not "paying" something back to Humakt... Not a very honourable 
intention I would say...

Suggestion 5: Make the ritual to take a gift take time, for instance a 
week per gift, which would make the prayers for the gifts take 2000 
weeks and after 42 weeks (in a Glorathan context) the 1 POW per year and 
gift starts with the sacrifice of 42 POW. At least it would limit the 
raise to 41 and one week left to act.

Suggestion 6: Use a combination, or all, of the above.

Cheers,

    /Peter J



Nikk Effingham wrote:

>Question: Imagine a Sword of Humakt is about to go on a Death Charge, and has no intention of coming back alive. What's to stop him increasing a non-raisable characteristic such as POW (past the species max) or INT by, say, 2000 point via gifts and geases? Sure, you have to pay back 2000 POW a year, but you'll be dead! And having 2000+ POW and/or INT would be pretty useful (or, hell, APP - whod' attack a character with 2000 APP!).
>
>Suggestions?
>
>Nikk
>
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