[Rq-rules] Humakti Death Drive
Peter Johansson
pmj at comhem.se
Sun Jan 22 07:21:53 PST 2006
Hi Nikk!
Suggestion 1: Limit the number of gifts that you're allowed to take at
anyone time. Gods of Glorantha states that a Sword are allowed to take
as many gifts as he chooses, but as a GM you are free to limit it the
way you want. I play it that you are only allowed to take a limited
number of gifts at certain rituals (inititation, High Holy Days etc) and
after performing heroic deeds.
Suggestion 2: Make the gifts random. However if a Sword is really going
for the 2000+ POW, he can "roll on the table" until he gets it...
Suggestion 3: Let the moment for the sacrifice of 1 POW per year start
at the moment the gift is taken. "So you want POW 2000, no worries here
you go, btw it costs you 2000 in POW sacrifice. Welcome back to
sacrifice another 2000 POW in a year." :-)
Suggestion 4: Have Humakt tell the Sword to get a move on and stop
wasting his time. Especially since the gift taking is done with the
intent of not "paying" something back to Humakt... Not a very honourable
intention I would say...
Suggestion 5: Make the ritual to take a gift take time, for instance a
week per gift, which would make the prayers for the gifts take 2000
weeks and after 42 weeks (in a Glorathan context) the 1 POW per year and
gift starts with the sacrifice of 42 POW. At least it would limit the
raise to 41 and one week left to act.
Suggestion 6: Use a combination, or all, of the above.
Cheers,
/Peter J
Nikk Effingham wrote:
>Question: Imagine a Sword of Humakt is about to go on a Death Charge, and has no intention of coming back alive. What's to stop him increasing a non-raisable characteristic such as POW (past the species max) or INT by, say, 2000 point via gifts and geases? Sure, you have to pay back 2000 POW a year, but you'll be dead! And having 2000+ POW and/or INT would be pretty useful (or, hell, APP - whod' attack a character with 2000 APP!).
>
>Suggestions?
>
>Nikk
>
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