[Rq-rules] Humakti Death Drive
Bjorn Stolen
stolenbjorn at hotmail.com
Mon Jan 23 01:27:56 PST 2006
I agree with all the previous repliers, this is a trixter-mentality, and the
priest could have a thruth-spell baked into the gift-gease ceremony at a
temple, to ransac the true intentions of the Humakti.
In my games, a player (if he's young; 15 + 2d6 years), is only allowed one
gift and one gease at the start of the game (both Yelmalans and Humakti). I
like the Lord of the rings-approach where the characters start of as
ordinary characters. If you play Hero Quest, the setting is a little
more...heroic, and you might suggest to this munchkin-player of yours that
he either make a trixter-character or save this "consept" to another day.
>From: Nikk Effingham <phl0nje at leeds.ac.uk>
>Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>To: rq-rules at crashbox.com
>Subject: [Rq-rules] Humakti Death Drive
>Date: Sun, 22 Jan 2006 14:16:58 +0000
>
>Question: Imagine a Sword of Humakt is about to go on a Death Charge, and
>has no
>intention of coming back alive. What's to stop him increasing a
>non-raisable
>characteristic such as POW (past the species max) or INT by, say, 2000
>point
>via gifts and geases? Sure, you have to pay back 2000 POW a year, but
>you'll be
>dead! And having 2000+ POW and/or INT would be pretty useful (or, hell, APP
>-
>whod' attack a character with 2000 APP!).
>
>Suggestions?
>
>Nikk
>
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