No subject
Sun May 21 09:34:17 PDT 2006
"Casters get 2 points of spirit magic, 2 points of sorcery magic (25 bonus) or 1 point of divine magic per spell they can cast. Basic knowledge (25 bonus) of a sorcery skills (art) costs the equivalent of 1 spell. Increases in casting skill, manipulation skills or rituals costs 1 point per 25 increase in the skill."
Cheers,
Ash
> from: Leon Kirshtein <leonbk at yahoo.com>
> date: Wed, 30 Oct 2002 14:11:21
> to: rq-rules at crashbox.com
> subject: Re: [RQ-Rules] Characters POW
>
> But then how do you determine the amount of Divine
> magic to give to your 7th level cleric or your 10th
> level Paladin that you are converting?
>
> Leon
>
> --- aescleal at btinternet.com wrote:
> > Not spent - characteristic only - essentially it's
> > the average of the characters chance of affecting
> > others and resisting magic.
> >
> > Cheers,
> >
> > Ash
> >
> > > --- aescleal at btinternet.com wrote:
> > > > I use:
> > > >
> > > > POW 10 the average of saving throw modifier
> > and
> > > > will save bonus.
> > > >
> > > > eg I: A first level Cleric with WIS 16 has 4
> > saving
> > > > throw modifier (for first level spells) and 5
> > will
> > > > save bonus giving POW 10 (4 5)/2 = 15
> > > >
> > > > eg II: A 7th level fighter with WIS 09 has no
> > saving
> > > > throw modifier and 1 will save bonus giving POW
> > 10
> > > > (0 1)/2 = 11
> > >
> > > Is this POW "to be spent for things" or the
> > > character's stat?
> > >
> > > I always take the WIS = POW and then give the
> > > additional POW for ench and such.
>
>
> =====
> "No good deed shall go unpunished."
>
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