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Sun May 21 09:34:17 PDT 2006


My wife reads English far better than she can write it, she reads English
better than she can speak it. I can read French reasonably well, at least
well enough to skip through fanzine articles, but I can't speak it as well. I
can speak Russian far better than I can read it and can read it far better
than I can write it. I used to be able to speak/read/write Spanish to a
certain level. I would suggest that we need more language skills rather than
less - Read (Language), Write (Language), Speak (Language), Understand
(Language).

Calligraphy is not the same regardless of language. I could read and write
Spanish and French fairly easily, because the alphabet is similar to the
English alphabet, being variations on the Latin alphabet. It is a lot harder
to read/write Russian because that is based on the Cyrillic alphabet. There
are several forms of the Cyrillic alphabet depending on which language you
want to read/write. Handwritten script is different again to printed words.
You would need a Calligraphy (Language Group) for each alphabet/set of
symbols.

> Communication
> skills (Orate, Fast talk,...) would also be limited by the=20
> Language skill so used (let say a maximum of twice the Language used).=20
> Even Listen could be so limited to understand a conversation.

That makes sense, but I always limited them to double the lowest of the
partners' language skill, so if a character had Speak Sartarite 50% and he
was trying to seduce a lady who had Speak Sartarite 20% then his Seduce would
be limited to 40%, for instance.

> This concept could be used for other skills which are too numerous per=20
> cat=E9gory (Ride [animal], Combat [weapon]... ?

This was tried in RQ3 with Devise and Sleight, but I didn't like that idea
particularly. Also, riding a camel is substantially different, I am told, to
riding on horseback.

Alan Chambers:
> Here's an interesting question. If an Undead creature has been created
> using
> magic, can it be dispelled using something like Dismiss Magic?
Serazh:
> I would say no, normally it takes ritual enchantments to make undead, and
> enchantments cannot be dispelled, although if you find the foci and destroy
> it, that will disrupt a enchantment.

I'd agree with Serazh. Zombies can be destroyed by making them eat salt or
knocking the head off or destroying the enchantment but not by dispelling the
enchantment.

Simon


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